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Rec.Autos.Simulators Archive

Real CART and Papy's CART

6 posts by 6 people · 05 Apr 1998 - 06 Apr 1998

Arto Wikla 05 Apr 1998#402799
I just watched the Long Beach CART. What a great race!! And today I also practiced the CART by Paryrys (=ICR2). Am I wrong, but to me it occurs that the game (or sim?) is much too lazy or perhaps better said, NOT nervous ENOUGH compared to the real thing!? In the game you have to slow down earlier before the turns compared to the real thing? Etc... (And I guess I've got good advice from the net how to set up the car and the game properly...) In my experience GP2 models this nervousness of driving (of F1 in this case) much better than Papy's CART. Perhaps Papy has concentrated more on ovals? (These appear much more calm and lazy to me ...) Is this just my imagination, or does somebody share my experience? Arto Wikla
What you describe is exactly why I like CPR. The sense of speed (something I just posted about here on r.a.s. the other day) is excellent and I feel like I'm driving an extremely powerful machine. I get a little nervous and feel like I'm pushing the car to the limit trying to match the real life times you saw today. I don't get this feeling in F1RS for example. The cars seem a little too easy to handle. Watching the race today, I was impressed by how much of what I see in CPR resembled what was really happening on the track. In case anyone's wondering, no, I don't for a second think I could drive a real Champ car like I can a sim car. :-) Dave
Dave Henrie 05 Apr 1998#402801
I saw that too. Michael Andretti seemed to be working very hard controlling his car during braking. remember tho...that CART/ICR2 is several years old and may not resemble the current generation of CHAMP cars....and if you want nervousness, just widen you steering angle, then you'll be*** on for dear life. :) dave henrie
Quoted text (19 lines)> I just watched the Long Beach CART. What a great race!! > And today I also practiced the CART by Paryrys (=ICR2). > Am I wrong, but to me it occurs that the game (or sim?) is much > too lazy or perhaps better said, NOT nervous ENOUGH compared to the > real thing!? > In the game you have to slow down earlier before the turns compared > to the real thing? Etc... > (And I guess I've got good advice from the net how to set up the car > and the game properly...) > In my experience GP2 models this nervousness of driving (of F1 in > this case) much better than Papy's CART. Perhaps Papy has concentrated > more on ovals? (These appear much more calm and lazy to me ...) > Is this just my imagination, or does somebody share my experience? > Arto Wikla
UnserFan1 06 Apr 1998#402975
Papyrus' CART Racing was modeled after the 1995 CART season when the cars had more downforce and more boost than they do today. The Long Beach track in ICR2 is 1.590 mi like it was in '95. In '97, they changed t1 a little bit to make it 1.586 mi and I guess they slightly altered it again because the Omega Timing reports say that the track is 1.574 mi this year. God bless, Loren Team S/\\//\TS http://members.aol.com/UnserFan1/index.html
Doug Reichl 06 Apr 1998#402976
: In the game you have to slow down earlier before the turns compared : to the real thing? Perhaps you do not have enough downforce. You can brake quite late for 1 and 7. You have to carry the brake into the corner. Turn 4 can be taken quite fast if you turn in early and let the car push past the wall. Trail-braking is the only way to go fast around Long Beach. My best is sub 51s laps (50.766s to be exact), although I am more consistently in the low 51's. : In my experience GP2 models this nervousness of driving (of F1 in : this case) much better than Papy's CART. Perhaps your shocks are too soft. Try 100% on all corners and see what that does. This track requires an oversteering car and it can be quite nervous when braking and accelerating. -- -------------------------------------
Bill Mette 06 Apr 1998#402977
>In my experience GP2 models this nervousness of driving (of F1 in >this case) much better than Papy's CART. Perhaps Papy has concentrated >more on ovals? (These appear much more calm and lazy to me ...) IMO GP2 feels much more "nervous" simply because you can't adjust the steering ratio for each track. This usually leaves you with steering that is far too quick for many of the tracks. If you want a Champ Car that's more "twitchy," simply make your steering faster. You'll be sawing your hands back and forth plenty. -Bill -- Bill Mette | "The Latin word for 'Close your eyes and open your MCSNet, Chicago | mouth' is 'Prospectus.'"

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