Race Sim Central
Rec.Autos.Simulators Archive

TOCA realism

19 posts by 14 people · 25 Mar 1998 - 31 Mar 1998

Paul Moone 25 Mar 1998#401310
One or two people have posted in this newsgroup to the effect that TOCA Touring car racing is not a good simulation, and is no more than a jumped-up arcade title. Well, I don't agree. I have played a lot of racing games in the past and none has ever hooked me or even made me want to go out and buy a steering wheel... until TOCA! This is a superb game. You want realism? From the track I can see exactly where I sat last time I went to Brands Hatch. The detail of the circuits is truly incredible. OK, not so interesting to American race fans who will never visit the tracks, but a great experience for the British enthusiast. And have you ever seen such perfect simulation of bumpiness - both of the tarmac, occasionally throwing you off, and the grass beside the track. Fantastic as the car scrabbles for grip on full throttle as you power out of a hairpin or regain the track after an off. Listen to the revs rise and fall as it fights to get a grip. Also, when the car snaps sideways, as it often does if you overdo it on the entry, you actually CAN catch it, and it feels just great to wind on the opposite lock in a flash and almost feel the car respond and straighten. Of course, this loses you a lot of time if you do it in qualifying, as it should, but its sooo satisfying in a race. And what about the sound? Incredible engine noise plus the whine of straight cut gears, the bump of the rumble strip and the rattle of stones in the arches. Also, take a look at the other cars, and notice that the wheel angles are perfect as they corner. These aren't shoe boxes you're racing, but real , realistic, cars. What's more, they go off, and if you watch, they have superb AI as they regain the track, tyres smoking, in either forward or reverse. A lot has been said about the handling model, and in particular that you lose the back end if you go in on full gas, as you would a rear wheel drive car, whereas the cars simulated are supposed to be front wheel drive. However, for all I know, the specialised suspension of a touring car might make this behaviour also true of a front wheel drive car, as its front wheels drag it through the corner. And also, bear in mind that if you throw the car into a corner too fast on a trailing throttle the back end will snap out just as easily. Is it fun? Of course it is. Remember, the guys that write these programs have got to make money, and if the game is just too inaccessible it gets a bad review and nobody buys it. It takes a long long time to get into F1RS, and I think this puts off Joe Public. If you don't think TOCA is fun for the hardened fan (and I am one) as well as the arcade kids, then just approach the final hairpin at Knockhill flat in sixth. Slam on the anchors at the hundred yard board and flick the car from side to side like a rally car as it slows, then floor the gas pedal as you see the apex (you're sideways) and hurtle off along the start/finish straight for a 45 second lap. THAT is fun! PS I don't work for Codemasters, and I don't know anyone who does!
Spudgu 25 Mar 1998#401312
How many touring cars have you seen that drive like rally cars? Most tourers go forwards through corners/chicanes, not sideways. -- Spudgun
Quoted text (8 lines)> One or two people have posted in this newsgroup to the effect that > TOCA > Touring car racing is not a good simulation, and is no more than a > jumped-up arcade title. Well, I don't agree. I have played a lot of > racing > games in the past and none has ever hooked me or even made me want to > go > out and buy a steering wheel... until TOCA!
Well, I don't think GP2 or N2 are that great wthout a wheel....:) This is a very nice effect indeed, however, I think it is a bit overdone *at times*. Buta really nice touch that I think the creators of other sims should have a look at. Works great to some extent, but I feel the loss of grip is a bit too sudden. And the carsalso have a tendency to oversteer on full throttle out of slow corners, which is'nt true of front wheel drive cars. I am a bit disappointet with the sound, the engine tone is a bit too low compared to other sounds.The gear-whine, however, is excellent. Other things are a bit silly, though, like hearing the rain on the windscreen etc. Different sounds of the AIs are great. I have noticed that they have way too much suspension travel. You can see their wheels moving up and down, no way..those wheels are crammed up and inside the fenders, and susp. travel is nought.I also think they are a tad enthusiastic (or agressive), they seem to go off every 2nd corner:) A front wheel drive car acts like a front wheel drive car. High speed behaviour is pretty good, becauseaerodynamics influence this. In a fwd car, you always slam the throttle when the back steps out, if you lift, it comes around:)) Yup, agree, but I got tired of TOCA much sooner because of the "easy" challenge. Itdoes'nt take much time to learn how to outrun the AIs at all tracks! It's okay being enthusiastic, I enjoy TOCA too:)!! Matt, Norway. -- Matthew Birger Knutsen Cheek Racing Cars (http://home.sn.no/~kareknut) "Racing cars is like dancing with a chainsaw" -Cale Yarborough
DPHI 26 Mar 1998#401464
Well, I'm a racing fan from California who, indeed, will probably never get to see these tracks, which is WHY I bought TOCA. I know most of the North American tracks and the major European tracks from ICR2, GP2 and F1RS, but not many sims model the smaller or lesser known circuit, those we've read about for years but have only seen photos of; Oulton Park, Snetterton and Brands Hatch, and a couple I'd never heard of, Croft and Knockhill. I love it! More tracks to race on! Besides the fact that I will never find a Volvo to race in any other game<G>. Don
Todd 26 Mar 1998#401465
>One or two people have posted in this newsgroup to the effect that TOCA >Touring car racing is not a good simulation, and is no more than a >jumped-up arcade title. Well, I don't agree. <big snip> Its an arcade game, a good one, but thats all. Even 4 wd cars have weight displacement when cornering, Nothing on this earth can turn a corner like the cars in TOCA.
