Fix the steering problem Papyrus. Add a reduce with speed option for us
serious simulation types. You never did it with ICR2 or Nascar2. You can
start with GPL.
A cars steering input should not be that sensitive on a straight compared to
a slow turn given the laws of physics that govern it.
Take a leaf out of GP2's book and remedy this glaring problem.
Add a reduce with speed option. This will make GPL infinitely more
driveable and will make it a better simulation.
This is a no-brainer (but it took Antoine Renault's repost to make me
realise it.
And anyway, you guys who thought I was nuts about the steering issues, now
you see that I was right all along.
Thank you Mr. Antoine Renault.
Request for speed-sensitive steering in GPL
Charles Mak asked Papyrus to add a 'reduce with speed' steering option to GPL. Byron Forbes insisted the steering was correct and recommended the non-linear slider setting, while Antoine Renault argued options help casual players. Jim Sokoloff explained what speed-sensitive steering actually changes.
Automated summary.
>And anyway, you guys who thought I was nuts about the steering issues, now you see that I was right all along.>>
With your stunning credentials, how could anyone have doubted it for a
moment?
Bart brown
On Sun, 12 Apr 1998 10:20:37 -0400, "Charles Mak"
>Thank you Mr. Antoine Renault.
I didn't know someone would actually pay attention to what I write in
this NG, that's a first if I recall correctly... I was even beginning
to think my messages weren't relayed to other news servers, and that
only I could read them... I kept posting once a while, with the same
hope as someone throwing a message in a bottle to the sea.. eheh...
I've always found it difficult to drive in a straght line in Papy's
sims. I really think this "reduce with speed" option would make a
hell of a difference, at least until force feedback becomes an active
part of every racing title. What I'd like this option to do as speed
increases is to increase the non-linearity of the steering at the same
time as it decreases wheel lock. That way you'd still be able to make
some sharp turns (like when you're attempting a pass after
slipstreaming to the last moment) but they'd require a stronger input
to your controller. I hope someone from Papy read the message you're
referring to or this thread... Maybe they'd even like to add their
own comments on that issue, but I won't hold my breath though...
But I could be wrong (although I don't think so - obviously). Maybe
there are other solutions to this problem, so if anyone has an idea
about this I'd like to read it.
Oh and for those of you who didn't read my previous posting and this
this is an attempt to bash GPL, you're wrong. I still think this looks
like it's gonna be the best sim to come out and will remain at the top
for a long time. I just think it's still time to make some wishes to
the guys at Papy if we want this sim to be as good as we expect it to
be.
A. Renault
Hi Charles,
At what position is your (Non)-Linear slider?
Cheers!
Remco
Quoted text (18 lines)
>Fix the steering problem Papyrus. Add a reduce with speed option for us >serious simulation types. You never did it with ICR2 or Nascar2. You can >start with GPL. >A cars steering input should not be that sensitive on a straight compared to >a slow turn given the laws of physics that govern it. >Take a leaf out of GP2's book and remedy this glaring problem. >Add a reduce with speed option. This will make GPL infinitely more >driveable and will make it a better simulation. >This is a no-brainer (but it took Antoine Renault's repost to make me >realise it. >And anyway, you guys who thought I was nuts about the steering issues, now >you see that I was right all along. >Thank you Mr. Antoine Renault.> A cars steering input should not be that sensitive on a straight compared to
> a slow turn given the laws of physics that govern it.
Huh?Since when did the cars have a speed-sensitive power steering system
installed?
I don't recall any Grand Prix car then, or now, that has such a system
available.
Perhaps you can enlighten us here.
--
Bruce.
(At home)
There's not need for insults Byron. I know what you mean and it
doesn't really reflect what I was trying to say. Ok, my english is
not perfect so maybe I miss the little subtleties of this language,
but I thought I was clear enough to be understood... (BTW would you
like me to include a line in my sig to say I'm french speaking?)
I'm not saying that this would have to be a part of the sim as a real
setting on the car. Put it in the "driving aids" category if you
wish. Because what's important is that people have fun playing this
sim, and if this slight "enhancement" can help sell this sim to the
regular guy (as opposed to a sim enthusiast like most of you).
As for reducing wheel lock I was talking in terms that everybody here
knows to explain myself. Ok, I'll use other words. I love
wheel-to-wheel racing, that's why I'm always adjusting the opponent's
strenght so the AI matches my speed. What I want is to be able to
stay between two cars while racing them and not touching them each
time I try to correct my trajectory, while still being able to steer
abruptly to avoid a slow car or a crash. Maybe this becomes easy for
people who play those sims 24 hours a day (even in their dreams I
mean!), but for the occasionnal driver like me this can become quite
frustrating.
