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Rec.Autos.Simulators Archive

Custom Haulers in N2.....possible?

2 posts by 2 people · 21 Apr 1998 - 21 Apr 1998

JFisher3 21 Apr 1998#405913
Ok, Maybe I have just missed something, but can you alter the transporters in N2 the way you can the cars? If so, How? Or better yet, how about turning the cars into BIG trucks. HHHHHHHmmmmmmm 40 TRUCK draft at Dega. Time to record a waiv from a power stroke to make the engine sound. The 18 speed could be a bear at Sears Point though...............lol Jason
ymenard 21 Apr 1998#405914
JFisher304 wrote Hmmm, these are only polygons with some texture mapping on them. Actually, the body shape is nothing in the simulators. It's only a visual representation. So those GT cars or Craftman Trucks you find on various website are only for the visual. Implementing (sp?) an actual hauler would result in redoing the entire game engine, and this is VERY very VERY complicated (more than any people think about). Still with the new game engine from Papyrus, it will be more easy to recreate other car models. I remember Mike Lescault (AFAIK) saying that if they had all the characteristics and specifications of a Volvo per exemple, that they could put them into the game engine. The actual driving would be the same as in real life. Hope I helped you (it's all not THAT simple). Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) Official Mentally retarded guy of r.a.s. Member of the r.a.s. Ego-maniac club Excuse me for my English (I'm French speaking) Excuse me for being provocative (I'm dumb speaking) --"People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--

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