Hi,
I downloaded the burnout demo a couple of hours ago and I have a
couple of questions:
1: When I try to run the demo (software version) in Win95 i get the
following error:
A Fatal Error Occured:
Problem Allocating Memory while reading file: SOUND\ENGSND.AP
My system: P120 16MB RAM, SB16 sound card, Cirius Logic graphics card,
no 3dfx card.
The demo runs just fine in MS-DOS mode.
Has anyone else noticed this problem with the demo/full version?
2: I was a little disappointed I could not try my T2 with this demo,
it seems to only allow you to use the keyboard After a few tries I
was finally able to get down the track without DQ-ing my self! The
only problem is that I have not been able to do a burnout! There
seems to be some steps I'am missing!
3: I'am visually impaired, so my reaction times are aweful! What
sort of reaction times are the rest of you getting? (my best so far is
.249! :) ). I'll keep practicing! This game could be a good way to
improve it!
Later,
John
John, the game unfortunately, is a dos based game! A 3dfx card
definitely improves the frame rate big time. Don't know about the demo but
the full version does allow any input device.
Reaction time takes practice, you must learn to use the the trans-brake
and delay box to optimize your leaves on the tree. Their are some bugs in
the
way the tree starts the clocks but you should be able to shave your
reaction times
down to .000 .010 consistantly. Barry Clay and I are running ing in the
4.4's at
330+ miles per hour range in the 68 Nova. HP isn't always king, but hooking
things up is!
Pete
writes:
Please use the following set-up for WIN 95 and the game should run.
Right click on your BURNOUT short-cut icon. Select PROPERTIES - Under memory
set every EMS to NONE, XMS and CONVENTION to AUTO, SET DPMI to 16384. Set
Initial Environment to 2048
Also under its "Properties" set:
- Do not allow screensaver
- Always Suspend in background
- Usage: Full Screen
- Mouse Exclusive
Make sure that you UNCHECK CLOSE ON EXIT.
Make sure that you UNCHECK SUGGEST DOS MODE IF NECESSARY.
DO NOT attemp to run the game form the AUTORUN.
Have a small 2 line CONFIG.SYS on your C root directory which WIN 95 reads
on start up.
DEVICE=C:\WINDOWS\HIMEM.SYS
FILES=50
BUFFERS=35
If your problems still persis - trying configuring for NOSOUND and NOMIDI and
see is that solves your problem.Then we know that you have a sound card
conflict
and I can work to get that working.
If you have more than 16MB of RAM try setting the DPMI memory either to AUTO
or to the amount of installed RAM you have on your system.
Bethesda Softworks
Quoted text (12 lines)
> John, the game unfortunately, is a dos based game! A 3dfx card >definitely improves the frame rate big time. Don't know about the demo but >the full version does allow any input device. > Reaction time takes practice, you must learn to use the the trans-brake >and delay box to optimize your leaves on the tree. Their are some bugs in >the >way the tree starts the clocks but you should be able to shave your >reaction times >down to .000 .010 consistantly. Barry Clay and I are running ing in the >4.4's at >330+ miles per hour range in the 68 Nova. HP isn't always king, but hooking >things up is!John, what you were seeing was the difference between a
competition tree and a pro tree. Comp tree's count down 1 yellow
at a time with .5 sec between each light till green. The pro tree lights
all 3 yellows at once with a .4 time till the green comes on. The reason
you are seeing a speed difference may have to do with staying in the
groove or the dead center of the track. The car definitely hooks harder
and goes faster if you keep it there.
The game is actually very ***ive and satisfying figuring out
what makes a car hook, go straight and mile per hour. But in the end
it gets frustrating looking for thousandths of a second.
Pete


