P Gagg 26 Mar 1998#401466
Quoted text (85 lines)> One or two people have posted in this newsgroup to the effect that T > OCA > Touring car racing is not a good simulation, and is no more than a > jumped-up arcade title. Well, I don't agree. I have played a lot of > racing > games in the past and none has ever hooked me or even made me want t > o go > out and buy a steering wheel... until TOCA! > This is a superb game. You want realism? From the track I can see ex > actly > where I sat last time I went to Brands Hatch. The detail of the circ > uits is > truly incredible. OK, not so interesting to American race fans who w > ill > never visit the tracks, but a great experience for the British enthu > siast. > And have you ever seen such perfect simulation of bumpiness - both o > f the > tarmac, occasionally throwing you off, and the grass beside the trac > k. > Fantastic as the car scrabbles for grip on full throttle as you powe > r out > of a hairpin or regain the track after an off. Listen to the revs ri > se and > fall as it fights to get a grip. Also, when the car snaps sideways, > as it > often does if you overdo it on the entry, you actually CAN catch it, > and it > feels just great to wind on the opposite lock in a flash and almost > feel > the car respond and straighten. Of course, this loses you a lot of t > ime if > you do it in qualifying, as it should, but its sooo satisfying in a > race. > And what about the sound? Incredible engine noise plus the whine of > straight cut gears, the bump of the rumble strip and the rattle of s > tones > in the arches. Also, take a look at the other cars, and notice that > the > wheel angles are perfect as they corner. These aren't shoe boxes you > 're > racing, but real , realistic, cars. What's more, they go off, and if > you > watch, they have superb AI as they regain the track, tyres smoking, > in > either forward or reverse. > A lot has been said about the handling model, and in particular that > you > lose the back end if you go in on full gas, as you would a rear whee > l drive > car, whereas the cars simulated are supposed to be front wheel drive > . > However, for all I know, the specialised suspension of a touring car > might > make this behaviour also true of a front wheel drive car, as its fro > nt > wheels drag it through the corner. And also, bear in mind that if yo > u throw > the car into a corner too fast on a trailing throttle the back end w > ill > snap out just as easily. > Is it fun? Of course it is. Remember, the guys that write these prog > rams > have got to make money, and if the game is just too inaccessible it > gets a > bad review and nobody buys it. It takes a long long time to get into > F1RS, > and I think this puts off Joe Public. If you don't think TOCA is fun > for > the hardened fan (and I am one) as well as the arcade kids, then jus > t > approach the final hairpin at Knockhill flat in sixth. Slam on the a > nchors > at the hundred yard board and flick the car from side to side like a > rally > car as it slows, then floor the gas pedal as you see the apex (you'r > e > sideways) and hurtle off along the start/finish straight for a 45 se > cond > lap. THAT is fun! > PS I don't work for Codemasters, and I don't know anyone who does!
