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Rec.Autos.Simulators Archive

MTM2!!

7 posts by 6 people · 06 Apr 1998 - 07 Apr 1998

I've played mtm2. It is awesome. It still has the commentator, most of what he says is same, but there is a few new ones, also if you roll it in the water his voice sounds like he is underwater. The damage model isnt too bad at all, everything can be crushed. The track designs are awesome, each track has different looking checkpoints, and very realistic environments, fences can be smashed down, Its great. you cant appreciate how good the graphics are untill you have seen them in motion, they are awesome in 3dfx, metallic paint, water reflections, weather effects etc.. Im running a 233mmx (no cache.. dead) 32meg edo, orchid righteous, with full detail, maximum cars, framerates hardly drop under around 30fps, except if you are the last car, but even then it still hovers around 18fps. The 20 cars included are (i might've forgotten one). Bear foot Big foot Black Stallion Boogey Van Bret "The Hitman" Hart Bulldozer Carolina Crusher Excecutioner Firestone Wilderness Grave Digger Hollywood Hogan Monster Patrol Nitemare Overkill Rampage Sampson Snake Bite Stinger The Outsiders (interesting body!) Wildfoot There is also 12 tracks.. they are: Farm Road 29 - Circuit Race The Heights - Circuit Race Scrapyard Run - Circuit Race Crazy '98 (From mtm1) - Circuit race Sidewinder Canyon - Rally Race Voodoo Island - Rally Race The Excavation - Circuit Race Tinhom Junction - Rally Race Breakneck Ridge - Circuit Race Tumbleweed Flats - Rally Race Summit 1,2,3 - Summit Scramble (Multiplayer) Ive yet to try multiplayer out, because i only know of 1 other friend that has it. So in a quick summary heres what will be different from MTM1 - 2: ~12 new tracks, all capable of multi-lap races ~New truck textures for more realistic gameplay ~New wrestle trucks from WCW and NWO ~Actual engine sounds from Bigfoot ~New photo realistic***pit ~Weather effects, including dense fog, pitch black, snow and rain (which reduce traction) and more ~Special effects: headlights, lens flare, metallic paint, water reflections, and more ~AGP support ~Dynamic scenery including a blimp, oil derricks, and trains ~Deformable truck bodies ~New multi-player only game: Summit Rumble. Play king of the hill for mayhem and points on three special tracks ~Force Feedback Support more specific info.
Read 06 Apr 1998#402911
Is this Glide or D3D? On Mon, 6 Apr 1998 18:37:24 +1000, "Luke Phillips"
Quoted text (69 lines)>I've played mtm2. It is awesome. It still has the commentator, most of what >he says is same, but there is a few new ones, also if you roll it in the >water his voice sounds like he is underwater. The damage model isnt too bad >at all, everything can be crushed. The track designs are awesome, each track >has different looking checkpoints, and very realistic environments, fences >can be smashed down, Its great. you cant appreciate how good the graphics >are untill you have seen them in motion, they are awesome in 3dfx, metallic >paint, water reflections, weather effects etc.. Im running a 233mmx (no >cache.. dead) 32meg edo, orchid righteous, with full detail, maximum cars, >framerates hardly drop under around 30fps, except if you are the last car, >but even then it still hovers around 18fps. The 20 cars included are (i >might've forgotten one). >Bear foot >Big foot >Black Stallion >Boogey Van >Bret "The Hitman" Hart >Bulldozer >Carolina Crusher >Excecutioner >Firestone Wilderness >Grave Digger >Hollywood Hogan >Monster Patrol >Nitemare >Overkill >Rampage >Sampson >Snake Bite >Stinger >The Outsiders (interesting body!) >Wildfoot >There is also 12 tracks.. they are: >Farm Road 29 - Circuit Race >The Heights - Circuit Race >Scrapyard Run - Circuit Race >Crazy '98 (From mtm1) - Circuit race >Sidewinder Canyon - Rally Race >Voodoo Island - Rally Race >The Excavation - Circuit Race >Tinhom Junction - Rally Race >Breakneck Ridge - Circuit Race >Tumbleweed Flats - Rally Race >Summit 1,2,3 - Summit Scramble (Multiplayer) >Ive yet to try multiplayer out, because i only know of 1 other friend that >has it. So in a quick summary heres what will be different from MTM1 - 2: >~12 new tracks, all capable of multi-lap races >~New truck textures for more realistic gameplay >~New wrestle trucks from WCW and NWO >~Actual engine sounds from Bigfoot >~New photo realistic***pit >~Weather effects, including dense fog, pitch black, > snow and rain (which reduce traction) and more >~Special effects: headlights, lens flare, metallic paint, > water reflections, and more >~AGP support >~Dynamic scenery including a blimp, oil derricks, and trains >~Deformable truck bodies >~New multi-player only game: Summit Rumble. Play king of the > hill for mayhem and points on three special tracks >~Force Feedback Support >more specific info.
