Back in 1995 I and several of my friends began pestering Papyrus to
adapt its ICR2 engine to sims covering the golden age of open wheel
racing. The vote was pretty well evenly split between the '67 F1 season
and the contemporary Indy rear engine revolution, with the latter group
holding only the slimmest of margins.
Well, we got our wish, which only goes to prove that you REALLY should
be very careful when asking for something. Instead of an improved open
wheel sim, what we have here is an overengineered, poorly optimized,
buggy, unrealistic monstrosity that requires a 32 meg 220+ MMX system
with a state of the art graphics card to deliver anything approaching an
acceptable frame rate. Can you say RED BARON II? Sure you can, and so
will the bean counters at the new and improved Sierra when the sales
figures start trickling in.
People, this shit has got to stop. I've been using computers since the
days when I had to sit on a telephone book to program basic games on a
48k Atari 800, and it seems the PC industry suffers from a chronic
mental defect that causes it to repeat the same old mistakes over and
over again.
What I'm talking about is the law of diminishing returns, a rock
solid, fundamental principle that applies to everything from hitting a
baseball to global macroeconomics. Simply put, when the time and money
invested in activity escalates without a proportional increase in
returns, you cut bait and run.
Trip Hawkins learned this lesson the hard way, and so have several
other corporate mainstays over the past few years. How many can you
name? I can think of about thirty once powerful companies that refused
to learn from past mistakes and are now nothing more than footnotes in a
few game fans' obscure histories. And the trend towards self gleeful
extinction among the industry's self proclaimed leaders is getting
worse. If you don't believe me, check out the econonmics. Software sales
of new product are down and will continue to drop, yet PC's in the uder
$1000 market are at an all time high. catch the discrepancy? If not,
maybe you should apply for a job at Sierra or Lucas Arts, at least while
they're still around.
Over the past five years I've purchased three new computers sytems and
gone through God knows how many upgrades, and it's time to stop. It's
not just a question of staying ahead of the hardware curve any
more--that's clearly impossible--but one of simple common sense. Anyone
who has a copy of MAME or CALLUS on their hard drive knows exactly what
I'm talking about. Good luck to the rest of you. You're going to need
it.
Rant that GPL's hardware demands are excessive
A long-time Papyrus customer called GPL a disappointment because the demo required expensive hardware. Most replies dismissed this, noting the demo was an early unoptimised build and that progress in technology is welcome. The thread drifted to GPL's perceived frame rate, how it prioritises drawing the track, the newsgroup's culture, and cricket banter.
Automated summary.
While it is true, we can only guess what GPL will run like in final
form, we can look at what they have released. My gargantuan system is a
P200mmx which cost $135, an old Asus MB $105, and a Diamond Stealth II ,
$99. On that system, I run the demo at 800x600 with AA and all the
graphics...doesn't seem bad at all. I don't feel this sim will require very
much more than what we run N2 on. (but that is a guess)
I really don't see your comparison to RBII. After all on the major issue
of graphics, they waffled back and forth whether RB would be 3d or not.
Strange but GPL is Rendition and 3dfx right out of the box...and possible
D3d as well. Seems they have that covered as well..
If your gonna get this bent out of shape over a pre-release "demo"..then I
can only suggest Ridge Racer on a Play Station..
dave henrie
Quoted text (41 lines)
> Back in 1995 I and several of my friends began pestering Papyrus to > adapt its ICR2 engine to sims covering the golden age of open wheel > racing. The vote was pretty well evenly split between the '67 F1 season > and the contemporary Indy rear engine revolution, with the latter group > holding only the slimmest of margins. > Well, we got our wish, which only goes to prove that you REALLY should > be very careful when asking for something. Instead of an improved open > wheel sim, what we have here is an overengineered, poorly optimized, > buggy, unrealistic monstrosity that requires a 32 meg 220+ MMX system > with a state of the art graphics card to deliver anything approaching an > acceptable frame rate. Can you say RED BARON II? Sure you can, and so > will the bean counters at the new and improved Sierra when the sales > figures start trickling in. > People, this shit has got to stop. I've been using computers since the > days when I had to sit on a telephone book to program basic games on a > 48k Atari 800, and it seems the PC industry suffers from a chronic > mental defect that causes it to repeat the same old mistakes over and > over again. > What I'm talking about is the law of diminishing returns, a rock > solid, fundamental principle that applies to everything from hitting a > baseball to global macroeconomics. Simply put, when the time and money > invested in activity escalates without a proportional increase in > returns, you cut bait and run. > Trip Hawkins learned this lesson the hard way, and so have several > other corporate mainstays over the past few years. How many can you > name? I can think of about thirty once powerful companies that refused > to learn from past mistakes and are now nothing more than footnotes in a > few game fans' obscure histories. And the trend towards self gleeful > extinction among the industry's self proclaimed leaders is getting > worse. If you don't believe me, check out the econonmics. Software sales > of new product are down and will continue to drop, yet PC's in the uder > $1000 market are at an all time high. catch the discrepancy? If not, > maybe you should apply for a job at Sierra or Lucas Arts, at least while > they're still around. > Over the past five years I've purchased three new computers sytems and > gone through God knows how many upgrades, and it's time to stop. It's > not just a question of staying ahead of the hardware curve any > more--that's clearly impossible--but one of simple common sense. Anyone > who has a copy of MAME or CALLUS on their hard drive knows exactly what > I'm talking about. Good luck to the rest of you. You're going to need > it.GPL is Alpha...I, for one, hope this excelleration of the technology-
roller-coaster never stops...It's too much damn fun! =)
Cheers!