I have to agree with you, I prefer *sims* to arcade games, and personally I think TOCA is somewhere in between, as it handles like a sim, but does not have the set-up options of a real sim? However, it is an absolute blast, great fun and very satisifying when you get a fast time, or win a race. And the *racing* really is where this game shines. Real door handle to door handle stuff, and if you use the "in-car" view the racing is very claustraphobic!!! and you even get the sounds of the interior car rattles from this view, fantastic! Combine this with the great graphics, fantastic sound (The engine and gearbox whine is the best you will hear anywhere) and numerous cars and circuits, and you have a very accomplished program. Not the best I grant you, but very good all the same. GO ON.......GO OUT AND BUY IT NOW!!!!! *Peter* 8-)
ttam 26 Mar 1998#401467
>One or two people have posted in this newsgroup to the effect that TOCA >Touring car racing is not a good simulation, and is no more than a >jumped-up arcade title. Well, I don't agree. I like TOCA, but I don't regard it as a true sim mainly because the cars are unbreakable. After crashing head-on to another car at full speed, I can still continue the race like nothing happened. ;-) *** http://www.netlife.fi/users/ttammi/
I would suggest looking at Speedvision sometime, I think the TOCA season starts April 18th. The speed and handling of these front, rear and all wheel drive cars has got to be seen to be believed! Absolutely amazing grip! There are definitely more in depth "racing games" out there, but very few that model car dynamics like TOCA. If Codemasters had put in a garage with chassis adjustments like GP1 and F1RS the "hard core" sim racers would be happy. "To each his own". Have fun :)
Quoted text (9 lines)> >One or two people have posted in this newsgroup to the effect that TOCA > >Touring car racing is not a good simulation, and is no more than a > >jumped-up arcade title. Well, I don't agree. > <big snip> > Its an arcade game, a good one, but thats all. > Even 4 wd cars have weight displacement when cornering, Nothing on this > earth can turn a corner like the cars in TOCA.
>I have to agree with you, I prefer *sims* to arcade games, and >personally I think TOCA is somewhere in between, as it handles like a >sim, but does not have the set-up options of a real sim? Once again, the r.a.s refrain of "what's a sim" is brought up. I've said it a thousand times and what the heck, I'll say it again...these things aren't boolean values. Its not a light switch where you flip it from arcade to sim and back to arcade. Its a realism scale. Arcade games like Sega Daytona are farther to the low end of the scale and sims like NASCAR 2 and F1RS are towards the right. There are a fair number of games that sit somewhere in the middle. So far I've heard that TOCA isn't a sim but an arcade game because there are no setup options, because there is no damage, etc. I agree that those are factors in a decision, but I continue to urge posters to r.a.s. not to try to do the simple-minded move of saying "not a sim...just an arcade game" as if its a dirty word and nothing further need to be said. The people at Codemasters obivously spent a great deal of time trying to capture the feel, the tracks, and the environment of BTCC cars. Obviously most people agree that in some areas they fell short and perhaps there are a couple of areas in the physics model where they just missed (or so we believe). So the needle isn't as far on the scale as it might be for a Papyrus sim, for example. But I submit that if we decided to pick and choose a 'vital' feature of a sim and say that if it didn't do it right we'd say the whole game wasn't a sim...well, we wouldn't have any sims. First, some people have criticized CPR because you can't blow an engine by overrevving it. Okay, neither can you do this with GP2 or F1RS -- guess those two newsgroup darlings aren't sims anymore...Then the damage model...okay, since many ICR2 leagues mandate arcade damage because of some problems with AI cars, the damage isn't realistic anymore...toss ICR2 out in most offline leagues. If you want to pick and choose any one problem with a sim and toss the whole thing out the window as a result, we have no sims left. And real NASCAR cars will catch air and flip...guess NASCAR 2 is out, now too, huh? Some of you people are so intolerant that you have a very selective viewpoint when it comes to sims and if it doesn't fit YOUR idea of a sim in specific areas you feel is important, then you sneer and say "its just an arcade game" and feel like you've laid the definitive opinion down. It would be far more constructive if you could say, "hey this thing simulates X, Y and Z well, but they missed on A and B.." then people could decide how important X, Y and Z were relative to the downside of A and B not being right and make an informed decision. Even ABC's Road to Indy racing...which has gotten trashed here quite a bit, does model what happens when you jump out of the throttle when cornering at the limit (you get trailing throttle oversteer). In the interview with Papyrus on NASCAR 3, it was stated that the new physics model would do that, because its something that doesn't really happen in NASCAR 2 (i.e. if the car is pushing in NASCAR and you jump off the throttle, you're generally not going to spin). While OT Sports might have screwed up a lot of things with Indy Racing, they were a little ahead of the competition in that area...Yet no one mentioned this in favor of the ABC sim because they were too busy calling it an arcade game. It would be constructive to point out that, hey, OT did this right..I'd like to see it in more sims, even if we just can't live with the poor AI and damage model in Indy Racing. Just my 2 cents towards a more constructive newsgroup...Can we not get away from just throwing "sim" and "arcade" around as if everyone agrees what they are and instead focus on praising what's good and criticizing what's bad about specific titles? Randy
Quoted text (9 lines)> >One or two people have posted in this newsgroup to the effect that TOCA > >Touring car racing is not a good simulation, and is no more than a > >jumped-up arcade title. Well, I don't agree. > <big snip> > Its an arcade game, a good one, but thats all. > Even 4 wd cars have weight displacement when cornering, Nothing on this > earth can turn a corner like the cars in TOCA.
