Race Sim Central
Rec.Autos.Simulators Archive

Why patches are evil :o)

1 post by 1 person · 30 Mar 1998 - 30 Mar 1998

1. They make trouble for offline and online leagues, cause they are often not very well documented, so we dont really know what they change. Is the car faster before or after the patch? Is the frame rate worse or better? Does everyone have to use the same patch? Are the old laps invalid with the new patch released? Etc, etc... 2. Patches are very difficult and time consuming to develop. Time which could be spent much, much better. For example working on the next version of the sim. 3. Patches could tempt companies to release unfinished products. - The rest of the bugs we fix with patches. 4. They are a pain in the famous... Ubisoft F1RS and Microsoft CART are probably two good examples. Instead test the product carefully. Why not also release alpha and beta versions to a selected group of test drivers around the world, for testing and evaluation. Mr Crammond and Papyrus, I would be more than happy to test alpha and beta versions of GP3, GPL, ICR3 and N3 :o))) On the other hand noone is perfect. If a released product has some really huge bug (e.g. there is a system, or part of a system, it wont run on), a patch can save the product, but when the patches are getting to many, the hazzle is to big. All in my own opinion, of course :o). /Christer Andersson Drives whithout any helps or aids, with a GP1 wheel and T1 pedals, and practice 10 hours per week Sim experience and sample track times: F1RS (100 hours) - Melbourne, 1:28.4 GP2 (800 hours) - Estoril, 1:16.3 ICR2 (30 hours) - Long Beach, 0:52.3

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