Marc
> People, this shit has got to stop. I've been using computers since the
> days when I had to sit on a telephone book to program basic games on a
> 48k Atari 800, and it seems the PC industry suffers from a chronic
> mental defect that causes it to repeat the same old mistakes over and
> over again.
--
(please remove '_*_' when replying)
Sim Racing News - http://www.simnews.com
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
I hope you feel better. I for one want computers be faster and performance
in all respects to improve as fast as possible. I'm sorry if some people
can't keep up with the onslought of technology. I am reminded of a saying my
father used to use on me while I was growing up-
"You either run with the Big Dogs, or stay on the porch."
Me, I'm running like to hell to keep up, you gotta admit, it's a helluva
ride <ggg.>
All the best, Mike
--
Michael S. Davis
Creative Media-Works
Computer/Audio/Video Convergence
"from Creative minds spring Creative solutions."
http://www.creativemedia-works.com
I agree with you 100%. I just bought my last system a Micron P300 II. Just
to add to what you wrote. The guys at id are telling us "WHAT WE WILL NEED"
to run Quake III. This has begun to surpass the reasoning that Computer
Games are an expensive hobby. It's getting to be comical. I'm getting the
remainder of the games that my system will run acceptably and then i'm
packing it in.
I've been an avid gamer since '92 and i've blown alot of money. It's a good
thing i've lost interest in *** over the years. It's just not the same,
expensive computer hardware to run unoriginal, uninteresting, unfinished,
and buggy games. My comments are in general. I still like the Papyrus
stuff, but I know i'll pass on GPL not because of what i'm reading, but
only because it doesn't interest me.
-The Rodster
ps These are just my comments and i'm not interested in a flame war. OTOH I
welcome your opinion.
Ummm, I don't wish to rain on your parade, or even to pour cold water on
your harangue, but it *HAS* been mentioned here, many times, that we are
looking at and playing with a "demo" that has been created from a
developmental tool, and a rather oldish one at that.
that requires a 32 meg 220+ MMX system
Well, in that case, stop buying new systems.
But don't expect technological development and consumerism to come to a
grinding halt as well.
Since 1991 I have owned the following......
C-64; Amiga; PC386SX; PC386DX; PC486; PC486DX; PC486DX2; P-100; P-166;
P-266. That's 10 different systems in 8 years....you work out what that
averages to per annum.
In addition to the above, add things like sound cards, video cards, extra
memory, bigger hard drives, more hard drives, CDRs, new software, etcetera
and etecetera.
But I don't mind one little bit........the new technology is fantastic, the
new sims are fantastic and the enjoyment level continues at a high level.
Every person who has a hobby/sport/special interest expects to pay in order
to continue following their particular interest. Every person who has a
VCR, stereo system, TV etc. expects to want to update every few years.
Those who use their computer equipment more for entertainment rather than
word processing are no different.
-------
Bruce.
>be very careful when asking for something. Instead of an improved open
>wheel sim, what we have here is an overengineered, poorly optimized,
>buggy, unrealistic monstrosity that requires a 32 meg 220+ MMX system
>with a state of the art graphics card to deliver anything approaching an
>acceptable frame rate.
You already have the final version? Where did you get that at? ..and I
thought they still were experimenting with the alpha version, or
something like that.
>... that requires a 32 meg 220+ MMX system
>with a state of the art graphics card ...