Agreed. I have no complaint with sounds, graphics (beautiful!) or the track models (haven't driven it enough to comment anyway) but if you slam the throttle wide on a FWD car as you turn in you will fall off the track. In TOCA it's the fastest way to go round the corner, and the more power you apply the more grip the front generates. The 'traction circle' theory: there's limited grip available from a tyre under given loading, and the important value is the Pythagorean sum (squaws on the hippopotamus and all that) of lateral (cornering) force and longitudinal (traction) force. More power applied = less grip spare to go round corners. It's as simple as that. It's closer for a 4WD (I race a model 4WD car - the ultimate physics model!) and burying the throttle on the way into a medium to fast corner will bring the back round nicely if you get it right, but even then the general principle is less throttle = more steering (as witness the way it spins when an inexperienced driver lifts in the middle of a fast corner - as several of my friends have found out in the awesome banked sweeper at Ashby!) Jonny --------------------------------------------------------------------- | Jonathan Hodgson | TTech Predator | | than win by two laps | LSU Archery Club and Orchestra | ---------------------------------------------------------------------
P Gagg 27 Mar 1998#401551
******BIG SNIP****** Erm, I thought thats what I was doing? If you actually read my post, I was being very positive about TOCA (whether it is defined as a *sim* or not). I too don't really wish to get into the "is it a sim or not?" debate. But do wish to concentrate on whats good (or bad) about the programs we discuss here. I actually prefer the more *realistic* programs to the *arcade* programs, based on what *I* think constitutes either one of those. I think TOCA is neither an out an out arcade racer, but also it not an out and out sim, but hey, who cares, I still like it!!!! 8?) *Peter* 8-)
>Once again, the r.a.s refrain of "what's a sim" is brought up. I've >said it a thousand times and what the heck, I'll say it again...these >things aren't boolean values. Its not a light switch where you flip >it from arcade to sim and back to arcade. Its a realism scale. Yes it's a scale, and on any scale something can be defined as "arcade" at one end, "sim" at the other and the grey area is in between. Boolean values operate at either end, and I don't think I could tell anyone else how to evaluate their scale. TOCA is somewhere in the middle for me, but for others more diehard than myself I guess it's arcade. Cheers! John
> Once again, the r.a.s refrain of "what's a sim" is brought up. I've > said it a thousand times and what the heck, I'll say it again...these > things aren't boolean values. Its not a light switch where you flip > it from arcade to sim and back to arcade. Its a realism scale. Excuse me for saying so, but will the world be any better if we deleted the wordsarcade and sim from our dictionarys? I think you are overreacting a bit....:) Again, I think you are painting the words more black than they were... They are trying to make money!(snipped to save bwidth) Constructive criticism is what we all are after. If someone says a.....hmm... (browsing; game, sim, arcade game, computer game..no) program is bad or good, I think we all are grown-up enough to make our own decisions. Matt, TOCA fan. -- Matthew Birger Knutsen Cheek Racing Cars (http://home.sn.no/~kareknut) "Racing cars is like dancing with a chainsaw" -Cale Yarborough
>Excuse me for saying so, but will the world be any better if we deleted >the wordsarcade and sim from our dictionarys? Yeah it probably would, at least if it was here in this newsgroup! A-R-C-A-D-E is a dirty word here, and people that use it know that when they do its with a negative connotation. So if I really want to slam something I don't like, it requires little imagination or thought...just say its an arcade game...that puts all the people that like it on the defensive immediately and you have a great recipe for a flame war. Its just unproductive. ya think?! Randy Randy Magruder Contributing Reviewer Digital Sportspage [link lost in import]
Just to add my 2 cents worth--I agree with you completely, Randy. It is much more helpful to know and discuss the good points and the shortfalls of each title. They ALL have shortfalls and you are correct that even the "bad" titles have a few good features that could improve some of the "good" titles if they were incorporated. Marc.
