I have been playing F1RS for 2 weeks now and absolutely love the game. I'm
amazed at the smoothness of the game and the sense of speed. The graphics
is also the best I've seem in a racing sim, but the physics in this sim is
quite another story. Is it me or does the computer controlled cars seem to
run on rails. I can usually spin my car if I breath on it the wrong way but
for some reason the computer controlled cars have as much traction as a
fully loaded 18 wheeler. When I ram a car in front of me in a turn, the
realistic and most probable outcome would be me sending him off onto the
grass and into a spin, but in this sim it's me that goes flying off the
track while he just keeps going like nothing had happened. The only time I
can make the computer opponent lose control of his car is if I run into him
at full speed and split the car in half. The physics of my car seems to
feel just right so I'm puzzled at why the programmers couldn't implement
the same physics into the rest of the cars.
Larry
Lawrence,
I've noticed that the F1RS opponent AI is very good--so good that it seems
too realistic
(they never make mistakes). I'm not sure about running into them (I try not
too), but I'm
also not the best driver, so I can't last long enough to see if they do
make mistakes
and spin out without cause. Anyone else have comments?
Tom Anderson
.....
Hi,
I think there are two answers to your question.
1. Because it takes more cpu power to simulate the "realistic" dynamics
of the car that one is driving compared to the "simplified" dynamics of
the computer opponents.
2. It is more complicated (and probably therefore more cpu consuming) to
program the AI for an advanced car dynamics model compared to a
simplified one.
Someone posted a message a while ago saying that the computer opponents
in F1RS behaves more realistic in a fast computer compared to a slower
computer, but I don't know if that is true or not.
/Jesper
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> I have been playing F1RS for 2 weeks now and absolutely love the game. I'm snip
Two words: CPU cycles!
You just can't use the same physics for all cars on track.
OTOH, if you hit an AI car they should react correctly. I saw this in
ICR2
as well. You hit them, you spin out, he keeps on going...
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!


