So what? That's no different than any other sim these days. Besides,
this is an early test version - obviously the code still needs to be
optimized. Duh.
What are you talking about? RB2 doesn't even support 3d accelerators
yet, that's a whole different issue.
Get yourself a Playstation, if you don't want upgradeable hardware.
'Cause the rest of the world isn't going to come to a stop just
because you don't feel like upgrading your PC anymore.
Actually, with the introduction of cheap and plentiful 3D
accelerators, that's probably easier to do than it ever has been. Not
saying it's cheap, but 3D graphical processing power is much cheaper
than it use to be. That's a GOOD thing.
Joe
on his pocket calculator.
Are you saying that cpu etc tech should stall. And we should play
GP2/ICR2 forever? Why post this stuff? You have an obvious case of not
getting a big enough buzz out of computer games/sims anymore to warrant
the monetary outlay. So what? I would expect that when new software hits
the shelves it should be able to be used with state of the art
equiptment with full graphics options at a good? fps. When GPL is
released there will probably be PII500's.
I will conceed however that intel, etc seem to be asking a bit too
much extra for what amounts to "tiny" 33mhz improvements.
> While it is true, we can only guess what GPL will run like in final
> form, we can look at what they have released. My gargantuan system is a
> P200mmx which cost $135, an old Asus MB $105, and a Diamond Stealth II ,
> $99. On that system, I run the demo at 800x600 with AA and all the
> graphics...doesn't seem bad at all. I don't feel this sim will require very
> much more than what we run N2 on. (but that is a guess)
If Papy didn't optimize their code dramatically, it will need MORE
horsepower,
just for the improved physics. N2 runs okay on my P200/3Dfx (meaning it
could
be smoother ;^), but GPL with AI cars would definitly mean worse fps on
the
same system...
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (10 lines)
> People, this shit has got to stop. I've been using computers since the >days when I had to sit on a telephone book to program basic games on a >48k Atari 800, and it seems the PC industry suffers from a chronic >mental defect that causes it to repeat the same old mistakes over and >over again. > What I'm talking about is the law of diminishing returns, a rock >solid, fundamental principle that applies to everything from hitting a >baseball to global macroeconomics. Simply put, when the time and money >invested in activity escalates without a proportional increase in >returns, you cut bait and run.Hi John,
I'll never understand how you and Rik can waste so much time in this NG. You
could have much better discussions over in Sprtsims, would get attacked
less, would certainly hear more fact-based argument as well...
Achim
I find that these days I'm not interested in "games" as such at all. In
previous years -- when almost everything was new, novel, or just a lot
better/prettier than before -- I played a lot of things I didn't have a
lot of interest in. I mean, I'm sure a sideways scrolling shoot em up is
still good fun, but I can't see myself ever bothering to spend time
getting through a whole game (or even level) again. I still buy magazines
occasionally and look through the latest batch of demos, but my HD tends
to contain the best examples of the driving, flying, and shooting genres.
Quake, Su27, and GPL are the only things I play regularly... though since
GPL the others haven't had much of a look in.
Another important point is that my interest in Quake and Su27 have been
stimulated and kept alive in the long term by multiplayer support. I look
forward to GPL doing the same for my driving, as there's been no decent
multiplayer racing support in the UK so far.
Basically I update my hardware so I can get maximum pleasure (and bang for
buck) out of these titles. When I stop enjoying them, and the experiences
they can offer, I'll stop upgrading. So far though, I've relished every
step of the journey towards getting a realistic experience on this screen
before me. It'll never replace the real thing, but if we all tried this
stuff for real the industry'd collapse in a matter of weeks... we'd all be
dead or in hospital :-)
Andrew McP... who spent a lot of pocket money on Space Invaders
On Mon, 20 Apr 1998 11:29:24 +0200, Ronald Stoehr
My prediction:
With a PII-233 and a Voodoo2, the final version of GPL with full AI
and the all graphics options turned "on", will run in the range of
20-25 fps.
With this configuration, the demo runs at around 30-40 fps (without
AI).
Marc.
--------
To replay via e-mail, remove "spam." from the beginning
of my e-mail address (Tyring to avoid junk mail)
Quoted text (7 lines)
>If Papy didn't optimize their code dramatically, it will need MORE >horsepower, >just for the improved physics. N2 runs okay on my P200/3Dfx (meaning it >could >be smoother ;^), but GPL with AI cars would definitly mean worse fps on >the >same system...% My prediction:
% With a PII-233 and a Voodoo2, the final version of GPL with full AI
% and the all graphics options turned "on", will run in the range of
% 20-25 fps.