Quoted text (63 lines)>>I have to agree with you, I prefer *sims* to arcade games, and >>personally I think TOCA is somewhere in between, as it handles like a >>sim, but does not have the set-up options of a real sim? >Once again, the r.a.s refrain of "what's a sim" is brought up. I've >said it a thousand times and what the heck, I'll say it again...these >things aren't boolean values. Its not a light switch where you flip >it from arcade to sim and back to arcade. Its a realism scale. >Arcade games like Sega Daytona are farther to the low end of the scale >and sims like NASCAR 2 and F1RS are towards the right. There are a >fair number of games that sit somewhere in the middle. So far I've >heard that TOCA isn't a sim but an arcade game because there are no >setup options, because there is no damage, etc. I agree that those >are factors in a decision, but I continue to urge posters to r.a.s. >not to try to do the simple-minded move of saying "not a sim...just an >arcade game" as if its a dirty word and nothing further need to be >said. The people at Codemasters obivously spent a great deal of time >trying to capture the feel, the tracks, and the environment of BTCC >cars. Obviously most people agree that in some areas they fell short >and perhaps there are a couple of areas in the physics model where >they just missed (or so we believe). So the needle isn't as far on >the scale as it might be for a Papyrus sim, for example. >But I submit that if we decided to pick and choose a 'vital' feature >of a sim and say that if it didn't do it right we'd say the whole game >wasn't a sim...well, we wouldn't have any sims. First, some people >have criticized CPR because you can't blow an engine by overrevving >it. Okay, neither can you do this with GP2 or F1RS -- guess those >two newsgroup darlings aren't sims anymore...Then the damage >model...okay, since many ICR2 leagues mandate arcade damage because of >some problems with AI cars, the damage isn't realistic anymore...toss >ICR2 out in most offline leagues. If you want to pick and choose any >one problem with a sim and toss the whole thing out the window as a >result, we have no sims left. And real NASCAR cars will catch air >and flip...guess NASCAR 2 is out, now too, huh? Some of you people >are so intolerant that you have a very selective viewpoint when it >comes to sims and if it doesn't fit YOUR idea of a sim in specific >areas you feel is important, then you sneer and say "its just an >arcade game" and feel like you've laid the definitive opinion down. >It would be far more constructive if you could say, "hey this thing >simulates X, Y and Z well, but they missed on A and B.." then people >could decide how important X, Y and Z were relative to the downside of >A and B not being right and make an informed decision. Even ABC's >Road to Indy racing...which has gotten trashed here quite a bit, does >model what happens when you jump out of the throttle when cornering at >the limit (you get trailing throttle oversteer). In the interview >with Papyrus on NASCAR 3, it was stated that the new physics model >would do that, because its something that doesn't really happen in >NASCAR 2 (i.e. if the car is pushing in NASCAR and you jump off the >throttle, you're generally not going to spin). While OT Sports might >have screwed up a lot of things with Indy Racing, they were a little >ahead of the competition in that area...Yet no one mentioned this in >favor of the ABC sim because they were too busy calling it an arcade >game. It would be constructive to point out that, hey, OT did this >right..I'd like to see it in more sims, even if we just can't live >with the poor AI and damage model in Indy Racing. >Just my 2 cents towards a more constructive newsgroup...Can we not get >away from just throwing "sim" and "arcade" around as if everyone >agrees what they are and instead focus on praising what's good and >criticizing what's bad about specific titles? >Randy
phil 29 Mar 1998#401751
I can vouch for the accuracy of Toca...having ridden my GSXR 750 at Brands Hatch.... Snetterton.....and Oulton... the resemblence is amazing even down to the bumps around clearways at Brands hatch...this game is fantastic...if only codemasters would now develop a British superbike game!......
Quoted text (11 lines)> > 'Arcade' and 'Sim' can also be used as specific, and not just > general, > terms of appraisal. For example, the sound of F1RS is very arcade, but > the > look of the tracks is very sim. Going further still, these terms can > be used > in other contexts. For example, my ex-wife took an arcade approach to > bed, > while my current girlfriend is a full-blown sim!(?) > It dosent matter what words are used, but only that they are > used well.
LOL!Nice......and agreed:)) Matt -- Matthew Birger Knutsen Cheek Racing Cars (http://home.sn.no/~kareknut) "Racing cars is like dancing with a chainsaw" -Cale Yarborough

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