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Rec.Autos.Simulators Archive

Visualising tight bends problem

3 posts by 3 people · 24 Mar 1998 - 24 Mar 1998

Is it just me or does anyone else have trouble "seeing" really tight bends and hairpirn bends in racing sims ? They never really look or feel as though you have turned through a very tight angle - the only feel you get is because you have to slow down so much in order to get round. To me, most just look like 90' bends, but you have to take them slower. I have noticed this in both GP2 and f1 97 on the Playstation - unless I look at the maps I have trouble identifying a bend a being really tight. Consequently I usually approach too fast (until I get used to the track). I'm sure that they do not look or feel right and that is what makes judging them correctly on initial approach so difficult. John -- John Hartridge | FUJIFILM Electronic Imaging Ltd Senior Software Engineer | Three Cherry Trees Lane, Internal phone 3282 | Hert HP2 7RH
Sean Ormon 24 Mar 1998#401065
> Is it just me or does anyone else have trouble "seeing" > really tight bends and hairpirn bends in racing sims ? > ...I'm sure that they do not look or feel right and that is > what makes judging them correctly on initial approach so > difficult. I've always assumed it was a given that you have to memorize the turns and braking points. I'm sure I've heard drivers say they're always planning one or two turns in advance. I've never been on a real circuit in an open-wheel car, but you're sitting low to the ground and approaching the turns extremely fast...you just don't have time to rely on your reflexes. Also, some of the turns in both F1 and CART circuits are behind small hills - the track dips and turns - and there's *no* way you're going to see those in advance. It's always seemed pretty realistic to me. Sean
Quoted text (17 lines)> > Is it just me or does anyone else have trouble "seeing" > > really tight bends and hairpirn bends in racing sims ? > > ...I'm sure that they do not look or feel right and that is > > what makes judging them correctly on initial approach so > > difficult. > I've always assumed it was a given that you have to memorize the turns > and braking points. I'm sure I've heard drivers say they're always > planning one or two turns in advance. I've never been on a real circuit > in an open-wheel car, but you're sitting low to the ground and > approaching the turns extremely fast...you just don't have time to rely > on your reflexes. Also, some of the turns in both F1 and CART circuits > are behind small hills - the track dips and turns - and there's *no* way > you're going to see those in advance. It's always seemed pretty > realistic to me. > Sean
I agree. At 200+ mph you have to know what's coming up in advance. On an unfamiliar track you're going to make a few trips into the gravel trying to find the limits. --

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