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Racing Legends: Recent April Fools Joke

10 posts by 8 people · 02 Apr 2004 08:01 UTC - 08 Apr 2004 02:22 UTC

Rusty Unger 02 Apr 2004 08:01 UTC#40250
Question: Does anyone here really think this is going to happen? Or are the West Brothers yanking everyones chains? I will give my opinion first. I think that this is somewhat of a far fetched idea by the West Brothers. We have GPL already, and they seem to take up time painting transporters. I don't know about you, but I don't give a crap about team transporters, I care about physics and racing. Anyone else have an opinion they wish to share about this "supposed simulation!"
Rusty Unger wrote:
Quoted text (8 lines)> Question: Does anyone here really think this is going to happen? Or > are the West Brothers yanking everyones chains? I will give my > opinion first. I think that this is somewhat of a far fetched idea by > the West Brothers. We have GPL already, and they seem to take up time > painting transporters. I don't know about you, but I don't give a > crap about team transporters, I care about physics and racing. Anyone > else have an opinion they wish to share about this "supposed > simulation!"
Stranger things have happened, but they appear to have bitten on more than they can chew. In the time that the West Brothers have been working on WSC/RL, we've seen the development of Racer, GTR, GTR FIA, F1 2002, and LFS. You have to ask yourself, if these development shops and individuals can produce concrete examples of their work, then why can't the West Brothers? Hell, it takes these guys over 6 months to move to a new house. How many people do you know that stop their work lives for 6 months in order to move? IMO, it's not going to happen.
Look at it this way, have you ever seen any game to date with even half the detail of the objects they are proposing to create? Now consider these object running in a pack of say 15 other cars all at the same level of detail, passing fixed trackside objects at this detail, all in real time. it just isn't possible with today's computers. To even do this for a film it requires rendering farms and that isn't for real-time display. Why would they need to model the insides and outside of objects and every nut and bolt of an engine if you never can see them in game? I may be wrong but to me its nothing more than a hoax. Anyone with some 3D modelling skills could do up what they have on their site in a week and claim to be working on something. "Rusty Unger" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Question: Does anyone here really think this is going to happen? Or > are the West Brothers yanking everyones chains? I will give my > opinion first. I think that this is somewhat of a far fetched idea by > the West Brothers. We have GPL already, and they seem to take up time > painting transporters. I don't know about you, but I don't give a > crap about team transporters, I care about physics and racing. Anyone > else have an opinion they wish to share about this "supposed > simulation!" >
You all missed it, it was a Ruse to sell teddybears... Sheesh! Schooner wrote: > Look at it this way, have you ever seen any game to date with even > half the detail of the objects they are proposing to create? > Now consider these object running in a pack of say 15 other cars all > at the same level of detail, passing fixed trackside objects at this > detail, all in real time. it just isn't possible with today's > computers. To even do this for a film it requires rendering farmssnip and top posted
Quoted text (8 lines)> Question: Does anyone here really think this is going to happen? Or > are the West Brothers yanking everyones chains? I will give my > opinion first. I think that this is somewhat of a far fetched idea by > the West Brothers. We have GPL already, and they seem to take up time > painting transporters. I don't know about you, but I don't give a > crap about team transporters, I care about physics and racing. Anyone > else have an opinion they wish to share about this "supposed > simulation!"
In fear of waking the slumbering D.E., it's perfectly clear to me why Empire dumped these guys. Not lack of commitment or attention to detail, just the fact that they wouldn't be able to meet ANY deadlines for completing the game.
redTed wrote: > > In fear of waking the slumbering D.E., it's perfectly clear to me why Empire > dumped these guys. Not lack of commitment or attention to detail, just the > fact that they wouldn't be able to meet ANY deadlines for completing the > game. > Attention to detail is NOT something that they lack. It's the details in which they seem to be lost. I can't believe that anyone would waste more than 4 hours researching, or modeling a trailer. If you're writing a book about Lotus in the late 60's, maybe. But for a game/simulation? What they need to do is to focus on the things that will get the game/simulation out the door. Reach for the stars, but keep your feet on the ground. :)
Ya its kinda funny to read their post on the bus and how they couldn't find blueprints for it and what not. "Internet User" <[email hidden]> wrote in message news:[email hidden]... > redTed wrote: > > > > In fear of waking the slumbering D.E., it's perfectly clear to me whyEmpire > > dumped these guys. Not lack of commitment or attention to detail, justthe
Quoted text (11 lines)> > fact that they wouldn't be able to meet ANY deadlines for completing the > > game. > > > > Attention to detail is NOT something that they lack. It's the details > in which they seem to be lost. I can't believe that anyone would waste > more than 4 hours researching, or modeling a trailer. If you're writing > a book about Lotus in the late 60's, maybe. But for a game/simulation? > What they need to do is to focus on the things that will get the > game/simulation out the door. Reach for the stars, but keep your feet > on the ground. :)
That's WHY they are taking their time.. every 18 months they wait, processor speeds get a little bit closer to the speed they need to be to run RL. Mike http://mikebeauchamp.com "Schooner" <[email hidden]> wrote in message news:Llebc.14335$[email hidden]... > Look at it this way, have you ever seen any game to date with even halfthe > detail of the objects they are proposing to create? > Now consider these object running in a pack of say 15 other cars all atthe > same level of detail, passing fixed trackside objects at this detail, allin > real time. it just isn't possible with today's computers. To even dothis > for a film it requires rendering farms and that isn't for real-timedisplay. > > Why would they need to model the insides and outside of objects and every > nut and bolt of an engine if you never can see them in game? > > I may be wrong but to me its nothing more than a hoax. Anyone with some3D
Quoted text (17 lines)> modelling skills could do up what they have on their site in a week and > claim to be working on something. > > > "Rusty Unger" <[email hidden]> wrote in message > news:[email hidden]... > > Question: Does anyone here really think this is going to happen? Or > > are the West Brothers yanking everyones chains? I will give my > > opinion first. I think that this is somewhat of a far fetched idea by > > the West Brothers. We have GPL already, and they seem to take up time > > painting transporters. I don't know about you, but I don't give a > > crap about team transporters, I care about physics and racing. Anyone > > else have an opinion they wish to share about this "supposed > > simulation!" > > > >
In article <[email hidden]>, Rusty Unger <[email hidden]> writes:
Quoted text (8 lines)>Question: Does anyone here really think this is going to happen? Or >are the West Brothers yanking everyones chains? I will give my >opinion first. I think that this is somewhat of a far fetched idea by >the West Brothers. We have GPL already, and they seem to take up time >painting transporters. I don't know about you, but I don't give a >crap about team transporters, I care about physics and racing. Anyone >else have an opinion they wish to share about this "supposed >simulation!"
I've given up on RL seeing the light of day. From the reports we've seen/heard, I personally think they're wasting their time on superfluous stuff. Transporters? Fully modelled engine animations? Ugh. But, I'm not an investor, so it doesn't cost me anything to wait. If it ever comes into existence, I'll do what I can to get a copy. If it doesn't, oh well. It's not like I don't have *enough* racing games to stink in already... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
"Mike Beauchamp" <[email hidden]> wrote here on 02 Apr 2004: > That's WHY they are taking their time.. every 18 months they wait, > processor speeds get a little bit closer to the speed they need to > be to run RL. ...and so they bump up the detail a bit more? Meaning that it's in effect "jam tomorrow" for ever? -- Above address *is* valid - but snip spamtrap to get me to *read*! Support the world's oldest motorsport venue! http://www.shelsley-walsh.co.uk/future.html

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