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N2003 - Changing an Ongoing Season?

5 posts by 4 people · 25 Mar 2004 22:05 UTC - 27 Mar 2004 05:01 UTC

Martin Granberg 25 Mar 2004 22:05 UTC#40618
I'm trying to run a 2004 NCS contemporaneous with RealLife. I started off in February and the AI I selected is now embarrassingly low. Also, am I stuck with all the Daytona Field Fillers and Paintjobs for the next nine months? I take it the info is locked in the *.sea file but I can't get it open to edit. Is that a possibility? TIA
"Rudeboy" <[email hidden]> wrote in message news:gII8c.2707$li5.2434@pd7tw3no... > I'm trying to run a 2004 NCS contemporaneous with RealLife. I started offin > February and the AI I selected is now embarrassingly low. Also, am Istuck > with all the Daytona Field Fillers and Paintjobs for the next nine months?In previous versions of Papyrus Nascars you can change cars in the carset you are using through the opponent manager and save it using the same name as the carset in your championship season BUT it will alter the season standing which you have accumulated thus far. In other words the point standing will shuffle. I believe (though by no means positve) that it has to do with the order of the cars in the carset at the outset of the season. I ran into this in N 2 or N3 and I don't believe I've tried it since. One thing I have seen N 2003 do is if you save a race after qualifying and then make changes to the carset, N 2003 goes back to the cars that were saved after qualifying- if doesn't use the cahnges you made outside the race. Someone may know how to change setting within the file but that is over my head- I stay away from things like that. I would like to know the answer to your question because I run into this same situation every year myself. I usually end up starting over when a better carset comes out. Timmy
> I take it the info is locked in the *.sea file but I can't get it open to > edit. Is that a possibility? Unfortunately, the only season editor out there is for pre-patch versions. You could probably use a hex editor and a couple dummy seasons to figure things out. Keep in mind though that the readme for the aforementioned editor mentions an integrity check in the sea file, so you'd have to figure that out as well. Alan
I am pretty sure you can just add or delete cars in the roster without MAJOR effect. But the rest is locked in.... Kevin (aka tlgtr) **** Zip slowly, medical statistics show that over 100,000 people are injured annually by their clothing.
> I am pretty sure you can just add or delete cars in the roster withoutMAJOR > effect. But the rest is locked in.... It's possible to edit a season's settings (weather, AI strength, etc), but the only dedicated tool out there works pre-patch only. As I'd said, I'm sure it can be figured out after some time with a hex editor. If anyone does get it sussed out, it'd be great if you could e-mail the findings to the dude that made the NR2003 Season Tool (http://www.theuspits.com/sims/nascar_racing/files/SeasonEdit.zip). He might be willing to release a new version if half the work's done for him. Alan

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