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Rec.Autos.Simulators Archive

Tunnel into WatGlen for GPL

18 posts by 10 people · 19 Apr 1998 - 23 Apr 1998

rtice 19 Apr 1998#405493
I have posted in alt.bin.sim.auto two screen captures of me outside the track, near the tunnel entrance into the racetrack. Check it out for yourself..... Robino
DPHI 19 Apr 1998#405494
LOL!!! Three times yesterday, I was able to vault the track fence and take a tour of the track perimiter. The spectators don't seem to pay much attention though.... I've found it really interesting to be able to drive around the trees and buildings and see how designers implement 3D effects. Don
Quoted text (12 lines)> >I have posted in alt.bin.sim.auto two screen captures of me outside<BR> > >the track, near the tunnel entrance into the racetrack.<BR> > ><BR> > >Check it out for yourself.....<BR> > ><BR> > ><BR> > >Robino<BR> > ></HTML> > LOL!!! Three times yesterday, I was able to vault the track fence and take a > tour of the track perimiter. The spectators don't seem to pay much attention > though....
I sent a replay to the APEX GPL site, where I jumped ON the fence, and the car hung there bouncing around! Can you believe, Papy simulated the fence physics... ;^) l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Joe McGinn 19 Apr 1998#405496
>I sent a replay to the APEX GPL site, where I jumped ON the fence, and >the >car hung there bouncing around! Can you believe, Papy simulated the >fence >physics... ;^) I have a replay of a STUNNING crash in the high=speed left turn (t5 or 6). I skidded just far out enough that my right front wheel caught the end of the gaurd rail, at top speed. Five flips, three 360 degree spins, bouncing over the gaurdrail, down into a ravine and bouncing back up out of it ... it was the most spectacular and realistic siimulated car crash I've ever seen on a computer. Is there somewhere I can upload it for others to see? It's really worth the download, the crash is incredible. Joe
doktorB 19 Apr 1998#405497
Joe, Check out the APEX site at http://gpl.gamestats.com . There are some great replays there. To submit a crash replay to the APEX, here are John's instructions:(IMPORTANT:must be followed EXACTLY!) Please use the replay cut option to trim the replay to only cover your one fast lap, you crash (with 5 seconds leading up to the crash), or your best save (with 5 seconds leading up to and after your save). To use the feature click on the button that looks like a diagonal film reel. The first time you click the button it will mark the beginning of your clip. Make sure you click on the button for the first time at the begging of the scene you want to save. Fast forward or play the replay until you get to the end of your lap, crash, or save and then click on the button again. The second time you click on the button it will prompt you for a file name. For fast laps name the file as follows WatX_XX_XX, where X_XX_XX is your lap time. So for a 1:10.34 lap you would name the file Wat1_10_34. For crashes name the file first with CRSH then with your initials and the date such as CRSH_JO4_6_98. For spins name the file first with SPIN then with your initials and the date such as SPIN_JO4_6_98. If you have several spins or crashes in the same day add a,b,c etc. to the end of the name. Once you have the clipped replay zip it up using a Winzip or Pkzip. Also include in the zip a text file with a short description of your fast lap, crash, or save to better explain your replay. Also include your name, County/State, and driving controller in the text file if you want credit for your deed <g>. Make sure you name the zip file the same name as your replay file. Once you have the replay and text file zipped up into one package E-Mail it Glad to help, doktorB
Quoted text (11 lines)>I have a replay of a STUNNING crash in the high=speed left turn (t5 or >6). I skidded just far out enough that my right front wheel caught the >end of the gaurd rail, at top speed. Five flips, three 360 degree >spins, bouncing over the gaurdrail, down into a ravine and bouncing >back up out of it ... it was the most spectacular and realistic >siimulated car crash I've ever seen on a computer. >Is there somewhere I can upload it for others to see? It's really >worth the download, the crash is incredible. >Joe
John 19 Apr 1998#405498
Send it to The APEX GPL site. http://gpl.gamestats.com Thanks John +AD4- +AD4APg-I sent a replay to the APEX GPL site, where I jumped ON the fence, and +AD4APg-the +AD4APg-car hung there bouncing around+ACE- Can you believe, Papy simulated the +AD4APg-fence +AD4APg-physics... +ADsAXg-) +AD4- +AD4-I have a replay of a STUNNING crash in the high+AD0-speed left turn (t5 or +AD4-6). I skidded just far out enough that my right front wheel caught the +AD4-end of the gaurd rail, at top speed. Five flips, three 360 degree +AD4-spins, bouncing over the gaurdrail, down into a ravine and bouncing +AD4-back up out of it ... it was the most spectacular and realistic +AD4-siimulated car crash I've ever seen on a computer. +AD4- +AD4-Is there somewhere I can upload it for others to see? It's really +AD4-worth the download, the crash is incredible. +AD4- +AD4-Joe +AD4-
Grant Reeve 20 Apr 1998#405677
> I sent a replay to the APEX GPL site, where I jumped ON the fence, and > the > car hung there bouncing around! Can you believe, Papy simulated the > fence > physics... ;^) it's amazing the number of details like that that this sim has managed to simulate. In my very first lap i ever did, in the G3 Eagle, I somehow managed to park the car on the right hand fence coming out of turn 4. I was amazed to see the car balancing perfectly on the fence with none of the wheels touching the ground. :) I spent a couple of minutes just playing with revving the engine and watching the car rock back and forth due to the modelled changes in rotational intertia:) Then I got my chance to hop on the shift-r bandwagon :) Grant.
