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GPL inputs need low sensitivity zones like GP2

18 posts by 10 people · 16 Apr 1998 - 24 Apr 1998

Low sensitivity zones make steering, brake and throttle controls less sensitive to small control changes. In GP2, a setting of 0% will give you constant sensitivity while a setting of 100% will give you progressive sensitivity across the full range of the control device. I've tried steering in GP2 with the steering sensitivity set to 0% and it felt like driving GPL. It was plain undriveable. When I put the sensitivity between 70%; that is to say, the first 70% of steering travel from center is progressively sensitive while the remaining steering travel stays at the sensitivity zone reached at the end of the low sensitivity zone; the car becomes more driveable, the steering isn't so all over the place. I really think GPL should incorporate low sensitivity zones to make steering , braking and acceleration much more manageable. Not everybody has fast twitch reflexes that can help them overcome the extremely sensitive inputs of GPL.
Steve 16 Apr 1998#405046
Which sounds a lot like GPLs steering linearity setting. I've been trying not to get annoyed at your constant GPL bashing, I mean, hey not everybody is going to like any one thing, if that were true the world would be a boring place to live, but now I get the impression you're just thinking of every little detail papy might have overlooked and posting it here in the hope they actually have. I assume you have played the demo for a few seconds as you seem to know something about the way it handles, but you are giving the impression now of not even trying to play it properly. Constructive criticism is good, I agree, but you seem to have some kind of personal vendetta against GPL. If you don't like it just dont play the damn thing! Feeling much better after that little rant :) Steve
It's already there for the steering!!! It's the slider to alter between linear and non-linear. This is exactly the same as GP2's sensitivity settings for steering - GPL linear = GP2 0%, non-linear = 100% with all points inbetween selectable. Although how anyone can drive a car with a huge null zone is quite beyond my ken ;-) BTW 'fast twitch reflexes' are not required. Tests have shown that top racing drivers do not have significantly better reflexes on average than anyone else. What they do have is superb *anticipation* and are reacting to the car *about* to get out of shape. To the layman this can appear to be superb reflexes but it's not, it's anticipation. And if you can't larn to anticipate events then no changes to the steering inputs are going to help you. Cheers, Richard
> It's already there for the steering!!! It's the slider to alter between > linear and non-linear. This is exactly the same as GP2's sensitivity > settings for steering - GPL linear = GP2 0%, non-linear = 100% with all > points inbetween selectable. Although how anyone can drive a car with a > huge null zone is quite beyond my ken ;-) Null zone? What null zone? High precision/low sensitivity zone, yes, but it's not a null zone I can assure you! :)
Pat Dotson 17 Apr 1998#405230
> It's already there for the steering!!! It's the slider to alter between > linear and non-linear. This is exactly the same as GP2's sensitivity > settings for steering - GPL linear = GP2 0%, non-linear = 100% with all > points inbetween selectable. Although how anyone can drive a car with a > huge null zone is quite beyond my ken ;-) Non-linear steering does not equal a "null zone" (assuming that by "null zone" you mean that _no_ steering during the first few degrees of wheel movement from center). All that non-linear steering does is reduce the sensitivity of the control input for the first few degrees of wheel movement. Some wheels have smaller total angular rotations than others, and those wheels are too sensitive with the linear setting. I think that non-linear steering is a good solution until we finally get good force feedback. -- Pat Dotson IMPACT Motorsports
% >I really think GPL should incorporate low sensitivity zones to make steering % >, braking and acceleration much more manageable. Not everybody has fast % >twitch reflexes that can help them overcome the extremely sensitive inputs % >of GPL. % It's already there for the steering!!! It's the slider to alter between % linear and non-linear. This is exactly the same as GP2's sensitivity % settings for steering - GPL linear = GP2 0%, non-linear = 100% with all % points inbetween selectable. Although how anyone can drive a car with a % huge null zone is quite beyond my ken ;-) <snip> I would think that the linear setting will apply to the brakes and accelerater if on an axis. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is no need to get personal with me. Have I offended you? I didn't think so. Maybe you want me to offend you? But I won't. I'm only giving my personal opinion. I'm not asking you to accept it. So to all you ***s out there who just want to slag me off for being some kind of GPL basher --***you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Steve 17 Apr 1998#405233
