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Rec.Autos.Simulators Archive

UBISoft sucks with sound implementation

8 posts by 8 people · 24 Mar 1998 - 26 Mar 1998

Did you ever noticed how the engine sounds are poor in UbiSoft Game (like F1 Racing Sim. and Red Line Racer). Ok they have great sim ... but i continue to play with GP2 because the sound in F1RS are so anoying (and frustrating) that i can't play more than 15 minutes ... Don't forget that sound in game represent 50% of interaction with the player. I can't figure why the leader of the development have accepted to use this engine sound with a great sim like this ... All is great ... but the engine sound remember me the PEEK and POKE sound programming in basic on my commodore 64 twelve years ago.
Rhawn Blac 24 Mar 1998#401131
Check out the F1RS site http://www.f1racingsim.com it's got the GP2 sound available for F1RS. Killer site by the way. Rhawn Black Virtual Velocity Racing "Race for the Sake of the Race"
Quoted text (13 lines)> Did you ever noticed how the engine sounds are poor in UbiSoft Game (like F1 > Racing Sim. and Red Line Racer). > Ok they have great sim ... but i continue to play with GP2 because the sound > in F1RS are so anoying (and frustrating) that i can't play more than 15 > minutes ... > Don't forget that sound in game represent 50% of interaction with the > player. I can't figure why the leader of the development have accepted to > use this engine sound with a great sim like this ... > All is great ... but the engine sound remember me the PEEK and POKE sound > programming in basic on my commodore 64 twelve years ago.
Stephane, If you don't like the sounds just go in and change them. Any simple wav editor will allow you to play with or change them. I have been fooling around with the engine and shifting sounds and it does make a big difference. All the best, Mike -- Michael S. Davis Creative Media-Works Computer/Audio/Video Convergence "from Creative minds spring Creative solutions." http://www.creativemedia-works.com
>Did you ever noticed how the engine sounds are poor in UbiSoft Game (like F1 >Racing Sim. and Red Line Racer). >Ok they have great sim ... but i continue to play with GP2 because the sound >in F1RS are so anoying (and frustrating) that i can't play more than 15 >minutes ... Solution, use the GP2 sounds for F1RS, I do and they sound great, pick the up (only 70k) from www.f1racingsim.com in the sounds section... cheers, John.
Da 25 Mar 1998#401334
Wow...peek and poke huh! ahahhah i remember those 'basic' days... man, brings back a lot of memory...hours playing PITSTOP 1 and 2 on my c64. Stphane, you can download new sounds at http://www.f1racingsim.com I havent tried it yet but some guy made gp2 sounds for F1rs!! Cant be too bad! See you! ps: If you wanna join a GP2 league (CFIGP2) go to that url and fill out the form! C'est une ligue francophone, on s'amuse!! http://wwwrobot.gmc.ulaval.ca/cgi-bin/gp2.cgi Salut!! On Tue, 24 Mar 1998 21:54:42 GMT, "Stphane Daigle"
Quoted text (13 lines)>Did you ever noticed how the engine sounds are poor in UbiSoft Game (like F1 >Racing Sim. and Red Line Racer). >Ok they have great sim ... but i continue to play with GP2 because the sound >in F1RS are so anoying (and frustrating) that i can't play more than 15 >minutes ... >Don't forget that sound in game represent 50% of interaction with the >player. I can't figure why the leader of the development have accepted to >use this engine sound with a great sim like this ... >All is great ... but the engine sound remember me the PEEK and POKE sound >programming in basic on my commodore 64 twelve years ago.
There are some great (and promising to get even better) sounds available for download on the Net (at the popular F1RS sites). These sounds are created by very talented fans and they are far from the realistic sounds of say, CART:PR, but they are 100 times better than the UbiSoft buzzing that is supplied with F1RS. Check them out--you will be very happy. You are right that the sound makes a huge difference in the ability to enjoy and interact with a racing sim. Marc. >Did you ever noticed how the engine sounds are poor in UbiSoft Game (like F1 >Racing Sim. and Red Line Racer). >Ok they have great sim ... but i continue to play with GP2 because the sound
Quoted text (9 lines)>in F1RS are so anoying (and frustrating) that i can't play more than 15 >minutes ... >Don't forget that sound in game represent 50% of interaction with the >player. I can't figure why the leader of the development have accepted to >use this engine sound with a great sim like this ... >All is great ... but the engine sound remember me the PEEK and POKE sound >programming in basic on my commodore 64 twelve years ago.
Paul Moone 25 Mar 1998#401336
A lot of people have said that TOCA is a poor simulation (car physics etc) but the sound is absolutely FANtastic. You hear the roar of the engine plus a superb whine from the gearbox as the revs build up. And I agree, sound is vital to a racing game. Paul Mooney
Quoted text (10 lines)> There are some great (and promising to get even better) sounds available for > download on the Net (at the popular F1RS sites). These sounds are created > by very talented fans and they are far from the realistic sounds of say, > CART:PR, but they are 100 times better than the UbiSoft buzzing that is > supplied with F1RS. > Check them out--you will be very happy. You are right that the sound makes > a huge difference in the ability to enjoy and interact with a racing sim. > Marc.
Gooday Marc. Do these sound kits make it so the engine volume increases/decreases with throttle application?

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