% With this configuration, the demo runs at around 30-40 fps (without
% AI).
That's odd, because I could swear that GPL isn't even getting close to
30-40 fps in the current demo with VooDoo2 and a PII-300. I would
guestimate the frame rate to be about half that with all detail turned
on. While it's smooth, smooth doesn't mean fast.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I agree.
GPL is very good at giving an impression of a higher framerate than
it is actaully getting. I don't really notice the framerate on my
P233mmx with Pure3D except if I look at objects that are moving at
a high pixel rate - such as trees just before they disappear from
view, or the whole screen when i am cornering on turn 8, that's when
i notice how low my framerate really is - i'd say it's about 15fps.
But it does not FEEL like 15fps. I did a test last night - i turned
on Software rendering with full detail and was getting a whole 2fps
(woohoo! i hear you all yell in awe and admiration :) ) but even
though it was a slide show - like driving while blinking twice a
second (try it!) - the car was still responding instantly to my
inputs - just listen to the engine revving, dropping hte car in gear
and wheelspinning, etc, the car is still responding in realtime even
though the framerate is utterly atrocious. I could even still do
perfect wheelspinning drag starts where i hold the throttle at
around half rpm (full rpm wheelspins are slow to accelerate) just
like normal, even though I couldn't see jack shit, and would end up
pranging into things.
This realtime simulation, with the graphics being secondary and
unrelated to the simulation speed, gives the feeling of instant
responsiveness even when the framerate is not so fast, thus giving
the feeling of a much smoother framerate than in other games.
Of course, the slower framerate means that our quickest possible
reaction time is lessened because of the delay in seeing the current
situation of the car, so even though it feels fine, our control
of the car is not quite as good as what it could be. I suspect this
is why people who have upgraded their PCs on this newsgroup have
suddenly driven a whole lot faster while not quite knowing why. the
increasedcpu gives an increased framerate which people didn't
really notice because they didn't realise just how low their
fps was before they upgraded.
well, that was my Theory of the Day from yesterday:) had to get it
out somewhere... Of course it could be quite wrong:) but it sounds
impressive:)
Grant.
On Tue, 21 Apr 1998 14:09:37 +1200, Grant Reeve
>well, that was my Theory of the Day from yesterday:) had to get it
>out somewhere... Of course it could be quite wrong:) but it sounds
>impressive:)
I'd like to add to your comments if you don't mind...
I think I've noticed something else: The sim seems to draw the track
first, the the objects if it has enough time... Sometimes when you're
looking at the track you think you have flawless rock-solid >30 FPS
and when you look to the outside it looks not so good. I noticed that
in ICR2 rendition too. I looks like the program draws track and cars
first, and if it has enough cpu cycles left it draws everything else.
So when you're looking at the track and at other cars (that's what you
do 99% of the time when you're racing anyway) it looks like the game
is very smooth, much smoother than it really is. Can anyone confirm
this or am I hallucinating?
A. Renault
>I think I've noticed something else: The sim seems to draw the track
>first, the the objects if it has enough time...
I noticed that too. The 3d***pit also seems to get high priority.
Smart design - the track and car is the most important objects to have
high frame-rate, and no drawing-popup (on the track). Pure frame-rate
wise - by looking at the trees going buy in the corner, the demo is
very slow, I'd say about 15 fps (P200 w/3Dfx). The program obviously
hasn't been optimized yet.
Joe
On Sun, 19 Apr 1998 22:09:00 -0700, "Marc J. Nelson"
>GPL is Alpha...I, for one, hope this excelleration of the technology-
>roller-coaster never stops...It's too much damn fun! =)
Marc,
What, you mean that this ISN'T a demo of the final version? Oh my
god, what good is it? I mean, really, releasing something just to get
positive feedback and work out some of the kinks? ;-)
You mean that all of these posts I'm reading from people who think
they are experts on the '67 Lotus, let alone were alive in 1967 and
racing the F1 circuit are giving expert testimony for an Alpha
release? Really! Let's not even get into that linear/non-linear
debacle...
I'm sure something good will come out of all of this, but not only is
the technology roller coaster fun, so is reading all of the debates in
this newsgroup! I hope that never stops! Long live Alpha-release
demos (just like CPR)!!! Oooooh...did I say that?
Smells like a successful retail release in the future, me thinks. :-)
Kyle Stevens
P.S. Hi, Marc! Long time no talkie!