NO, you haven't offended me and I can't say as I want you to either :) I know it's your personal opinion, but you've been putting across this opinion since the demo came out, just repeatedly bashing everything about the game. I'm sure by now that everyone who wants peoples opinions already knows what yours is, and it's obvious you don't like the game, which is fair enough. If you are doing this because you actually do want the game and are trying to make sure thats it's perfect when it comes out (I'm sure lots of people here would argue that it already is perfect, but there are quite a few small details which need fixing, IMHO) then thats fair enough, just please try to do it in a way that sounds a little less like you hate this thing. OTOH if you are doing it because you don't like the game, don't want it and think that everybody else is stupid for liking it and should agree with you then GIVE IT UP! Even the demo has got many, many people hooked and I'm sure a lot of the irritating things about it will be gone by the time the full game comes around and even more people will like it. I don't think I am slagging you off, I'm just sick of seeing the same things repeated over and over (It reminds me of something somebody else said on this NG - If you repeat the same thing over and over maybe somebody will eventually believe you) Steve
Andy Thil 17 Apr 1998#405234
Sounds to me like your just ***at GPL. Stop spamming the game, and try getting a bit better at it.
On Fri, 17 Apr 1998 22:14:47 +0100, "Andy Thilo" >Sounds to me like your just ***at GPL. Stop spamming the game, and try >getting a bit better at it. I'm really wondering who's really spamming the group right now. If you have any valid point to make on that particular topic then go ahead. If you don't, then let the matter into the hands of the people who do. I've seen many interesting posts on this subject from people that (almost) everyone respects here. Yours isn't one of them. For what it's worth I am into th 1:10s (wich is not excellent by some people's standards but fast enough for me) and I'm having some problems too with the steering. When set to fully linear the cars handles great in the curves but not on straights, and when set to fully non-linear it handles great on the straights but not in curves. I can't find any valid compromise between those two extremes, even though I tried. Someone made a valid point about controller types that would affect sensitivity (because of a smaller range of motion). I think we might be on the right track here. Mine is a Thrustmaster GP1, wich has 180 degrees lock-to-lock. Maybe for those who use other devices with more lock an "adjust with speed" or "low sensitivity zones" feature is not required, but I still feel it might be for mine. I'm sure there might be other ways to resolve this problem so that's why I'm bringing up the subject. Now if you'd like to comment on that with a constructive attitude then I'd be willing to discuss with you. If you can't (be constructive about it) then just ignore this post, please. A. Renault
Sorry, Pat, guess I shouldn't really be using "null zone" as yes the wheel does move. But with a large non-linear setting and the amount that I like to turn the wheel it might as well be when I see the car sliding off the road ;-) Cheers, Richard
Andy Thil 18 Apr 1998#405379
I haven't got a problem with constructive criticism, but Charles has been slamming this game from day one. It's only a very limited demo, and none of us know about the features that may be in the finished game. First it was his 'ITS ONLY AN ARCADE GAME SHITE', and now because he can't get round the circuit in one piece it's 'THE STEERINGS SHITE'. It's just plain crap. If he spent a little less time comparing the game to F1GP and F1RS, and took the time to LEARN to drive this new game, and you DO have to learn how to drive this car, the maybe he would get a bit better.
Jim Sokolo 18 Apr 1998#405380
It hasn't in past Papy sims, so I would imagine that it wouldn't in GPL either... ---Jim
% > I would think that the linear setting will apply to the brakes and % > accelerater if on an axis. % It hasn't in past Papy sims, so I would imagine that it wouldn't in % GPL either... Well, since they are doing a much better job now with the braking and acceleration physics, I think it's time that they look into a linear adjustment for these all too important inputs. Braking and acceleration control are just as important (and sometimes more important) than steering. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (11 lines)> % > I would think that the linear setting will apply to the brakes and > % > accelerater if on an axis. > % It hasn't in past Papy sims, so I would imagine that it wouldn't in > % GPL either... > Well, since they are doing a much better job now with the braking and > acceleration physics, I think it's time that they look into a linear > adjustment for these all too important inputs. Braking and acceleration > control are just as important (and sometimes more important) than > steering.