I hope you're not thinking I'm some kind of nuts who only tries to
bash at GPL, because I'm not. I'm just a regular guy who likes racing
sims and I know I'm not alone in thinking that those sims need to be
made for the casual user as well as for the more advanced simracer.
I hope we can talk in a more civilized manner now. I know you're
associating me with that Mak guy and you're totally not in love with
him, but I'm not responsible if he uses my messages to make his point.
So don't include me in your wars please.
A. Renault
Excuse me for my poor english (I'm french speaking)
eheh!...
Sorry about the copyright infringement mr Menard...
C't'une farce!
Byron, you can be a little insulting you know. Antoine is just making a
point which he has a right to. He hasn't insulted you in anyway.
Quoted text (13 lines)
>I hope we can talk in a more civilized manner now. I know you're >associating me with that Mak guy and you're totally not in love with >him, but I'm not responsible if he uses my messages to make his point. >So don't include me in your wars please. >A. Renault >Excuse me for my poor english (I'm french speaking) >eheh!... >Sorry about the copyright infringement mr Menard... >C't'une farce!> Fix the steering problem Papyrus. Add a reduce with speed option for us
> serious simulation types. You never did it with ICR2 or Nascar2. You can
> start with GPL.
Suprise suprise! More stupidity! The reduce with speed is implicit in
the program and part of the inertial physics model. If you cant drive
GPL with linearity set to full then you just can't drive which seems to
be the case since you drive GP2 with opposite lock help.
You are obviously so stupid and senseless that you are beyond
embarrassment. How anyone could claim to know what a sim is yet also
admit that they use opposite lock help in GP2 because (wait for it)
"it's more realistic that way" could only be understood by doctors
specialising in the treatment of spastics!
Quoted text (11 lines)
> I've always found it difficult to drive in a straght line in Papy's > sims. I really think this "reduce with speed" option would make a > hell of a difference, at least until force feedback becomes an active > part of every racing title. What I'd like this option to do as speed > increases is to increase the non-linearity of the steering at the same > time as it decreases wheel lock. That way you'd still be able to make > some sharp turns (like when you're attempting a pass after > slipstreaming to the last moment) but they'd require a stronger input > to your controller. I hope someone from Papy read the message you're > referring to or this thread... Maybe they'd even like to add their > own comments on that issue, but I won't hold my breath though...Antoine,
I agree with you on this point. It must be very difficult for a sim designer to
produce a product which will appeal to a broad range of abilities. F1RS is very
good in this respect, in that it has a wide range of options, making it
possible for a rank novice or an accomplished sim racer to find a comfortable
level of play. I have no doubt that Papyrus will be thinking along the same
lines.
Don
Quoted text (7 lines)
> There's not need for insults Byron. I know what you mean and it > doesn't really reflect what I was trying to say. Ok, my english is > not perfect so maybe I miss the little subtleties of this language, > but I thought I was clear enough to be understood... (BTW would you > like me to include a line in my sig to say I'm french speaking?) >snipQuoted text (14 lines)
> >I hope you're not thinking I'm some kind of nuts who only tries to<BR> > >bash at GPL, because I'm not. I'm just a regular guy who likes racing<BR> > >sims and I know I'm not alone in thinking that those sims need to be<BR> > >made for the casual user as well as for the more advanced simracer.<BR> > ><BR> > Antoine, > I agree with you on this point. It must be very difficult for a sim designer to > produce a product which will appeal to a broad range of abilities. F1RS is very > good in this respect, in that it has a wide range of options, making it > possible for a rank novice or an accomplished sim racer to find a comfortable > level of play. I have no doubt that Papyrus will be thinking along the same > lines.> Byron, you can be a little insulting you know. Antoine is just making a
> point which he has a right to. He hasn't insulted you in anyway.
Not me directly, but he has, perhaps accidently, attempted to pollute
the purity of a sim. And that is outrageous to a purist like myself.
I've just been there and I know what you mean...
But there's something I don't understand... You want me to move the
slider all the way to the right, making it fully non-linear? I don't
understand... I thought linear steering was the most realistic
setting?
Anyway I'll try it and see what it does, but the least I can say is
I'm a bit worried about this...
And don't get me wrong, I too want to drive the most realist sim on
earth, but adding a few driving aids won't make the model less
realistic... You turn all helps off and there you go, fully realistic
and a handful to drive, just as you like them! ;o)
A. Renault
Now come on... This sim is absolutely fantastic when compared to some
others on the market, but it doesn't make it the perfect piece of
software... I'd like to think we have an input (as small as it may
be) into the making of this game (yes, it is a game after all), and if
I have a chance of getting one thing in it that will make it more
enjoyable to me be sure I will discuss it!
Nonetheless I'd be happy even if it came out without that option, I'd
just have to call it a tractor sim instead of an old F1 sim, because
most of the time I'm mowing the lawn around the track... I know it's
all because I need more practice, but I just don't have enough time on
my hands, so any help is appreciated!
I hope you can still be open-minded about this as any sim enthousiast
usually is... Right? Eheh...
A. Renault
Quoted text (13 lines)
> > Don't bet. The guys at Papy are realism nuts and are even considering > >the ommision of racesaves. I just hope that any changes they do make do > >not detract from the realism of the overall sim. The market is full of > >arcade games. Btw, for those who think GPL is bad in the steering, what > >you need is a good dose of CPR. After that you will marvel at the GPL > >way of doing things. > I've just been there and I know what you mean... > But there's something I don't understand... You want me to move the > slider all the way to the right, making it fully non-linear? I don't > understand... I thought linear steering was the most realistic > setting?Hey, I gave it a try and guess what... I liked it! I'm still
struggling a bit but that maybe because I'm still not used to the new
behavior of the car... I'll have to try it some more and I'll be back
to comment on this!
A. Renault
Byron, I can understand the need to be a simulation purist. I wish I could
be one, but for some reason I can't cope with the control inputs of GPL.
Maybe I am uncoordinated. I am sure there are others who can't cope either
and so would like a little assisstance or maybe a lot of assisstance.
> Not me directly, but he has, perhaps accidently, attempted to pollute
>the purity of a sim. And that is outrageous to a purist like myself.
> > A cars steering input should not be that sensitive on a straight compared to
> > a slow turn given the laws of physics that govern it.
> Huh?Since when did the cars have a speed-sensitive power steering
> system installed? I don't recall any Grand Prix car then, or now,
> that has such a system available.
"Reduce with speed" is even MORE than just that. It's a
speed-sensitive steering geometry adjustment...
---Jim
> Byron, I can understand the need to be a simulation purist. I wish I could
> be one, but for some reason I can't cope with the control inputs of GPL.
> Maybe I am uncoordinated. I am sure there are others who can't cope either
> and so would like a little assisstance or maybe a lot of assisstance.
I'm fighting with GPL, and I'm loving it... maybe I'm into S&M? ;^)
(My poor neighbour has to listen to my subwoofer AND my swearing)
OTOH, I'm quite sure, Papyrus will add some options for the casual
player,
it would make sense business wise...
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
> Byron, I can understand the need to be a simulation purist. I wish I could
> be one, but for some reason I can't cope with the control inputs of GPL.
> Maybe I am uncoordinated. I am sure there are others who can't cope either
> and so would like a little assisstance or maybe a lot of assisstance.
Well, set that Linearity slider all the way to the right for
starters. You can also use the 2 aids (sorry, can't remember them). And
also, you have the G3's to use and also the Brabham is the easiest to
drive. I do admit however that Papy have made this a very tough demo as
far as braking into corners goes and think this was perhaps a mistake on
their part. Then again, it could just be that the cars were like that
back then too. Most of us will never know.
> > Huh?Since when did the cars have a speed-sensitive power steering
> > system installed? I don't recall any Grand Prix car then, or now,
> > that has such a system available.
> "Reduce with speed" is even MORE than just that. It's a
> speed-sensitive steering geometry adjustment...
What does ths "reduce with speed" option actually adjust - steering
lock, or steering linearity? I would think it should adjust linearity.
--
Pat Dotson
IMPACT Motorsports
> > "Reduce with speed" is even MORE than just that. It's a
> > speed-sensitive steering geometry adjustment...
> What does ths "reduce with speed" option actually adjust - steering
> lock, or steering linearity? I would think it should adjust linearity.
I don't know what the MPRS games use, but I would assume it adjusts
the lock. (If you're going to do it, you could make arguments for
either, but I think the stronger argument can be made that you must
reduce the lock when doing "reduce with speed".)
If you view the steering wheel as a force (rather than position)
transducer, then reduce with speed makes perfect sense and should be
implemented. If you view it, as I do, as a position device (like a
real steering wheel connected to a real steering box, connected to
real tie rods, etc) then reduce with speed has no analog in the real
world.
FF is the "proper" fix for this, allowing the force and position to be
correct in a simulated wheel, but good FF is just too damn expensive
for all but the very hard-core (and it's hard to make money selling to
50 people a year.)
---Jim


