> >Joe, > >Check out the APEX site at http://gpl.gamestats.com . There are some great > >replays there. > Thanks, I'll post a message here once I clip and upload the replay > file. Unless your one of the lucky ones with a beta, your gunna have a lot of fun clipping that replay. If you know how please let us know.
Joe McGinn 20 Apr 1998#405680
> Unless your one of the lucky ones with a beta, your gunna have a lot >of fun clipping that replay. If you know how please let us know. No I don't have a beta. SO I take it the clipping feature doesn't work in the demo? Joe
MLRESCH 20 Apr 1998#405681
Go to the Appex and Ask John to post it he most likely will. He's a pretty cool guy. :)
Quoted text (7 lines)> > LOL!!! Three times yesterday, I was able to vault the track fence and take a > > tour of the track perimiter. The spectators don't seem to pay much attention > > though.... > I sent a replay to the APEX GPL site, where I jumped ON the fence, and > the car hung there bouncing around! Can you believe, Papy simulated the > fence physics... ;^)
This is not a criticism, just a comment: If the car was "bouncing around", then it seems to me that they *didn't* take the time to do a good job on the "physics of the fence" -- since a car on a fence usually falls off to one side or the other. Two other choices -- if it is lined up really well with a guard rail, then it might slide along on top for a ways before falling off, or, it crushes the fence! By the way, the original spectator-car-tunnel at the Glen (past the top of the hill, still there) was meant to be semi-circular in crossection (built from 1/2 of a big drain-pipe), but somehow it got partly crushed when it was installed and it's somewhat "egg shaped"... -- Doug Milliken
Quoted text (14 lines)> > > LOL!!! Three times yesterday, I was able to vault the track fence and take a > > > tour of the track perimiter. The spectators don't seem to pay much attention > > > though.... > > I sent a replay to the APEX GPL site, where I jumped ON the fence, and > > the car hung there bouncing around! Can you believe, Papy simulated the > > fence physics... ;^) > This is not a criticism, just a comment: > If the car was "bouncing around", then it seems to me that they *didn't* > take the time to do a good job on the "physics of the fence" -- since a car > on a fence usually falls off to one side or the other. Two other choices > -- if it is lined up really well with a guard rail, then it might slide > along on top for a ways before falling off, or, it crushes the fence!
Yeah, it sucks! They didn't simulate the fences 100% accuratly... =8^P l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
doktorB 21 Apr 1998#405849
Joe, Don't know what Byron is on... the clipping feature works fine in the demo.. Instructions have been posted earlier, but here it is again: - After you have completed a fast lap, press "Escape" to get back to the replay screen. - It is best to press "Pause", as the replay will continue in real time, eating up valuable RAM - Rewind to the beginning of the where you want the clip to start (or a few seconds before) - Pause the clip - Press the "Clip" button (the one with the diagonal thingy through it) to START the recording of the clip - Fast Forward or Play to the end of the desired clip - Press the "Clip" button again to END the recording of the clip. You will be prompted to enter a file name. Easy as pie.. Glad to help, doktorB
Quoted text (7 lines)>> Unless your one of the lucky ones with a beta, your gunna have a lot >>of fun clipping that replay. If you know how please let us know. >No I don't have a beta. SO I take it the clipping feature doesn't work >in the demo? >Joe
doktorB 21 Apr 1998#405850
Oh yeah, you might want to "Pause" before hitting "Clip" the second time around, otherwise the clip will keep recording until you have typed in the file name when saving.. doktorB --- >Joe, >Don't know what Byron is on... the clipping feature works fine in the demo..
Quoted text (18 lines)>Instructions have been posted earlier, but here it is again: >- After you have completed a fast lap, press "Escape" to get back to the >replay screen. >- It is best to press "Pause", as the replay will continue in real time, >eating up valuable RAM >- Rewind to the beginning of the where you want the clip to start (or a few >seconds before) >- Pause the clip >- Press the "Clip" button (the one with the diagonal thingy through it) to >START the recording of the clip >- Fast Forward or Play to the end of the desired clip >- Press the "Clip" button again to END the recording of the clip. You will >be prompted to enter a file name. >Easy as pie.. >Glad to help, >doktorB
> Joe, > Don't know what Byron is on... the clipping feature works fine in the demo.. Dok, can you clip an existing replay as Joe asks? We all know about clipping whats in ram! ie the laps we just did. What Joe asks is can you clip a replay that you have loaded from saved replays!
doktorB 22 Apr 1998#406027
Byron, I guess you have a valid point, although Joe never specified that was what he wanted to do. Anyhow, I think a Replay EDITOR would be a very good feature for Papy to include in the final release. doktorB ---- >> Joe, >> Don't know what Byron is on... the clipping feature works fine in the demo.. > Dok, can you clip an existing replay as Joe asks? We all know about >clipping whats in ram! ie the laps we just did. What Joe asks is can you >clip a replay that you have loaded from saved replays!
> Byron, > I guess you have a valid point, although Joe never specified that was what > he wanted to do. > Anyhow, I think a Replay EDITOR would be a very good feature for Papy to > include in the final release. Well, he actually did because he said he had an outstanding crash saved and wanted to snip it. I'm sure the full version will have a much more sophisticated replay facility.

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