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Multiple monitor setup for GPL - any quirks?

3 posts by 3 people · 08 Apr 2004 12:23 UTC - 08 Apr 2004 18:50 UTC

Ruud van Gaal 08 Apr 2004 12:23 UTC#40065
Hi all, I'm thinking about how to implement using multiple PC's to render a racing sim view. I know GPL can do it using multiplayer network and tweaking the camera's. Then you put for example 3 computers next to eachother and play, the 2 slaves being viewers only. However, for smooth network play, usually the car motion/rotation is smoothed out. I would say that gives quite a difference for the center view (unaltered) and the side views (multiplayer approximations of what's going on in the center view). Is that the case, in anybody's experience who's done multiple monitors (with multiple PC's)? For a quick hack, I want to do a 'send state of all objects' just before the middle (master) computer renders a view, but that gives a bit of lag (although the slave computers don't have to do physics, and side views normally have less objects in view). Also this means you have a dependency on framerate (the slaves will only render as fast as the center computer). Any ideas on tackling the issue are most welcome, as I'll muddle along for now trying to send all state info. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
"Ruud van Gaal" wrote: > However, for smooth network play, usually the car motion/rotation is > smoothed out. I would say that gives quite a difference for the center > view (unaltered) and the side views (multiplayer approximations of > what's going on in the center view). > Is that the case, in anybody's experience who's done multiple monitors > (with multiple PC's)? Worked near perfectly. I used IPX for the local connections - I seem to remember this worked better in terms of lag. There was a perfect line up from the side views to the centre view as the AI outbrake you into the parabolica :) Certainly once on the move it seemed plenty accurate. Cheers Tony
In article <6ggdc.5645$[email hidden]>, [email hidden] says...
Quoted text (21 lines)> "Ruud van Gaal" wrote: > > > However, for smooth network play, usually the car motion/rotation is > > smoothed out. I would say that gives quite a difference for the center > > view (unaltered) and the side views (multiplayer approximations of > > what's going on in the center view). > > Is that the case, in anybody's experience who's done multiple monitors > > (with multiple PC's)? > > Worked near perfectly. I used IPX for the local connections - I seem to > remember this worked better in terms of lag. There was a perfect line up > from the side views to the centre view as the AI outbrake you into the > parabolica :) > > Certainly once on the move it seemed plenty accurate. > > Cheers > Tony > > >
I agree, use IPX over lan. If you take a look in core.ini you can see the frequency of updates over LAN sends packets (larger packets as well) faster than .. well fast. You could set up TCP/IP to send as fast, I'd imagine, but I have never tried that; IPX has always worked great. I have not tried the 3 computer 3 monitor GPL setup yet, I am just talking from 3 computer 3 wheel setup experience. -- MRSisson LOAD "GPL",8,1 RUN

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