Anyone got a copy of this old game that will work well with XP ?
Thanks,
JC
JCSpeed <[email hidden]> wrote in message news:<[email hidden]>...
> Anyone got a copy of this old game that will work well with XP ?
> Thanks,
> JC
Go here to get the game,
http://www.the-underdogs.org/game.php?id=3008
Then, go download VDMSound which lets you play old DOS games with
sound and USB wheel support in XP.
http://www.ece.mcgill.ca/~vromas/vdmsound/
Jet
JCSpeed wrote:
> Anyone got a copy of this old game that will work well with XP ?
> Thanks,
> JC
Any way of speeding this up? it runs like a slideshow, I'm using XP.
++
Fillyourboots
I have been playing around and I still can't get it to run at an
acceptable frame rate.
It sure is fun looking back though. I spent hours playing it when it
first came out ... but I remember it looking a lot more realistic :).
My favorite thing about this game (at the time sim) was that they left
the wrecked cars on the track during a yellow. If there were more than
one involved in a wreck, they would be removed one or two at a time.
Gave you something to look at (ha ha) and drive around during the
caution laps. I still miss that in the sims we have today.
Russell
Fillyourboots wrote:
Quoted text (13 lines)
> JCSpeed wrote: > >>Anyone got a copy of this old game that will work well with XP ? >>Thanks, >>JC > > > Any way of speeding this up? it runs like a slideshow, I'm using XP. > > ++ > Fillyourboots > >"Russell" wrote...
> I have been playing around and I still can't get
> it to run at an acceptable frame rate.
I saw it running smoothly at the ESCORS LAN last year. I'll ask on the
forum.
Todays crop of simmers can't be trusted to miss a stationary car on an oval,
even at pacing speed. ;-)
Jan.
=---
Quoted text (11 lines)
> It sure is fun looking back though. I spent hours > playing it when it first came out ... but I > remember it looking a lot more realistic :). > > My favorite thing about this game (at the time sim) > was that they left the wrecked cars on the track > during a yellow. If there were more than one > involved in a wreck, they would be removed one or > two at a time. Gave you something to look at (ha ha) > and drive around during the caution laps. I still > miss that in the sims we have today.>"Fillyourboots" <[email hidden]> wrote
> Any way of speeding this up? it runs like a slideshow, I'm using XP.
I think it's time for you to upgrade your PC. It just can't hold it
anymore.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>"Jan Verschueren" <[email hidden]> wrote
> Todays crop of simmers can't be trusted to miss a stationary car on anoval,
> even at pacing speed. ;-)
I think it's the particule polygons that make it all that fun to crash in
Indy 500: The Sim. It's understandable why we don't have those anymore,
but I miss those days.
It's fun to see how things haven't really changed even after 15 years. The
coding for those 3 bars on the side of the cockpit eventually stayed until
Icr2 where you could still adjust the brake bias, rear and front anti-roll
bars. Those particule polygons, well with the years they were transformed
into car-shaped polygons, and I think they are still there even in their
recent sims, if you crashed, debris still appear but being more complex
(you can still pass through them). Even the Fx functions toggle the SAME
information boards (F1 = lap info F2= standings etc..). The replays had the
standard incar/behind/track/tv/sky found in every other Papy release since,
but it also had a fun leader/crash function that I nowadays miss. I think
the crash replay setting was in Nascar Racing 2. I got a hold on the
original Indy500 manual a long time ago. I didn't remember you could toggle
"Cruise Control" by pressing C.
It's easy to see the small steps in evolution between :
Indy500-->Icr1-->N1-->Icr2-->N2-->NR99-->N3-->gpl-->N4-->Nr2002-->Nr2003.
You just need to check out the credits to understand how important that sim
is for us :
Lead Design David Kaemmer
Lead Programming David Kaemmer
Programming Richard Garcia
Music / Sound Rob Hubbard
I mean we all know about David Kaemmer and Rich Garcia, but heck even
somebody like Rob Hubbard is nowadays remembered as one of the pioneer of
80's C64 video game music. Anybody who has played something like Road Rash
or EA's NHL Hockey games or even Skate or Die/Ski or Die remembers his
music. His intro music for Indy500 is one of the tune that sticks in my
head from time to time.
But then again those friggin guys at Papy made a LORD OF THE RINGS game back
in those days, so how cool where they? I wish one of them could share some
fun behind-the-scene stuff that happened there in the early 90's, some
behind-the-scene stuff about their old plans for Hawaii, some developpers
vs. producer fight stories, etc...
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
In article <vCuac.53998$[email hidden]>,
"ymenard" <[email hidden]> wrote:
Ah, the memories! I used to record my fast times on the back cover of
the manual (which I still have) and the first entry, for a lap of just
over 227mph in the March, was dated July 15, 1990!
In those days, Compuserve was the hot online ticket, and in their
Gamer's Forum, I met a guy named Matt Sentell, who was also obsessed
with Indy500-the Simulation, and we compared notes and techniques. This
culminated in the formation of the first (to my knowledge) online racing
series, in which we ran races then reported the results online, and kept
track of points and standings.
The other result of that early racing collaboration, and the real point
of this message, is that Matt went on to work at Papyrus, and was (one
of) the main motivators behind the production of the purest sim that has
ever been produced: Grand Prix Legends.
...Ron
Quoted text (7 lines)
> You just need to check out the credits to understand how important that sim > is for us : > > Lead Design David Kaemmer > Lead Programming David Kaemmer > Programming Richard Garcia > Music / Sound Rob HubbardIn article <[email hidden]>,
Zuben el Genubi <[email hidden]> writes:
>Ah, the memories! I used to record my fast times on the back cover of
>the manual (which I still have) and the first entry, for a lap of just
>over 227mph in the March, was dated July 15, 1990!
I used to record finishing position for the full-length races I ran. Haven't
seen that paper in a while, though - I wonder if it's still in the house?
Eldred
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Argument /V I think will make graphics in VGA mode.
Russell <[email hidden]> wrote in
news:[email hidden]:


