Two things on this. As with the steering I find the brakes and Acc fine. I suppose being able to adjust linearity of brakes is ok but I would think the Acc should be the same for everyone as in a real car ie a certain amount of depression = a certain amount of throttle opening. The brakes off course are a very different story.
Jim Sokolo 23 Apr 1998#406183
> Two things on this. As with the steering I find the brakes and Acc > fine. I suppose being able to adjust linearity of brakes is ok but I > would think the Acc should be the same for everyone as in a real car ie > a certain amount of depression = a certain amount of throttle opening. > The brakes off course are a very different story. Speaking as a mechanical engineer, I assure you that it's quite easy to devise a mechanical throttle linkage that has any degree of linearity desired. (In fact, of the major analog controls to a racecar, throttle is the easiest to adjust the linearity of to suit the driver.) Inserting a cam into the linkage to vary the relationship between pedal and butterfly is quite easy; drive-by-wire obviously makes it *that* much easier. As to whether that *needs* to be user-adjustable, I can't say other than I'm happy with what's present. But, it could be adjusted to suit the driver, even in 1967. ---Jim
Quoted text (19 lines)> > Two things on this. As with the steering I find the brakes and Acc > > fine. I suppose being able to adjust linearity of brakes is ok but I > > would think the Acc should be the same for everyone as in a real car ie > > a certain amount of depression = a certain amount of throttle opening. > > The brakes off course are a very different story. > Speaking as a mechanical engineer, I assure you that it's quite easy > to devise a mechanical throttle linkage that has any degree of > linearity desired. (In fact, of the major analog controls to a > racecar, throttle is the easiest to adjust the linearity of to suit > the driver.) > Inserting a cam into the linkage to vary the relationship between > pedal and butterfly is quite easy; drive-by-wire obviously makes it > *that* much easier. > As to whether that *needs* to be user-adjustable, I can't say other > than I'm happy with what's present. But, it could be adjusted to suit > the driver, even in 1967.
Good point. I never thought of that. I guess this highlights the difference between a fully fledged Mech Eng and one who dropped out of same course 2 years in :) My setup gives me the impression that power comes in big time over the last 1/4 of acc pedal travel which I would imagine is a good representation of the peaky engines of the time. No probs here.
Quoted text (19 lines)> > Two things on this. As with the steering I find the brakes and Acc > > fine. I suppose being able to adjust linearity of brakes is ok but I > > would think the Acc should be the same for everyone as in a real car ie > > a certain amount of depression = a certain amount of throttle opening. > > The brakes off course are a very different story. > Speaking as a mechanical engineer, I assure you that it's quite easy > to devise a mechanical throttle linkage that has any degree of > linearity desired. (In fact, of the major analog controls to a > racecar, throttle is the easiest to adjust the linearity of to suit > the driver.) > Inserting a cam into the linkage to vary the relationship between > pedal and butterfly is quite easy; drive-by-wire obviously makes it > *that* much easier. > As to whether that *needs* to be user-adjustable, I can't say other > than I'm happy with what's present. But, it could be adjusted to suit > the driver, even in 1967.
It *is* adjusted on F1s these days to suit each driver's preference, as a matter of course. I've also noticed the difference driving my 'new' (secondhand) road car (a C-reg Cavalier) which has a very aggressive throttle curve - my previous transport has had a much softer response. I seriously considered re-engineering the linkage, but I'm getting used to it and I don't think I can be bothered! Jonny --------------------------------------------------------------------- | Jonathan Hodgson | TTech Predator | | than win by two laps | LSU Archery Club and Orchestra | ---------------------------------------------------------------------

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