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Rec.Autos.Simulators Archive

Screamin3d & directX5

6 posts by 6 people · 21 Mar 1998 - 22 Mar 1998

Doug 21 Mar 1998#400725
I have the Screamin3D card and I want to know if I upgrade my DirectX to version 5 will it be alright. My main concern is N2. Right now I have version 3. Any help would be appreciated.
N2 doesn't even use DirectX, so even if it did give problems, N2 should still work. -- <<Dark Phoenix>> ICQ # 5905329 >I have the Screamin3D card and I want to know if I upgrade my DirectX to >version 5 will it be alright. My main concern is N2. Right now I have >version 3. Any help would be appreciated.
> I have the Screamin3D card and I want to know if I upgrade my DirectX to > version 5 will it be alright. My main concern is N2. Right now I have > version 3. Any help would be appreciated. Sure, you want to upgrade to DX5 anyways to keep up with new games. Just make sure you do not let it overwrite your video drivers (answer No to the prompt). Either way, it won't affect Nascar2 as that runs in Rendition's native API.
SBeshe 22 Mar 1998#400869
It should work fine. Be careful not to let any programs reinstall an older version. The DX5 install program will say it doesn't have drivers for the Screamin 3d. Install them anyway. Works fine.
Kotten 22 Mar 1998#400870
My experience with Screaming 3D and DX5 is not good. I seemed to run into all sorts problems when I tried that combination. My solution is to get a 3DFX board to complement your Screaming 3D. My self I got a MiroHiscore 3D (aka Canopus Pure3D) that I am very happy with. I let the MH3D handle all the D3D stuff and it works great. Koran
Quoted text (8 lines)> > I have the Screamin3D card and I want to know if I upgrade my DirectX to > > version 5 will it be alright. My main concern is N2. Right now I have > > version 3. Any help would be appreciated. > Sure, you want to upgrade to DX5 anyways to keep up with new games. > Just make sure you do not let it overwrite your video drivers (answer No > to the prompt). Either way, it won't affect Nascar2 as that runs in > Rendition's native API.

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