Could you please change the race results to show the real time of the
victory, taking reaction time into account. As reaction times play a big
role in
determining the final out come of a race I believe this is important.
Secondly, when you red light you get no results what so ever, this
is incorrect! You should still be able to see all of the pertinent data as
you
would be allowed to in real life. These may be small details but I think
that
with a few patches it could be a great sim.
Thanks, Pete
In Burnout the reaction time is already added to the E.T. If you build
a car that runs 8.90 and you wait 2 seconds to leave the starting line
your E.T. will show 11.90!
This is NOT how it works at a real dragway.
Your E.T. clock does not start running until your front tires roll out
of the staging beam and stops when your front tires break the beam at
the finish line. This is your true Elapsed Time. Your reaction time
at a real dragstrip is calculated by starting a clock when the the last
yellow light is turned on and stopping this clock when your front tires
roll out of the staging beam. On a 5 tenths tree a perfect reaction time
would be .500 and a red light would be .499 or less. On a 4 tenths tree
(pro start) a perfect light would be .400 and a red light would be .399
or less. By showing reaction time this way you can see how close your
redlight was to a perfect reaction time.
I would like to see a patch for Burnout changing the time cards to show
your E.T. and reaction like at a real dragstrip.
Also you should get time cards after each race, not just after practice
runs.
Also I would like a longer pause after each race to look at the times
and speeds before the next race starts.
Mike.
Indeed!
Get with it Bethesda! You might actually have a winner here with a few more
patches (unlike that Xcar fiasco, which for some funny reason comes free
with Burnout, hmmm I wonder why??) and a***pit view!.... Hell, I still
can't seem to get the Manual Trans to shift and the Late Model Mustang into
my Burnout!
FHLH


































