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BURNOUT DEMO - Won't run in Win95 (other questions...)

5 posts by 3 people · 14 Apr 1998 - 15 Apr 1998

Hi, I downloaded the burnout demo a couple of hours ago and I have a couple of questions: 1: When I try to run the demo (software version) in Win95 i get the following error: A Fatal Error Occured: Problem Allocating Memory while reading file: SOUND\ENGSND.AP My system: P120 16MB RAM, SB16 sound card, Cirius Logic graphics card, no 3dfx card. The demo runs just fine in MS-DOS mode. Has anyone else noticed this problem with the demo/full version? 2: I was a little disappointed I could not try my T2 with this demo, it seems to only allow you to use the keyboard After a few tries I was finally able to get down the track without DQ-ing my self! The only problem is that I have not been able to do a burnout! There seems to be some steps I'am missing! 3: I'am visually impaired, so my reaction times are aweful! What sort of reaction times are the rest of you getting? (my best so far is .249! :) ). I'll keep practicing! This game could be a good way to improve it! Later, John
Pete 14 Apr 1998#404674
John, the game unfortunately, is a dos based game! A 3dfx card definitely improves the frame rate big time. Don't know about the demo but the full version does allow any input device. Reaction time takes practice, you must learn to use the the trans-brake and delay box to optimize your leaves on the tree. Their are some bugs in the way the tree starts the clocks but you should be able to shave your reaction times down to .000 .010 consistantly. Barry Clay and I are running ing in the 4.4's at 330+ miles per hour range in the 68 Nova. HP isn't always king, but hooking things up is! Pete
Bethesda 14 Apr 1998#404675
writes: Please use the following set-up for WIN 95 and the game should run. Right click on your BURNOUT short-cut icon. Select PROPERTIES - Under memory set every EMS to NONE, XMS and CONVENTION to AUTO, SET DPMI to 16384. Set Initial Environment to 2048 Also under its "Properties" set: - Do not allow screensaver - Always Suspend in background - Usage: Full Screen - Mouse Exclusive Make sure that you UNCHECK CLOSE ON EXIT. Make sure that you UNCHECK SUGGEST DOS MODE IF NECESSARY. DO NOT attemp to run the game form the AUTORUN. Have a small 2 line CONFIG.SYS on your C root directory which WIN 95 reads on start up. DEVICE=C:\WINDOWS\HIMEM.SYS FILES=50 BUFFERS=35 If your problems still persis - trying configuring for NOSOUND and NOMIDI and see is that solves your problem.Then we know that you have a sound card conflict and I can work to get that working. If you have more than 16MB of RAM try setting the DPMI memory either to AUTO or to the amount of installed RAM you have on your system. Bethesda Softworks
Quoted text (12 lines)> John, the game unfortunately, is a dos based game! A 3dfx card >definitely improves the frame rate big time. Don't know about the demo but >the full version does allow any input device. > Reaction time takes practice, you must learn to use the the trans-brake >and delay box to optimize your leaves on the tree. Their are some bugs in >the >way the tree starts the clocks but you should be able to shave your >reaction times >down to .000 .010 consistantly. Barry Clay and I are running ing in the >4.4's at >330+ miles per hour range in the 68 Nova. HP isn't always king, but hooking >things up is!
Hi, Thanks for the reply. I think I noticed the bug in the starting lights. The first time I ran burnout, there was a noticeable interval between each of the three yellow lights before the green light. However, when I exited/restarted burnout, all of the three yellow lights flashed on at once, and have continued to do so. At least there is an still interval between the all three yellow lights and the green one! BTW, I got my reaction time down to .011 after some practice last night! The only thing is getting it down to a consistent level! My fastest speed in the 1934 ford is around 130. However, the demo doesn't allow you to change any setup options! :( Getting down the track in just the right way seems to make a big difference in speed. Sometimes I'll run as low as 114 and other times as high as 128's or 129's, I can tell when I'am going really fast by the roar the motor lets out about 1/2 to 3/4 way down the track! I didn't think I would like a drag racing game, but this is sort of fun! (it is not just pressing the "go" button as one of my friends said!). Later, John
Pete 15 Apr 1998#404854
John, what you were seeing was the difference between a competition tree and a pro tree. Comp tree's count down 1 yellow at a time with .5 sec between each light till green. The pro tree lights all 3 yellows at once with a .4 time till the green comes on. The reason you are seeing a speed difference may have to do with staying in the groove or the dead center of the track. The car definitely hooks harder and goes faster if you keep it there. The game is actually very ***ive and satisfying figuring out what makes a car hook, go straight and mile per hour. But in the end it gets frustrating looking for thousandths of a second. Pete
Quoted text (20 lines)> Hi, > Thanks for the reply. I think I noticed the bug in the starting > lights. The first time I ran burnout, there was a noticeable interval > between each of the three yellow lights before the green light. > However, when I exited/restarted burnout, all of the three yellow > lights flashed on at once, and have continued to do so. At least there > is an still interval between the all three yellow lights and the green > one! BTW, I got my reaction time down to .011 after some practice > last night! The only thing is getting it down to a consistent level! > My fastest speed in the 1934 ford is around 130. However, the demo > doesn't allow you to change any setup options! :( Getting down the > track in just the right way seems to make a big difference in speed. > Sometimes I'll run as low as 114 and other times as high as 128's or > 129's, I can tell when I'am going really fast by the roar the motor > lets out about 1/2 to 3/4 way down the track! I didn't think I would > like a drag racing game, but this is sort of fun! (it is not just > pressing the "go" button as one of my friends said!). > Later, > John

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