I have a few problems with GPL and a few good things.
Goods.
1) I like the physics model. Runs pretty good. See bads why pretty.
2) Joystick code. I like the real joystick code in the game. I has to
change sides of the POT in my T1 and now all WIN95 games run left and right
backwards.
Bads.
1) Needs windows 95. Bad move. Windows 95 is a piece of shit. DOS worked
fine. Like N2. That worked well in WIN95.
2) Non 3D cards play like crap. I get 5+ fps on a P180 w/96 meg ram. I
have a M3DII on order but Diamond is dragging it ass and I hear GPL doesn't
support it anyway so well see about this one.
3) Whats with the arms in the sim. Like my arms are not enough I need two
more. I look at it this way. I have a wheel and two arms so why spend CPU
time drawing other for me. Part of the prob with the fps.
All in all seems like fun but I won't know until I figure out how to get a
frame rate I can live with. I'll stick with N2 till the problems are worked
out.
PS. PAPY..... Spend time on the fps and skip the drawing of not need
items. Arms, wheel, shifter..... You are on the correct road lets stay
there...
Bill.
> 3) Whats with the arms in the sim. Like my arms are not enough I need two
> more. I look at it this way. I have a wheel and two arms so why spend CPU
> time drawing other for me. Part of the prob with the fps.
You can disable the arms.
Devon
Bill McClintock wrote :
Normal good points, now up to the bad points.
Since the new game engine by Papyrus is completly different than on previous
titles, it was now time in the developpment timeline that GPL made it Win95
only. It's the reality of the year 1998. DOS, even with all the good
points of it, it's slowly dying. There is no advantage for Papyrus to port
it into DOS, IMHO. Also, Win95 makes the game engine faster I think.
Like I said before, it's the reality of 1998. The game market needs now
more hardware power than 2d card can afford. There is something we call
demand/offer. If the demand is too low for other type of accelerator than
3dfx and Rendition, there is no advantages for Papyrus to make the title 3d
compatible with D3D, OpenGL, VRush, etc...
The game markets needs more power than what normal video cards can input.
That's all.
There is an option to take them off, by the way. It's a personal
preference. I like them, but others don't. If you don't like it, take them
off in "Graphic options".
Like I said, it's not for nothing that they imput what you said. Remember
they make some research on what we want and what we don't want. It's a
marketing thing. <g>. (Heck that's simple to understand, I could take more
about this).
Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)
--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
About these arms ... won't we be needing at least one of them to notify
other drivers we'll be slowing-down? I assume that's why we have the
option to lift the arm in the demo.
James
currently 1:08.66
--
James Bevan
NeXTMail & MIME welcome
(Devon) writes:
>> 3) Whats with the arms in the sim. Like my arms are not enough I need
two
>> more. I look at it this way. I have a wheel and two arms so why spend
CPU
>> time drawing other for me. Part of the prob with the fps.
>You can disable the arms.
>Devon
Quoted text (11 lines)
> I have a few problems with GPL and a few good things. > Goods. > 1) I like the physics model. Runs pretty good. See bads why pretty. > 2) Joystick code. I like the real joystick code in the game. I has to > change sides of the POT in my T1 and now all WIN95 games run left and right > backwards. > Bads. > 1) Needs windows 95. Bad move. Windows 95 is a piece of shit. DOS worked > fine. Like N2. That worked well in WIN95.On Thu, 16 Apr 1998 17:08:31 GMT, "Bill McClintock"
>PS. PAPY..... Spend time on the fps and skip the drawing of not need
>items. Arms, wheel, shifter..... You are on the correct road lets stay
>there...
Many people like the arms, myself included. If you don't you can just
switch...them....off. It's on the options page.
Cheers!
John
I quite like the look of the arms, but the other day I tried turning them
off and now I tend to concentrate on the road rather than my arms. It
shaved almost half a second off my time! But they are definitely good for
the replays, as they allow you to see the drivers exact inputs which I
think will be helpful in the full game so we can see how smooth these fast
guys setups are :)
Steve
Quoted text (14 lines)
> > Many people like the arms, myself included. If you don't you can just > > switch...them....off. It's on the options page. > > Cheers! > > John > I quite like the look of the arms, but the other day I tried turning them > off and now I tend to concentrate on the road rather than my arms. It > shaved almost half a second off my time! But they are definitely good for > the replays, as they allow you to see the drivers exact inputs which I > think will be helpful in the full game so we can see how smooth these fast > guys setups are :) > SteveAgreed ! FPS should be a priority !
Bob
Try this.....
PII-233, clocked to 262.5
Voodoo2 and/or Rendition 2100/2200
64 RAM
All graphics 'on'. Resolution 800 x 600.
Result? Real-life smoothness and speed. One could say "movie quality". No
pauses, no hiccups, no slowdown, no "slow-motion" effect......just
beautifully smooth frame-rate in "real time".
Awesome!
--
Regards,
----
Bruce.
Possibly due to improved frame-rate or perhaps just coincidence? It
could be that they really do distract you that much but I suspect
improved frame-rate could be the reason.
Cheers!
John
% > I quite like the look of the arms, but the other day I tried turning them
% >off and now I tend to concentrate on the road rather than my arms. It
% >shaved almost half a second off my time!
% Possibly due to improved frame-rate or perhaps just coincidence? It
% could be that they really do distract you that much but I suspect
% improved frame-rate could be the reason.
For me I am sure it's mostly the improved frame rate, but I also notice
the subtle movements of the 3D tub more without the arms. I seem to
have a better feel for the car without the arms. But I do enjoy
plugging them in during the replays. :-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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