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Rec.Autos.Simulators Archive

GPL - Slow sense of speed?

5 posts by 4 people · 07 Apr 1998 - 07 Apr 1998

Marc 07 Apr 1998#403196
Trying out the GPL demo. So far I'm pretty impressed. The graphics are top-notch, and the physics are pretty cool. Runs nice and smooth on my PII-233 with a Voodoo2 at 1024x768. I'm having a hard time getting around corners with spinning out. I've learned to not use the brakes when cornering, now I gotta figure out how to do some powerslides. However, does anyone notice that the sense of speed in this game is lacking a little (even when I'm at max speed)? I know this isn't a 1998 Formula 1 car, but even for a 1967 car, the sense of speed is a little low (whether in***pit view or not). Marc.. -------- To replay via e-mail, remove "spam." from the beginning of my e-mail address (Tyring to avoid junk mail)
magefir 07 Apr 1998#403197
Hi marc > Trying out the GPL demo. > So far I'm pretty impressed. it's just awesome, ain't it?:) so far it is a brilliant "crash simulator". or maybe that's just me being useless:) on my first lap i parked the car straddled on a fence so that no wheels were touching the ground... fun stuff:) so with your V2 it allows you to use 1024x768? cool!:) I wasn't sure if it did that. practice powerslides with SODA :) i do! SODA is the most awesome game for powerslides - once you have a really well balanced setup. I have this theory about why all car sims have a shit sense of speed. A car sim can only display about 30 degrees or so of your forward view. all objects in this feild of vision are pretty slow moving since they are more coming at you than going past you. In real life, the rest of the field of view going right out to your left and right sides (since your eyes have 180 degree field of view) provide the sense of movement - nothing can beat having trees and stuff flying past at high speed out the corner of your vision. But, in a car sim, you can't show that - when i am driving on my computer instead of all those fast moving objects to my left and right, i see a stationary curtain, wall, closet, tv, etc. not particularly "sense of speed" inducing, really:) until people invent a very very wide-screen-wrap-around monitor, this sense of speed will always be missing. and now that i've had lunch - back to GPL for more crashes:) Grant.
Marc 07 Apr 1998#403198
On Tue, 07 Apr 1998 13:42:13 +1200, Grant Reeve
Quoted text (14 lines)>Hi marc >> Trying out the GPL demo. >> So far I'm pretty impressed. >it's just awesome, ain't it?:) so far it is a brilliant "crash >simulator". >or maybe that's just me being useless:) >on my first lap i parked the car straddled on a fence so that >no wheels were touching the ground... fun stuff:)
My first try with GPL, about 10 seconds in (no exaggeration) I flipped the car, that's when I knew this demo was gonna be on my HD awhile, :) My next try I skidded partly off the road (half the car was on the road and half on the grass), I was perpindicular to the track. My car was see-sawing because the frame of the car was the only part touching the side of the road, both my front and rear tires were mid-air. I tried "rocking" the car by accelerating and braking quickly, but never could get out of that position. This wasn't a bug, the car was actually responding the way it should when presented in this situation. I thought that was so cool. :) Normally with a Voodoo2 (if the game allows) you can play at 800x600 with Z-buffer maximum, 1024x768 without Z-buffer. I guess GPL doesn't use a Z-buffer, so this resolution results in finer graphics and less "jaggies". The car looks extremely detailed. I don't have SODA. I guess I can practice with Ultimate Race Pro, cuz every turn results in skidding. Sounds good, but that doesn't explain why other games have a faster sense of speed, and GPL not. Maybe I'm jumping the gun anyways, since the game isn't even finished yet. I hope they can improve on that part. I'm taking a break from it for now, Im getting kinda dizzy from spinning out and flipping upside down all the time. :) Marc. -------- To replay via e-mail, remove "spam." from the beginning of my e-mail address (Tyring to avoid junk mail)
Very true. But there is also one detail, in the graphics menu, there is a checkbox called "skidmarks"This is probably "skidmarks as it happens" stuff, but if they were like in N2, they add a lot to the speed feeling. Also, the corner speeds are really not that high, or were, in those cars. Zilch grip. But on the straights they were almost as fast as today....can't wait to try out the Masta kink at the old Spa.....*grovel* My general experience is that; graphics improve, sense of speed goes down. I thought TOCA and GP2 were a blast on a P120, but on a 200MMX with a good card, they were better to drive, easier actually. My 2 kroner anyway.....:) Cheers, Matt -- Matthew Birger Knutsen Cheek Racing Cars (http://home.sn.no/~kareknut "Racing cars is like dancing with a chainsaw" -Cale Yarborough
On Tue, 07 Apr 1998 11:57:03 +0200, Matthew Knutsen >Also, the corner speeds are really not that high, or were, in those >cars. Zilch grip. But on >the straights they were almost as fast as today....can't wait to try out >the Masta kink at the old Spa.....*grovel* Or perhaps "gravel" would be more likely...? ;-) Cheers! John

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