John 06 Apr 1998#402912
There is also a hidden track called Graveyard in MTM2. Also see if you can find the hidden sunken ship :-) Thanks John
Pete Haw 06 Apr 1998#402913
Is it out now? >I've played mtm2. It is awesome. It still has the commentator, most of what >he says is same, but there is a few new ones, also if you roll it in the >water his voice sounds like he is underwater. The damage model isnt too bad >at all, everything can be crushed. The track designs are awesome, each track
Quoted text (65 lines)>has different looking checkpoints, and very realistic environments, fences >can be smashed down, Its great. you cant appreciate how good the graphics >are untill you have seen them in motion, they are awesome in 3dfx, metallic >paint, water reflections, weather effects etc.. Im running a 233mmx (no >cache.. dead) 32meg edo, orchid righteous, with full detail, maximum cars, >framerates hardly drop under around 30fps, except if you are the last car, >but even then it still hovers around 18fps. The 20 cars included are (i >might've forgotten one). >Bear foot >Big foot >Black Stallion >Boogey Van >Bret "The Hitman" Hart >Bulldozer >Carolina Crusher >Excecutioner >Firestone Wilderness >Grave Digger >Hollywood Hogan >Monster Patrol >Nitemare >Overkill >Rampage >Sampson >Snake Bite >Stinger >The Outsiders (interesting body!) >Wildfoot >There is also 12 tracks.. they are: >Farm Road 29 - Circuit Race >The Heights - Circuit Race >Scrapyard Run - Circuit Race >Crazy '98 (From mtm1) - Circuit race >Sidewinder Canyon - Rally Race >Voodoo Island - Rally Race >The Excavation - Circuit Race >Tinhom Junction - Rally Race >Breakneck Ridge - Circuit Race >Tumbleweed Flats - Rally Race >Summit 1,2,3 - Summit Scramble (Multiplayer) >Ive yet to try multiplayer out, because i only know of 1 other friend that >has it. So in a quick summary heres what will be different from MTM1 - 2: >~12 new tracks, all capable of multi-lap races >~New truck textures for more realistic gameplay >~New wrestle trucks from WCW and NWO >~Actual engine sounds from Bigfoot >~New photo realistic***pit >~Weather effects, including dense fog, pitch black, > snow and rain (which reduce traction) and more >~Special effects: headlights, lens flare, metallic paint, > water reflections, and more >~AGP support >~Dynamic scenery including a blimp, oil derricks, and trains >~Deformable truck bodies >~New multi-player only game: Summit Rumble. Play king of the > hill for mayhem and points on three special tracks >~Force Feedback Support >more specific info.
Joe McGinn 06 Apr 1998#402914
>Is this Glide or D3D? The beta version had both, I'm presuming the shipping version is the same (I would hop MS learned their lesson here from the CPR Glide fiasco). Joe
John 06 Apr 1998#402915
> Is it out now? First if you are going to ask a one line question it is advisable to remove all of the 200 lines of text included from the previous messages :-) Second, MTM2 will release to production on April 8th. Figure about two to three weeks to ramp up production and get the games out to the stores. I would expect to see the game on store shelves around Aprol 30th or May 1st unless of course they sell out! <g> Thanks John
Quoted text (14 lines)> I've played mtm2. It is awesome. It still has the commentator, most of what > he says is same, but there is a few new ones, also if you roll it in the > water his voice sounds like he is underwater. The damage model isnt too bad > at all, everything can be crushed. The track designs are awesome, each track > has different looking checkpoints, and very realistic environments, fences > can be smashed down, Its great. you cant appreciate how good the graphics > are untill you have seen them in motion, they are awesome in 3dfx, metallic > paint, water reflections, weather effects etc.. Im running a 233mmx (no > cache.. dead) 32meg edo, orchid righteous, with full detail, maximum cars, > framerates hardly drop under around 30fps, except if you are the last car, > but even then it still hovers around 18fps. The 20 cars included are (i > might've forgotten one). >snip
MS releasing a game that supports glide???? Maybe their not a lost cause after all. And since they won't need to spend so much time looking for frame rate they may actually be able to finish this thing. I wonder if when these fellas finish MTM2, have their holiday and get back to CPR if MS will fully recognize the glide dll and let these guys focus on the important stuff?

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