<snip>
<snip>
Then cut bait <snip> and run...
<snip>
Kyle Stevens
Quoted text (28 lines)
> On Sun, 19 Apr 1998 22:09:00 -0700, "Marc J. Nelson" > >GPL is Alpha...I, for one, hope this excelleration of the technology- > >roller-coaster never stops...It's too much damn fun! =) > Marc, > What, you mean that this ISN'T a demo of the final version? Oh my > god, what good is it? I mean, really, releasing something just to get > positive feedback and work out some of the kinks? ;-) > You mean that all of these posts I'm reading from people who think > they are experts on the '67 Lotus, let alone were alive in 1967 and > racing the F1 circuit are giving expert testimony for an Alpha > release? Really! Let's not even get into that linear/non-linear > debacle... > I'm sure something good will come out of all of this, but not only is > the technology roller coaster fun, so is reading all of the debates in > this newsgroup! I hope that never stops! Long live Alpha-release > demos (just like CPR)!!! Oooooh...did I say that? > Smells like a successful retail release in the future, me thinks. :-) > Kyle Stevens > P.S. Hi, Marc! Long time no talkie!Y'know Achim, sometimes I wonder myself! :-) No, actually it can be
quite fun as long as you don't take the disagreements too seriously. I
enjoy the occasional good discussions, and like SPRTSIMS, have made
some good friends here.
The more common disagreements you have to laugh about and pour some
petrol onto the flames :-)
Cheers!
John
John,
Did you say this is "fun"? Did you miss school the day they covered that
particular word from the dictionary?!! ;-)
Achim, I fully agree with you!
Mike.
On Mon, 20 Apr 1998 22:12:59 GMT, "Michael E. Carver"
>That's odd, because I could swear that GPL isn't even getting close to
>30-40 fps in the current demo with VooDoo2 and a PII-300. I would
>guestimate the frame rate to be about half that with all detail turned
>on. While it's smooth, smooth doesn't mean fast.
WOW.
I've seen games play at 15-20 fps, and this doesn't feel like it.
GPL doesn't "chop-up" anywhere, no matter what I do. I have seen to
stuttering or pauses, or any chopiness. Thats why I thought it feels
like 30 fps+.
I wish they would throw frame rate counters on these things.
If you are correct that it is currently running at around 15-20 fps
(half of what I said), even though the demo is not optimized - I
think the final with full AI will be even slower than my guess.
Marc.
--------
To replay via e-mail, remove "spam." from the beginning
of my e-mail address (Tyring to avoid junk mail)
Quoted text (11 lines)
> > Y'know Achim, sometimes I wonder myself! :-) No, actually it can be > > quite fun as long as you don't take the disagreements too seriously. I > > enjoy the occasional good discussions, and like SPRTSIMS, have made > > some good friends here. > John, > Did you say this is "fun"? Did you miss school the day they covered that > particular word from the dictionary?!! ;-) > Achim, I fully agree with you!> What, you mean that this ISN'T a demo of the final version? Oh my
> god, what good is it? I mean, really, releasing something just to get
> positive feedback and work out some of the kinks? ;-)
How dare they, eh?!
Many of whom weren't even a gleam in their daddy's eye (I can't remember
where I got that quote...my apologies)! ;)
What's good is that I feel GPL (and possibly NHRA) will either signal
a wakeup call to those who listen, or a death nell to those that don't.
Papyrus promised to "raise_the_bar" in technology by way of physics,
and although they got a few items backwards (alpha woes), GPL will no
doubt be a huge success (in as far as simmers go). Raise the bar
indeed!...They launched it through the friggin' roof!
Yepper! Can't wait!
Yes it has...How's your little (growing daily) girl doing? =)
Cheers!
Marc
--
(please remove '_*_' when replying)
Sim Racing News - http://www.simnews.com
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
On Tue, 21 Apr 1998 23:03:00 GMT, "Mike Laskey"
>Achim, I fully agree with you!
