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GPL (2?) Car Settings Wish List

8 posts by 3 people · 21 Apr 1998 - 24 Apr 1998

< 21 Apr 1998#405808
Since some people have already posted messages with wish lists, I thought I would post my own, although I realise that this is a very, very tall order, even to PAPYRUS. But I do wish that they can prove me wrong... Here, then, is my wish list: ENGINE SETTINGS: This has always been somewhat forgotten in all the sims so far. Of course, in modern race cars most things are tested in the workshop, and the on-circuit settings are mostly done through EEPROM programming. However, it was very different in the old days. Perhaps something can be made in GPL 2? I don`t dare wish it for GPL... Engine heads: 4 types, with 2 compression ratios and 2 valve sizes, cross-combined to make up 4 types. The implications are plentifold: high compression ratio=more acceleration, higher power output, but unwillingness to rev very high, and more stress on the engine (bad for long races with long straights). Valve size: bigger=more top-end, worse at low revs. In a game with engine damage and full-size races, one of the 4 combinations should be optimum... Camshaft profiles: 2 types, one for maximum power output at high revs, another for optimum acceleration in the mid-range. Carburettors: 2 sizes, maybe 3: big ones for top-end, small ones for mid-range, and a "compromise" size. For injection cars, there could be a slider with 3 positions, to roughly the same effect. Don`t forget that fuel injection, in those days, was still mechanical (no electronic control). SPARKPLUGS: If the effects of ambient temperature can be modelled to affect engine behaviour, there should be 3 to 5 degrees of sparkplugs, with different grades (concerning self-cleaning temperature when working). There could be other things, but this would already make me very happy! SUSPENSION: This is where it all began. Most good sims today have detailed suspension settings, so there is not much to add. However, it would be nice to see spring settings that would diferentiate between spring stiffness ( which implies different springs) and spring pre-load. On the damper side, the rumour has it that GPL will have almost perfect settings: compression and rebound, both fast and slow. Enough said. As far as geometry is concerned, I don`t think there is much to add to those in Indycar 1 & 2. But it would be nice to have adjustable ride height: very handy for the Nurburgring!! TRANSMISSION: As someone has already suggested, it would be nice to separate gearbox ratios from diff ratio. Nicer still would be to have adjustable limited-slip differentials, especially if combined with classic and viscous (Ferguson) types. The Torsen can not be reallistically used: I think it had not been invented back then. This, then, is my wish list for car settings. Although I was thinking especially of GPL (2?), it can be applied to almost any simulator. I realise that it is a bit far-fetched for most sim fans, but there could be, for each setting, an "Automatic" checkbox that would give, say, 95 to 98% of the optimum, so that those who don`t like to fiddle around with settings can get on with their driving without too much of a handicap. However, I must point out that setting up the cars is very much an essential part of racing them in real life; it has always been, and it always will. The best driver in the world cannot win with a bad car, or one that is not well set up. Therefore, IMHO, car settings are an essential part of any simulator, and, as far as they are well implemented in the car`s behaviour, the more detailed, the better! I`m looking forward to any responses to this. Let me know what you think. As always, I apologise for any mistakes. Daniel Fris P.S.: If anyone from CODEMASTERS is reading this, please put car settings in TOCA2!! How could you leave them out???? P.P.S.: If anyone from PAPYRUS is reading this, don`t worry: your car settings are among the best, and, above all, are the best implemented in the car`s behaviour. They can only get better. I hope they will.
FYI, from what i've heard... this is what we can *expect* to able to adjust in GPL : Dampers or shocks: (Both bump and rebound. ) Springs Camber Toe-in/out Ride-height Anti roll-bars Tire-pressure Brake-balance (Cockbit adjustable.) Gear-ratios Steering-ratio Differential-settings: (Limited Slip Differiental torque-settings) There is also some rumours that it will be possible to tune the caracteristics of the engine. I.e. high-torque for twisting "mickey mouse-tracks" vs. high topend power for high-speed tracks. Hope this helps, -- Best, Edwin Solheim ed_ on NROS The Paddock - a legendary site..: http://home.c2i.net/thepaddock Cheek Junior Team: http://home.sol.no/~solhmrek
Edwin, The ability to adjust the fore-aft braking ratio from the***pit was most certainly *NOT* a standard feature in 1967. It would be incorrect to have this modelled in this way. Adjustable in the garage, for sure, but not from the***pit. -- Regards, Bruce. GP Legends Historic Motor Racing Club is at:- [link lost in import]
Jeeezuz Christ! I want a DRIVING simulation............*NOT* an ENGINEERING simulation!! -- Regards, Bruce.
< 23 Apr 1998#406128
