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Rec.Autos.Simulators Archive

GPL is missing two things IMHO

1 post by 1 person · 10 Apr 1998 - 10 Apr 1998

Hi all "simmers" out there! I have a couple of features that i think David and Papyrus should have included (hopefully still can) in this "masterpiece" of work. First of all, i LOVE this sim, its the best thing that ever "hit" the car simulation market. (And its only a Demo...Phew) But it could be even better...IMHO 1. The "moving"***pit really works well, however if the point of view would "pan and tilt a little to the left when making a left turn for example, it would be much more realistic. I think Papyrus could do this if they let the input of the steering wheel when its persistantly holding to the left. (o fcourse this sim recuires alot of countersteer so it should only react when making a hard turn, and "sort of" calculating the average turning angle) 2. The "moving"***pit is alone not enough to get a "feel" for the car...(the view should really vibrate when going fast, and turning hard...just look at the arms and you see what I mean. GPL needs a little more "rough-***" feeling about it, right now its to smooth, it just "glides"... Unfortunatly I bought CPR, but one thing that made me really impressed was the "feel" in 320x240! when going really fast. the view just vibrated like crasy...it feelt like driving very very fast. (check out the effect on low resolution on a fast oval if you havent tried that before...) I felt like I had to speak out about this issues. This sim is going to be the best there is, With the features mentioned above added, the frase "what if..." would totally dissepear in my sim-vocabulary :) Happy Easter! Thomas (Scocco) BTW Right now lapping constanly in the low 10s, and did a couple of 9s. See you all when this sim hits multiplayer...;)

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