So when are we going to see you on SPRTSIMS again then? <g>
Cheers,
Richard
Hi Mike,
I have to agree with you and Achim ;-)
Cheers
Mark
Quoted text (13 lines)
>> Y'know Achim, sometimes I wonder myself! :-) No, actually it can be >> quite fun as long as you don't take the disagreements too seriously. I >> enjoy the occasional good discussions, and like SPRTSIMS, have made >> some good friends here. >John, >Did you say this is "fun"? Did you miss school the day they covered that >particular word from the dictionary?!! ;-) >Achim, I fully agree with you! >Mike.Quoted text (18 lines)
>RESPONSE: As a matter of common courtesy, Kyle, one should always check >their facts before trying to be sarcastic, otherwise you might come off >looking like an ass. No. I've never driven a Lotus 49 at Zandvoort, but >it might interest you to know that one of my brothers has restored >sveral vintage racing cars, including Lotus 49b's, 25's, 33's, one 38, >several Gurney Indy Eagles, one A.J. Foyt Coyote, a whole slew of March >chasis and quite a few Penskes. They were all in mint running condition >when he was finished with them, and I've had the privilige of plunking >my rear end into those narrow, cramped***pits and having a bit of >(very careful) fun. Now, that doesn't make me a qualified F1 pilot by a >damned long site, but I sure know a hell of a lot more about how a real >vintage race car feels than someone who gets their info from reading >blurbs off the back of a game box. So sue me. >As for all you other folks who responded negatively to my criticism of >GPL, it appears not one of you picked up on the post's true message. >Well, that's my fault. All I can say is, try reading something besides >juvenile oriented *** magazines to get a picture of what a financial >crisis software manufacturers have worked themselves into.On Tue, 21 Apr 1998 23:03:00 GMT, "Mike Laskey"
>Did you say this is "fun"? Did you miss school the day they covered that
>particular word from the dictionary?!! ;-)
Different culture Mike - people up here think that San Marino scoring
after 10 seconds is way more fun than the seven England banged in
shortly afterwards. We like penalty shootouts involving certain
Germanic nations and cricket is only fun as a vehicle for certain
beverage oriented nations to demonstrate their superiority.
Things falling into the "not fun" category are, in no particular
order, traffic jams on the M25, rental cars braking down, trying to
keep up with you on unfamiliar country roads(!), ladies with
moustaches and Hearts end of season form.
Yeah, I think I've got a pretty good handle on the usage of "fun" :-)
Cheers!
John
John,
hahaha! Ladies with moustaches. Yes. Give me a call some time and I'll
tell you a story about that!
As for trying to keep up with me on unfamiliar country roads, what, are you
talking about? Were you having difficulty back there, John?! <g>
Mike.
ps. cricket is never fun.
Sure, I enjoy reading some of the posts here, but at the end of the day,
generally there are better things to be doing instead of posting messages.
However, I am involved in a big way in implementing our global company's
email system so it's probably no wonder that having spent yet another 12
hour day working on messaging that I don't feel too enthused when I get
home!
Mike.
Richard,
On a scale of 1 to Never, it's probably closer to Never :-)
Mike.
Quoted text (11 lines)
> John, > hahaha! Ladies with moustaches. Yes. Give me a call some time and I'll > tell you a story about that! > As for trying to keep up with me on unfamiliar country roads, what, are you > talking about? Were you having difficulty back there, John?! <g> > Mike. > ps. cricket is never fun.Hey - isn't a "pom" an Englishman? If so then I should call you a Kiwi
:-)
Cheers!
John
Still, could be worse. John's had a load of Russian nuclear waste dumped
on his door-step today. Nice one! ;-)
Mike.
Quoted text (7 lines)
> > Well, I must say I'm not a big fan of cricket (even though my uncle > >played for Australia - sin!), but I must sympathise with you poor > >pommy's of late. Abysmal! :) And what's the world coming to with these > >***y Paki's? > Hey - isn't a "pom" an Englishman? If so then I should call you a Kiwi > :-)On Wed, 22 Apr 1998 01:33:00 -0700, "Marc J. Nelson"
>> What, you mean that this ISN'T a demo of the final version? Oh my
>> god, what good is it? I mean, really, releasing something just to get
>> positive feedback and work out some of the kinks? ;-)
>How dare they, eh?!
Well, I am glad they release stuff early for us, but for god sake, why
the hell does GPL dial my freakin' modem every time I launch it, then,
once connected, crash (sometimes crashing my whole computer)? I have a
new Dell 300 with 64 meg RAM... Quake2, N2, ICR2... none of these
crashes it. But this little GPL devil weeds it's way in an I am
actually getting afraid to mess with it anymore!
One time I did get it not to dial the modem (I don't know how)- I will
say that while the scenery looked good, but the framerate has a *very*
long way to go, and I, for one, can do without the pretend arms and so
forth- I just want a sim.


































