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Rec.Autos.Simulators Archive

GP3 - To be or not to be?

11 posts by 9 people · 29 Mar 1998 - 01 Apr 1998

ymenard 29 Mar 1998#401704
Dave Hawnt wrote : Geoff actually said in a magazine (I think it's called PC Action Gold, special racing edition) that he is working on Grand Prix 3. He never mentioned Microprose AFAIK is involved in the creation of the game. He said it would use Gp2's game engine (not starting from scratch) and make it so that it would use the biggest hardware-working possible, like Gp2 was. He also said that he is checking all the 3d Accelerator brands (Glide, OpenGL, D3D, Rendition, etc..) possible to add it to Gp3. Btw, where is my OpenGL version of Nascar2 ;-) Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/ Good race at the Brickyard, (-o-) Official Mentally retarded guy of r.a.s. Excuse me for my English (I'm French speaking) Excuse me for being provocative (I'm dumb speaking) --"People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Dave Hawnt 30 Mar 1998#401807
Ok, what is going on here....we have the combined knowledge of RAS users..... Doe's any one really know if there (ever) will be a GP3? Has any one spoken to Geoff Crammond? Is he working on a successor to (the brilliant) GP2? Or is he enjoying himself to much, spending all that money he has earned? Its no good asking Micropose. Maybe Geoff has parted company from them anyhow? More questions than answers. Plenty of rumors, how about some hard facts. Doe's any one really know.......? Dave Hawnt
Nathan Wong 30 Mar 1998#401809
If he doesn't know what grpahics cards/APIs to implement at this stage, then I think we are all in for a bit of a wait.....and it better be worth it! :) -- Nathan Wong http://www.nectar.com.au/~alfacors - Super Touring - Alfa Romeo - - V8Supercars - CART -
% 3) It will push the hardware to the max! Perhaps with 3D accel. support Please, please don't push hardware to the max! That was one of the pitfalls of GP2, it is still pushing hardware to the MAX and hardware has leapfrogged itself since GP2's release! Let's at least push the envelope, but make sure it fits in an envelope. ;-) -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> % 3) It will push the hardware to the max! Perhaps with 3D accel. support > Please, please don't push hardware to the max! That was one of the > pitfalls of GP2, it is still pushing hardware to the MAX and hardware > has leapfrogged itself since GP2's release! Let's at least push the > envelope, but make sure it fits in an envelope. ;-) I'd say as long as it runs on the then equivalent of a 3dfx and i200mmx at 640 x 480 and 16 bit colour with minimal graphics options I'll be happy. An 800 x 600 (or maybe 1024 x 768) mode with 32 bit colour option would be good to at least have a look at to see what we'd be using in about 4 or 5 years :)
Quoted text (12 lines)> > % 3) It will push the hardware to the max! Perhaps with 3D accel. support > > Please, please don't push hardware to the max! That was one of the > > pitfalls of GP2, it is still pushing hardware to the MAX and hardware > > has leapfrogged itself since GP2's release! Let's at least push the > > envelope, but make sure it fits in an envelope. ;-) > I'd say as long as it runs on the then equivalent of a 3dfx and > i200mmx at 640 x 480 and 16 bit colour with minimal graphics options > I'll be happy. An 800 x 600 (or maybe 1024 x 768) mode with 32 bit > colour option would be good to at least have a look at to see what we'd > be using in about 4 or 5 years :)
I should have pointed out that "runs" means 30fps AFAIK.
Spudgu 31 Mar 1998#401955
writes I spoke to someone on IRC who claims to live very near Geoff. They said they had visited him to get information on GP3, but all they could establish was that he _was_ making GP3 and Geoff was keeping his cards close to his chest. They did however get the impression GP3 may not come through Microprose, therefore forcing it to be renamed (similar to the Kick Off debacle of a few years back). Still, you know what IRC is like... ;) -- Spudgun
Jim Dunphy 01 Apr 1998#402160
Here here! -- Jim Dunphy The Grandstand http://www.crosswinds.net/toronto/~grandstand/gp2.html The Pits http://www.theuspits.com To err is human, to moo is bovine. > % 3) It will push the hardware to the max! Perhaps with 3D accel. support > Please, please don't push hardware to the max! That was one of the > pitfalls of GP2, it is still pushing hardware to the MAX and hardware > has leapfrogged itself since GP2's release! Let's at least push the > envelope, but make sure it fits in an envelope. ;-) > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
P Gagg 01 Apr 1998#402161
> Ok, what is going on here....we have the combined knowledge of RAS > users..... > Doe's any one really know if there (ever) will be a GP3? Has any on > e > spoken to Geoff Crammond? Is he working on a successor to (the > brilliant) GP2? Or is he enjoying himself to much, spending all tha > t > money he has earned? > Its no good asking Micropose. Maybe Geoff has parted company from t
Quoted text (7 lines)> hem > anyhow? > More questions than answers. Plenty of rumors, how about some hard > facts. > Doe's any one really know.......?
Geoff Crammond did a 3 page exclusive interveiw with PC Format magazine (in their Spring 1998 "PC FORMAT GOLD special racing games edition"). In the interveiw he states that he is working on GP3, and that he is not about to start from scratch with GP3, but he will continue to refine the code used in GP2. He also mentioned that he was interested to see what 3D cards are capable of? So there you have it, from the man himself, GP3 *IS* in development, but there is no firm release date as yet. 8?) *Peter* 8-)
> snip > So there you have it, from the man himself, GP3 *IS* in development, > but there is no firm release date as yet. Even if there was a date, it wouldn't really make any difference. Remember the countless "firm" release dates for GP2? And, anyway, GP2 is still one of the most enjoyable games for me, and that's not only because of Geoff's work, but also because of the great hacking community that has kept discorering and developing stuff for it. I bet that GP3, if it ever comes out, will be just as uncustomiseable as GP2 was. And why, anyway??? Quake built its strength on the ease of accessability of its features. One reason could be that it's actually rather hard to write some nice piece of software where everything is interchangeable, but I actually think that the reason is another: Geoff, as good as he definately is, is actually quite jealous of its creations, and does not want them to be altered by anyone... That's my guess. Cya, Mickey

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