Well, I intalled the ".dll" file and fired up CPR. sure enough, I had a
3Dfx option in my "graphics" menu. I have a modest p200mmx with a 8mb V2
card. I set all options to max (except the steering wheel, which I do not
care for) - set the "clipping" distance to 30, and started a "quick race".
I definately thought the frame rate was better. As a matter of fact,
with multiple cars on the screen (like at the start of the race) - I got no
stuttering for the first time ever. I did not fiddle with the game to
long - it was late - but what I saw, I liked. Of course the patch does not
change the "gameplay" elements of the game, BUT, for people like me who are
stuck with the disk, it is better than nothing.
Tony G. - Nice Work
--
Huk_Phin
Quoted text (13 lines)
> Well, I intalled the ".dll" file and fired up CPR. sure enough, I had a >3Dfx option in my "graphics" menu. I have a modest p200mmx with a 8mb V2 >card. I set all options to max (except the steering wheel, which I do not >care for) - set the "clipping" distance to 30, and started a "quick race". > I definately thought the frame rate was better. As a matter of fact, >with multiple cars on the screen (like at the start of the race) - I got no >stuttering for the first time ever. I did not fiddle with the game to >long - it was late - but what I saw, I liked. Of course the patch does not >change the "gameplay" elements of the game, BUT, for people like me who are >stuck with the disk, it is better than nothing. >Tony G. - Nice Work> That being said, TRI could have made better use of the
Glide API and made the graphics that much better (ie. F1RS), but it's
not bad for a first time out.>>
I may be wrong, but I have a sneaking suspicion that TRI was, let's say,
"discouraged" from taking the time to fully implement Glide, since MS
had their own 3D algorithm to promote. I'm sure we'll never know,
because if there's ONE thing MS is exceptionally good at, it is the
crafting and enforcement of non-disclosure agreements with its
developers...
Bart Brown
On Wed, 01 Apr 1998 13:48:20 +0000, Barton Spencer Brown
That's my suspision also.
We know what Glide is capable of. It can offer great visuals while
mainting very high frame rates. My guess is the developers did not
exploit the API due to:
a) lack of talent and/or time
b) Microsoft interference.
Marc.
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