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Has throttle response improved in F1RS?

6 posts by 5 people · 31 Mar 1998 - 06 Apr 1998

Quoted text (10 lines)> One of the reasons I returned F1RS to its maker was the cartoonish way the > rev's would shoot up with the very softest use of the right foot on my TSW > pedal. Eric Cote even proposed modifying the pedals themselves(!) to ease this > situation. So now that F1RS is being released in my country, the US, I > wondered if any out there can note any improvement in this area by this sim > during low these many months since I sent my direct-copy back to Ubi. Randy > Magruder had much of the same criticism of the brake-response of CPR, namely > that it didn't allow for enough pedal travel. Its a very annoying > characteristic. Have you all just gottne used to this in F1RS, or has anyhting > gotten better in this respect. -appreciate any feedback. M.
There's been no change. None needed I think. Did you play with the sensitivity settings?
On Mon, 30 Mar 1998 15:18:25 -0600, "Greg Cisko" >Not only have I gotten used to it, I never thought it was a problem >in the first place. I just drove around the tracks (I've done all 16 now) >and had a great time. I think the pedal response it just not what you >were expecting, especially if you were comparing to GP2. I do think >that the lower gears of the real cars wind out like that. I would doubt that very much. An F1 car is set-up so that the driver can extract the maximum amount of performance from the car, and having the throttle response set linearly such that 50% or more of the travel simply induces wheelspin simply reduces the input sensitivity available to the driver. More likely the throttle response will be logarithmic to allow a greater degree of accuracy such that the maximum amount of power can be applied through the available grip. I also find F1RS to be far, far too sensitive in throttle response, not to the extent of being unable to drive (you can get used to it) but certainly from the point of view of being enjoyable to drive. It is one aspect (along with the steering) which makes the car seem very nervous and lacking in grip. Each to his own of course, and it's obvious that many people enjoy F1RS more than I (I like it, but feel it could be much better). IMO that's because there's yet to be a really good F1 sim, and both GP2 and F1RS are milestones (albeit highly polished milestones!) on that road. Cheers! John
Greg Cisko 31 Mar 1998#402046
>I would doubt that very much. An F1 car is set-up so that the driver >can extract the maximum amount of performance from the car, and having >the throttle response set linearly such that 50% or more of the travel >simply induces wheelspin simply reduces the input sensitivity Seems to me they can spin the rears pretty easy in the pits. I also seriously doubt that the pedal is mashed all the way to the floor pan either. Maybe if Mika H was lurking he could answer that :-) In the higher gears this would make sense. Huh... Not for me. Good thing I am not a real race car driver I guess. I agree :-) -- Header address intentionally scrambled to ward off the spamming hordes.
Paul Baile 31 Mar 1998#402047
Let's not forget these are F1 cars we are talking about which have very little travel in the pedal from no revs to full throttle. If they were easy to drive there would be no challenge!
Quoted text (31 lines)>On Mon, 30 Mar 1998 15:18:25 -0600, "Greg Cisko" >>Not only have I gotten used to it, I never thought it was a problem >>in the first place. I just drove around the tracks (I've done all 16 now) >>and had a great time. I think the pedal response it just not what you >>were expecting, especially if you were comparing to GP2. I do think >>that the lower gears of the real cars wind out like that. >I would doubt that very much. An F1 car is set-up so that the driver >can extract the maximum amount of performance from the car, and having >the throttle response set linearly such that 50% or more of the travel >simply induces wheelspin simply reduces the input sensitivity >available to the driver. More likely the throttle response will be >logarithmic to allow a greater degree of accuracy such that the >maximum amount of power can be applied through the available grip. >I also find F1RS to be far, far too sensitive in throttle response, >not to the extent of being unable to drive (you can get used to it) >but certainly from the point of view of being enjoyable to drive. It >is one aspect (along with the steering) which makes the car seem very >nervous and lacking in grip. >Each to his own of course, and it's obvious that many people enjoy >F1RS more than I (I like it, but feel it could be much better). IMO >that's because there's yet to be a really good F1 sim, and both GP2 >and F1RS are milestones (albeit highly polished milestones!) on that >road. >Cheers! >John
> Let's not forget these are F1 cars we are talking about which have very > little travel in the pedal from no revs to full throttle. If they were easy > to drive there would be no challenge! I read something somewhere (sorry, too many books recently ;) that suggested that humans can be more accurate with pressure based controls rather than displacement controls. This text pointed out that many fly-by-wire systems were controlled by the pressure the pilot exerted, rather than by how far the control was deflected. I know am far more precise with my driving foot pedals (displacement really, but at least there is a force feedback effect from the spring) than I am right now working throttle with my flying game CH Pro Throttle (displacement only). - Matt
On Tue, 31 Mar 1998 08:39:59 -0600, "Greg Cisko" >Seems to me they can spin the rears pretty easy in the pits. I also >seriously doubt that the pedal is mashed all the way to the floor >pan either. Maybe if Mika H was lurking he could answer that :-) They get smoke the tyres leaving the pits, but then they're trying to get away quickly and put some quick heat into the ***. ou generally don't see smoke from anyone exiting a slow corner, and this is all too easy to do in F1RS. Cheers! John

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