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Rec.Autos.Simulators Archive

GPL a Sim or Arcade pgm? Why not both!

4 posts by 4 people · 20 Apr 1998 - 22 Apr 1998

Hello, After reading about the debate over GPL being a sim or arcade type program, and after trying out the program myself, here's my thoughts. Why can't a simulation be considered a simulation, despite it's tendency to produce arcade like results? Why does it have to model operator behaviour, as well as car and track physics? First, a simulation is just that, a simulation. After playing GPL, what struck me is the car apparently handles like a race car... if you drove it by remote control! Unless you got many $$$ to blow on a real simulator, there's no physical cues from the G's you'll feel going around a curve. No feeling of danger from killing yourself by wrapping your car around a tree of fate or some other car. No vibration. No feeling of "being there". Second, so what's stopping you from driving in "twitch" mode, and practicing that turn over and over and over again, until you get that lap time down to optimum? Actually, if the simulation is accurate in both modeling and visual cues, you're real driving skill would actually be enhanced. At least this works for airplane simulators in heavy use today. As for GPL? It's just a game, a very good game. I wouldn't use it as training for real driving. Not because it doesn't model the car and track accurately, but because you would need mucho bucks to accurately give you the visual (BIG screen) and physical cues to make you feel like your there. Therefore, I just don't see the "simulation vs arcade" debate. I feel you can have both! What should be debated is if the modeling is accurate enough, and the graphics have enough accurate eye candy (ooops! I mean visual cues), and then get back to playing GPL and F1rs! Thanks for listening, John
John, You make some good points, and I think you underestimate the human brain's ability to imagine, and suspend disbelief. Except for the perspective (i.e., from inside the***pit). Absolutly true. As far as killing yourself you're absolutely right, and I think unless you narrowly define danger as only applying to physical harm it (danger) can apply to other things. Like blowing a string of consistent laps by clipping that hay bale at the exit of turn 2 if you get a little wide. Not to mention doing something stupid when you have the leaders in site on lap 12 at the 'ring... in an on-line race. >No vibration. No feeling of Some of that vibration can be taken care of with a good sub-woofer, and more of it can be taken care of with a Thunderseat. As far as "being there" is concerned, if my expierence with ICR, NASCAR, GP2, and to a lesser extent F1RS because I haven't spent that much time with it, are any indication, when the full version comes out and we can compete against a presumably very good AI (I hope papyrus doesn't do an obviousely brilliant driving/handling model and then blow the AI), and each other, I'm quite sure I, personally, won't have any problems feeling like I'm "there". When I've got the lights down real low, and the volume turned up real high, and I'm sitting with my face 3 feet from a 17" monitor with my sweaty hands wrapped around a leather bound wheel, and I'm fender to fender in the pack going into T1 at Bristol, or I'm trying to make the pass on and "Anderetti" or "Unser" while closing on the corkscrew at Laguna, I AM there. And I don't know how much "danger" I'm feeling but my pucker string is usually pulled pretty tight in those situations, particularily if I'm on-line or it's some kind of league race. I think I missed your point here. The general consensus, with notable exceptions, is that GPL "is accurate in both modeling and visual cues", isn't it? And I believe many of the "simulators" used for flight training are, in fact, static simulators. Well, when the full version come out I think the "object of the game" will be to succeed a well as you can while competing against other (simulated, and real on-line) drivers, after many hours of testing and fiddling with various setups on tracks that appear very much like real world tracks, after qualifying in real time, and running real time races. That to me sounds just like a "simulation" of real racing. They will probably leave out the politics, but I think most of the other important stuff will be in it. GPL2 may even have weather effects. Agreed!!!
RWF0 21 Apr 1998#405805
I concur with the pucker-factor factor! ;) R. Faust aka Xducer
ymenard 22 Apr 1998#405973
A Bill Gates Lackey wrote Hmm, in what do you think it produce arcade results ? Fact and proof please. (probably under I will check.... After playing the Alpha version, please. Unless you got many $$$ to blow on a real Hmmm LOL. It's an opinion, but I don't agree with you. Since it's a simulator, it's normal you don't fear crashing (well, there is no DirectPain ). No vibration ??? Take the GP car (I hope you found it) and tell me you don't feel the car at the end of the backstrech <g>. Hmm what do you want more to simulate the <g> ? Build a FF chair if you really want this. Head-panning ? It's a beauty in GPL. Remember than a racing simulator is all within your hands, ear, feets and EYES ! It's kinda normal that there is no feel of actual G's. Hmmm, it does. I don't think that after 100laps you are a better driver. But after 100000laps of Nascar 2 I did, yes It makes you a better driver <g>. I don't agree about not enhancing your driving skills. Oh please. Even air simulators aren't good for training. CAE, one of the biggest Military and Airline Air simulator company in the world is about 5mins from my house, so I can tell you that PC-based Air Sims are "arcade" compared to this. Even FS98 can't be given FAA approval for logging simulation time. You Don't understand the whole point here ! You are even trying to compare AirSims to SimRacing titles (kinda stupid IMHO). The point is that Papyrus DOESN'T want to create any type of arcade feeling to GPL. David Kaemmer doesn't want it, and it's not in his philosophy !!!!!!!!!! GPL is for serious racing people only, so if arcade people are angry well SORRY, the title isn't aimed for you. Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) Official Mentally retarded guy of r.a.s. Member of the r.a.s. Ego-maniac club Excuse me for my English (I'm French speaking) Excuse me for being provocative (I'm dumb speaking) --"People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--

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