Does anyone know any sites where I can find good quality tracks. I am
looking for the new tracks if possible.
Post or e-mail me.
Thanks
---
John
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Quoted text (9 lines)
> Does anyone know any sites where I can find good quality tracks. I am > looking for the new tracks if possible. > Post or e-mail me. > Thanks > --- > John>Try www.gp2.com. It is a _*MUST*_ if you have GP2. Download Matti's track
>pack. It has many or most of the '98 tracks, Imola is particularly good.
>He updates it frequently so if it ain't in at the mo, it soon will be.
>There's also a track editor, and tons of other stuff,***pits etc.
Thanks, it was exactly what I was looking for.
---
John
>Does anyone know any sites where I can find good quality tracks. I am
>looking for the new tracks if possible.
I strongly reccommend the Track Manager hompage at
http://www.geocities.com/MotorCity/Speedway/7479/. This is a great site. You
will not be disappointed. Also Sjon's Grand Prix 2 Homepage at
http://www.volftp.vol.it/GP2/index.html is another excellent site.>
What the *** do you want by calling yourself *HAKENKREUZ*???????? If you
have any racist or nazi ambitions, get the *** out of this ng.
Quoted text (12 lines)
>>Try www.gp2.com. It is a _*MUST*_ if you have GP2. Download Matti's >track >>pack. It has many or most of the '98 tracks, Imola is particularly >good. >>He updates it frequently so if it ain't in at the mo, it soon will >be. >>There's also a track editor, and tons of other stuff,***pits etc. >Thanks, it was exactly what I was looking for. >--- >JohnThey don't -yet-
You have to understand that this track-editing has started from ZERO. There is
no support from Microprose, Crammond or anyone else. The author of the
track-editor (Paul Hoad) has been bussy uncovering the fileformat of F1GP tracks
for a very long time, went over to GP2 and has been assisted by a number of
enthusiasts for the past few months. Keeping this in mind, the results are
absolutely incredible!
Real-life scenery is a problem because it is necessary to know the format of
objects. This is being worked on, but it is reported to be rather... difficult
:-)
Nevertheless I have seen quite a few tracks that made good use of existing
objects to create a believable environment. Not 100% authentic, but atmospheric
enough.
Anyway: the editor is still in alfa-stage. Things can only get better in the
future. And with a bit of luck, GP3 track format will be similar so we can
continue to use the editor for it!!!
JoH
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John Kenneth Galbraith
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Quoted text (37 lines)
> >Do the new tracks actually include any real-life scenery? > >I downloaded the argentina track the other week and was slightly > >disappointed as it happened to be just the track and nothing else. > >Cheers, > >Uwe > They don't -yet- > You have to understand that this track-editing has started from ZERO. There is > no support from Microprose, Crammond or anyone else. The author of the > track-editor (Paul Hoad) has been bussy uncovering the fileformat of F1GP tracks > for a very long time, went over to GP2 and has been assisted by a number of > enthusiasts for the past few months. Keeping this in mind, the results are > absolutely incredible! > Real-life scenery is a problem because it is necessary to know the format of > objects. This is being worked on, but it is reported to be rather... difficult > :-) > Nevertheless I have seen quite a few tracks that made good use of existing > objects to create a believable environment. Not 100% authentic, but atmospheric > enough. > Anyway: the editor is still in alfa-stage. Things can only get better in the > future. And with a bit of luck, GP3 track format will be similar so we can > continue to use the editor for it!!! > JoH > Please remove *anti-spam* from the email when replying. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > When everything else failed, we can still become im- > mortal by making an enormous blunder.... > John Kenneth Galbraith > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Quoted text (16 lines)
>>Do the new tracks actually include any real-life scenery? >>I downloaded the argentina track the other week and was slightly >>disappointed as it happened to be just the track and nothing else. >>Cheers, >>Uwe >They don't -yet- >You have to understand that this track-editing has started from ZERO. There is >no support from Microprose, Crammond or anyone else. The author of the >track-editor (Paul Hoad) has been bussy uncovering the fileformat of F1GP tracks >for a very long time, went over to GP2 and has been assisted by a number of >enthusiasts for the past few months. Keeping this in mind, the results are >absolutely incredible!......
--
All help is welcomed. Center of activity is the track editing forum at:
http://www.mircx.com/cgi-bin/forum.cgi?forum=Tracked
The track editor homepage is somewhere at:
http://volftp.tin.it/GP2/
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
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Yes they do! Have a look at the new "tunnels-track"! That has some real-life
scenery!
Find it at
http://www.geocities.com/MotorCity/Speedway/7479/trackfrm.htm
It's great!!, tunnels, cliffs, forest and lots of rocks!
Martijn Keizer
Of course, Martijn :-)
But my answer dates from a few weeks ago and for TYPICAL tracks. Don't think
your "tunnels" track is an example of a "typical" track at the moment!! Great
job. It is SO frustrating that people with normal computers have to sacrifice
all the textures to keep it playable at acceptable framerate, though...
Sidenote: when I drive it, I have this feeling that I'm driving in slowmo, even
when the PO only reads 70-80, and even though you didn't seem to experiment with
factors that influence grip and such. Any idea why I have this impression? For
some reason, I think the trees all around the track have an influence.
Keep those genius tracks coming!!!!
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
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