I have no problem with the difficulty in handling the cars in GPL, and
I assume that I will get better with practice. This difficulty exists
most likely because these 1967 F1 cars are modeled very accurately (or
at least it seems like it - what do I know about 1967 F1 cars, or 1998
F1 cars for that matter :) )
BUT...
The sense of speed being this slow really takes away from the realism
of the game (at least to some degree). It bothers me when hitting the
straights, but not nearly as much as when I'm cornering (where this
flaw really stands out).
I get deceived into thinking that I'm going slow enough to handle the
turn, but wind up spinning out. And when I do go fast enough to
handle them properly, it looks like I'm going 5 miles/hour.
Papy seems to have all the technical aspects of a simulation set, but
the feeling that I'm actually driving a 1967 F1 car is diminished
simply because of this "sense of speed" issue.
I hope this gets corrected in the final version.
Marc.
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>The sense of speed being this slow really takes away from the realism
>of the game (at least to some degree).
I think the problem is the road textures, they could really be
improved to provide a better sense of motion.
Joe
Quoted text (7 lines)
> >The sense of speed being this slow really takes away from the realism > >of the game (at least to some degree). > I think the problem is the road textures, they could really be > improved to provide a better sense of motion. > Joe>>The sense of speed being this slow really takes away from the realism
>>of the game (at least to some degree).
>I think the problem is the road textures, they could really be
>improved to provide a better sense of motion.
Maybe the road textures add to the problem, but I find that the
scenery passes by to slowly. I don't pay alot of attention to the
scenery when I'm driving, but with my peripheral (sp?) vision I notice
that lack of speed. Also when looking at an object straight ahead, I
don't seem to approach it as quick as I should.
I never really paid attention to the road textures, but next time on -
I'm gonna give it a good inspection.
Marc.
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Quoted text (22 lines)
> I have no problem with the difficulty in handling the cars in GPL, and > I assume that I will get better with practice. This difficulty exists > most likely because these 1967 F1 cars are modeled very accurately (or > at least it seems like it - what do I know about 1967 F1 cars, or 1998 > F1 cars for that matter :) ) > BUT... > The sense of speed being this slow really takes away from the realism > of the game (at least to some degree). It bothers me when hitting the > straights, but not nearly as much as when I'm cornering (where this > flaw really stands out). > I get deceived into thinking that I'm going slow enough to handle the > turn, but wind up spinning out. And when I do go fast enough to > handle them properly, it looks like I'm going 5 miles/hour. > Papy seems to have all the technical aspects of a simulation set, but > the feeling that I'm actually driving a 1967 F1 car is diminished > simply because of this "sense of speed" issue. > I hope this gets corrected in the final version.Quoted text (14 lines)
> >>The sense of speed being this slow really takes away from the realism > >>of the game (at least to some degree). > >I think the problem is the road textures, they could really be > >improved to provide a better sense of motion. > Maybe the road textures add to the problem, but I find that the > scenery passes by to slowly. I don't pay alot of attention to the > scenery when I'm driving, but with my peripheral (sp?) vision I notice > that lack of speed. Also when looking at an object straight ahead, I > don't seem to approach it as quick as I should. > I never really paid attention to the road textures, but next time on - > I'm gonna give it a good inspection.Sometimes I take a scenic drive that resembles a Sunday drive through
the country, but I don't count those lap times. :).
I haven't played the demo that much, so my best time is only a 1:23.
I may have done around 25 laps so far. I've got a looooong way to go.
Marc.
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