>Jeeezuz Christ! >I want a DRIVING simulation............*NOT* an ENGINEERING simulation!! >-- >Regards, >Bruce. Hi Bruce, As you may have guessed, I`m a bit partial about car settings in racing sims. I do, however, fully respect the point of view of those who don`t like it. But I think that good software can cater for both sides, letting me and others like me have their fun, without spoiling the game for those who want simple or no settings. Also, I would not like to see a driving model or good graphics spoiled because of programming time and effort put into the settings. It would be interesting to organise a referendum among sim fans about this settings issue. Perhaps you could do it, in your site? (BTW, very nice: good text and GREAT pictures! Congratulations!) Somehow, I think the "simple settings" side would win easily...Anyway, I do stand by what I said: in real life, a great race driver is someone who, not only drives superbly, but also manages to set up the car very well, or, at least, can convey to the team members what the car does wrong so tha they can tune it to higher efficiency, and to his driving style. Still, even discarding the finer points, don`t you think that something should be done about the engines? Even if it`s just a slider between torque and maximum power? The engine is such an important part of a race car, and it never gets any attention! As always, I apologise for any mistakes. Regards, Daniel Fris
Cripes, Daniel......thanks very much for the nice comment regarding the site. Oh, I agree that, provided the software producers have the means (read time/money) to include it then certainly, cater for all tastes. It's just that feel the hackles rise when I read that "youngsters", raised on a diet of electronic, digital, semi-automatic, computerised, fly-by-wire motor-racing as found in the nineties, want to incorporate these features into an historical simulation. To me, that is nonsense and makes nonsense of the term "historical simulation". If a feature was not available in 1967, then the computer simulation should NOT include it. If, in the instance of GPL, the mission statement for the Papyrus team was to create a simulation of F1 racing at or around 1966/67, then there should be no tendency at all to include examples of technology that just were not available, not used or not authorised at that time. This goes for the engines as well as any other part of the car. If one wants an "historical simulation", then that is what one should expect to find in the package....not some smorgasbord of sim/arcade and "what if". Incidentally, with regard to historical accuracy, in real life a great driver is not/was not necessarily also a great "setter-upper". There are numerous examples of drivers who, whilst brilliant when "in the office", could not convey any information to their engineer in a clear and technical manner. James Hunt immediately comes to mind. -- Regards, --- Bruce. The Grand Prix Legends Historic Motor Racing Club:- http://www.netspeed.com.au/brucek/legends/
< 23 Apr 1998#406130
Hi again, Bruce >It's just that feel the hackles rise when I read that "youngsters", >raised on a diet of electronic, digital, semi-automatic, computerised, >fly-by-wire motor-racing as found in the nineties, want to incorporate >these features into an historical simulation. To me, that is nonsense >and makes nonsense of the term "historical simulation". I hope you weren`t thinking of me when you wrote that "youngsters" bit. As a matter of fact, I`m 35 years old, and, having been involved in real race car preparation, it is only normal, I think, that I should give more than normal attention to the settings side of racing sims. I tend to see racing simulations as a simulation of the whole racing activity, and not just the driving part. I don`t think, however, that any of the settings I wished for were untrue to the time, with the possible exception of the Ferguson diff (it had been invented, back in the 20`s, but I don`t know if they used it in F1). All the others, and the engine ones in particular, were most certainly used, since the beginning of the century, and they are still being used today, although not in the circuit; more at workshop/pre-race level. But, then again, I do not have much information concerning that particular time in racing. Maybe you have a lot more than I do. If so, please share. I totally agree with this. IMHO, the simulation should be as faithful to the original as possible. This works both ways, however: if a given setting was available at the time, I would see its inclusion in the game as a positive point, even if it increases its difficulty. If it was not, it should not be included, as you say. That`s why I`m against telemetry in GPL, and all for it in modern F1 sims. You`re right, of course. But bear in mind that, for drivers like that, the inability to help in the set-up of the car was seen as a minus point, not a good one. The reverse is also true, of course: there are drivers who are great at setting up the cars, but just can`t cut it at top-level racing. They are usually hired as test-drivers by the teams, and help in development work. As always, I apologise for any mistakes. Regards, Daniel Fris
Daniel..... For Gods' sake.....stop "apologising for any mistakes", mate!! Your comments are correct. No, I wasn't specifically referring to you when I said "youngsters", although, at 35, you hardly qualify as an "oldie": when I was enjoying the sights and sounds of the Tasman Cup in 1963, you were being born! :-) I don't recall the Ferguson device ever appearing in a Championship race.....it certainly *was* raced (Tasman Cup series, 1963). -- Regards, --- Bruce. The Grand Prix Legends Historic Motor Racing Club:- http://www.netspeed.com.au/brucek/legends/

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