Race Sim Central
Rec.Autos.Simulators Archive

GP2 Tracks?

13 posts by 8 people · 26 Apr 1998 - 16 May 1998

Does anyone know any sites where I can find good quality tracks. I am looking for the new tracks if possible. Post or e-mail me. Thanks --- John Remove the x to reply.
Ford Prefe 26 Apr 1998#406562
Quoted text (9 lines)> Does anyone know any sites where I can find good quality tracks. I am > looking for the new tracks if possible. > Post or e-mail me. > Thanks > --- > John
Try www.gp2.com. It is a _*MUST*_ if you have GP2. Download Matti's track pack. It has many or most of the '98 tracks, Imola is particularly good. He updates it frequently so if it ain't in at the mo, it soon will be. There's also a track editor, and tons of other stuff,***pits etc.
>Try www.gp2.com. It is a _*MUST*_ if you have GP2. Download Matti's track >pack. It has many or most of the '98 tracks, Imola is particularly good. >He updates it frequently so if it ain't in at the mo, it soon will be. >There's also a track editor, and tons of other stuff,***pits etc. Thanks, it was exactly what I was looking for. --- John
MeatWater 03 May 1998#407280
What the *** do you want by calling yourself *HAKENKREUZ*???????? If you have any racist or nazi ambitions, get the *** out of this ng.
Quoted text (12 lines)>>Try www.gp2.com. It is a _*MUST*_ if you have GP2. Download Matti's >track >>pack. It has many or most of the '98 tracks, Imola is particularly >good. >>He updates it frequently so if it ain't in at the mo, it soon will >be. >>There's also a track editor, and tons of other stuff,***pits etc. >Thanks, it was exactly what I was looking for. >--- >John
Do the new tracks actually include any real-life scenery? I downloaded the argentina track the other week and was slightly disappointed as it happened to be just the track and nothing else. Cheers, Uwe -- Uwe Schuerkamp <uwe.schuerkamp at telemedia.de> // PGP key available http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66 Best of Scottish Folk: http://home.pages.de/~nsg >>> Blue Ribbon Campaign: Support Free Speech on the Internet <<<
Jo Helsen 11 May 1998#408179
They don't -yet- You have to understand that this track-editing has started from ZERO. There is no support from Microprose, Crammond or anyone else. The author of the track-editor (Paul Hoad) has been bussy uncovering the fileformat of F1GP tracks for a very long time, went over to GP2 and has been assisted by a number of enthusiasts for the past few months. Keeping this in mind, the results are absolutely incredible! Real-life scenery is a problem because it is necessary to know the format of objects. This is being worked on, but it is reported to be rather... difficult :-) Nevertheless I have seen quite a few tracks that made good use of existing objects to create a believable environment. Not 100% authentic, but atmospheric enough. Anyway: the editor is still in alfa-stage. Things can only get better in the future. And with a bit of luck, GP3 track format will be similar so we can continue to use the editor for it!!! JoH Please remove *anti-spam* from the email when replying. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When everything else failed, we can still become im- mortal by making an enormous blunder.... John Kenneth Galbraith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (37 lines)> >Do the new tracks actually include any real-life scenery? > >I downloaded the argentina track the other week and was slightly > >disappointed as it happened to be just the track and nothing else. > >Cheers, > >Uwe > They don't -yet- > You have to understand that this track-editing has started from ZERO. There is > no support from Microprose, Crammond or anyone else. The author of the > track-editor (Paul Hoad) has been bussy uncovering the fileformat of F1GP tracks > for a very long time, went over to GP2 and has been assisted by a number of > enthusiasts for the past few months. Keeping this in mind, the results are > absolutely incredible! > Real-life scenery is a problem because it is necessary to know the format of > objects. This is being worked on, but it is reported to be rather... difficult > :-) > Nevertheless I have seen quite a few tracks that made good use of existing > objects to create a believable environment. Not 100% authentic, but atmospheric > enough. > Anyway: the editor is still in alfa-stage. Things can only get better in the > future. And with a bit of luck, GP3 track format will be similar so we can > continue to use the editor for it!!! > JoH > Please remove *anti-spam* from the email when replying. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > When everything else failed, we can still become im- > mortal by making an enormous blunder.... > John Kenneth Galbraith > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Where do I find these tracks? Every time I try to go to his site, I can't download anything because all of the icons have slashes through them. I would love to try some of these tracks. RC
Quoted text (16 lines)>>Do the new tracks actually include any real-life scenery? >>I downloaded the argentina track the other week and was slightly >>disappointed as it happened to be just the track and nothing else. >>Cheers, >>Uwe >They don't -yet- >You have to understand that this track-editing has started from ZERO. There is >no support from Microprose, Crammond or anyone else. The author of the >track-editor (Paul Hoad) has been bussy uncovering the fileformat of F1GP tracks >for a very long time, went over to GP2 and has been assisted by a number of >enthusiasts for the past few months. Keeping this in mind, the results are >absolutely incredible!
Yep, I have to agree. I went to gp2.com to download the 98 track pack, and the modified barcelona track is perfect IMHO, even lap times match real life (well, apart from me qualifying on pole after a 100% race on the old track the previous day ;-) . Great work, keep it up, people! BTW, does the track editor run under WINE emulation within Linux? I'd be interesting in helping along if this is the case. Regards, uwe -- Spam-proof e-mail: Uwe Schuerkamp <hoover at telemedia . de> http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66 Best of Scottish Folk: http://home.pages.de/~nsg >>> Blue Ribbon Campaign: Support Free Speech on the Internet <<<
Jo Helsen 13 May 1998#408426
...... -- All help is welcomed. Center of activity is the track editing forum at: http://www.mircx.com/cgi-bin/forum.cgi?forum=Tracked The track editor homepage is somewhere at: http://volftp.tin.it/GP2/ Please remove *anti-spam* from the email when replying. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When everything else failed, we can still become im- mortal by making an enormous blunder.... John Kenneth Galbraith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jo Helsen 16 May 1998#408698
Of course, Martijn :-) But my answer dates from a few weeks ago and for TYPICAL tracks. Don't think your "tunnels" track is an example of a "typical" track at the moment!! Great job. It is SO frustrating that people with normal computers have to sacrifice all the textures to keep it playable at acceptable framerate, though... Sidenote: when I drive it, I have this feeling that I'm driving in slowmo, even when the PO only reads 70-80, and even though you didn't seem to experiment with factors that influence grip and such. Any idea why I have this impression? For some reason, I think the trees all around the track have an influence. Keep those genius tracks coming!!!! JoH Please remove *anti-spam* from the email when replying. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When everything else failed, we can still become im- mortal by making an enormous blunder.... John Kenneth Galbraith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy