Momo, with Actlabs pedals?
Can't even get into options
and yes, I am under the Driving Setup screen, but it does not see my wheel,
and by gas shows up as button 1.
"mjones53" <[email hidden]> wrote in message
news:[email hidden]...
> Momo, with Actlabs pedals?
> Can't even get into options
>
>
"mjones53" <[email hidden]> wrote in
news:[email hidden]:
try holding both pedals at about 50% while the demo is loading.
That used to work ages ago with some sims...give it a try.
dh
Quoted text (10 lines)
> and yes, I am under the Driving Setup screen, but it does not see my > wheel, and by gas shows up as button 1. > "mjones53" <[email hidden]> wrote in message > news:[email hidden]... >> Momo, with Actlabs pedals? >> Can't even get into options >> >> > >Where's the Driving Setup screen?--I can't even get in to that!
Marc
"mjones53" <[email hidden]> wrote in message
news:[email hidden]...
> and yes, I am under the Driving Setup screen, but it does not see mywheel,
Quoted text (9 lines)
> and by gas shows up as button 1. > "mjones53" <[email hidden]> wrote in message > news:[email hidden]... > > Momo, with Actlabs pedals? > > Can't even get into options > > > > > >OK, figured it out...but it wasn't worth it. Even after tweaking the
advanced settings, the steering with a wheel is complete crap. No FFB for
one. Wildly non-linear for two. Can turn the car around with the front
wheels seemingly turning at 90 degrees--helpful for those too lazy or stupid
to put it in reverse when they crash.
Marc
"Marc Collins" <[email hidden]> wrote in message
news:ldpac.9092$[email hidden]...
Quoted text (19 lines)
> Where's the Driving Setup screen?--I can't even get in to that! > > Marc > > "mjones53" <[email hidden]> wrote in message > news:[email hidden]... > > and yes, I am under the Driving Setup screen, but it does not see my > wheel, > > and by gas shows up as button 1. > > "mjones53" <[email hidden]> wrote in message > > news:[email hidden]... > > > Momo, with Actlabs pedals? > > > Can't even get into options > > > > > > > > > > > >If you're using a driving wheel, change your controller selection from
"Wheel" to "Pad" -- I saw a post elsewhere that indicated that these
selections are mis-labeled (reversed). I tried it first with my
controller set as a "Wheel," and I didn't like the control (brakes too
strong/touchy, steering twitchy, etc.), but when I changed the
controller selection to "Pad," things began to feel MUCH better.
I posted a query about this "Wheel/Pad" issue on the RaceSim Central
forum, and this was posted in response I got from Rich Tysoe of Codies
(who posts as "RFT" there):
========================
Quote:
I'm not sure about this "pad"/ "wheel" problem, but here's what's
supposed to be happening.
on "pad", steering lock is reduced on a reverse exponential curve with
increasing speed. the speed of decrease is set on a per-car basis with
it's mechanics values. I don't know if there's a response curve
applied across the input range.
on "wheel", steering is purely linear (about 20 degrees of lock
total), with the exception that under 15 MPH, the lock doubles,
basically so you can turn a spun car round in the narrow street
tracks. It's like the steering hack in GPL, but unless you've crashed,
you won't be going slow enough to get it to kick in.
If you're used to any degree of non-linearity in your normal
simracing, then I guess this is what's throwing you.
__________________
Rich Tysoe
========================
This explains a lot, and it now makes perfect sense to me, because
unlike most folks, I drive GPL with the linearity set to the
halfway-point because my TSW2 seems too sensitive with the slider set
to fully linear. Since that's what I'm used to in GPL, it makes sense
that the non-linear "Pad" setting in RD2 "feels" better to me with my
TSW2.
FWIW, some Momo users are reporting that using the "Wheel" selection
works great for them, so it may depend on what type of linearity
setting you're comfortable with in other sims.
Good info from Codies, and a VERY nice demo, IMO! There seems to be a
lot going on with the physics engine "under the hood," but it doesn't
all seem to be getting communicated back to the user. The tyre model
seems to be VERY arcade-oriented, but it feels like the chassis wants
to do all the right stuff -- the tyres seem to mask what's going on at
all four corners now, though. Given a few physics tweaks, this one
may surprise us all.
And, FWIW, I find that I REALLy like the first-person "cockpit view"
that they have provided. Feels very much like driving a real car to
me.
This is definitely LIGHT-YEARS ahead of RD1.
;-)
-- JB
"Marc Collins" <[email hidden]> wrote in message news:<Srpac.9168$[email hidden]>...


































