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Re: Any thoughts on Colin McRea 4 ???

16 posts by 8 people · 09 Apr 2004 20:11 UTC - 12 Apr 2004 03:01 UTC

Andrew 09 Apr 2004 20:11 UTC↳ reply to JW#40016
On Fri, 9 Apr 2004 23:05:59 +0200, "JW" <[email hidden]> wrote: >Did you guys test Colin McRea 4 for the PC already ??? groups.google.com will show you the previous discussions. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question.
I -WANT- to like this game so much, because there hasn't been a new rally game in a while, and the graphics of CMR4 look awesome!! great car models, intriciate stages.. etc. BUT, the physics still stink of CMR syndrome. There was an article I read, about how they aren't going to use the "center wheel" physics any more in CMR4. Which was a great thing, since it was pretty obvious that is what they were using.. If you watch a replay of CMR4, you'll know something is funky. I'll try to explain... Say you are taking a right hand corner, drifting the car perfectly around (which is so easy to do). Right before the exit of the corner, for no reason, your car will quickly accellerate right a few feet and aid in coming out of the drift. It's really hard to describe, but you'll see it crytal clear. It's as though there is a programmed aid to try and help you with sliding around a corner, by helping you get in the drift, helping you in the drift, and then trying to kick you out of the drift right at the end of the corner. The second thing I"ve noticed is at potential jumps. When the car DOES get airborn, about 50% of the time, the jumps look plain fake. Once the car gets the crest, it's as though the car is lifted for you and then flopped down a few meters later. Sometimes there's crests where you would expect to jump, but the car doesnt' get air at all, and times when you wouldnt' expect your car to jump, and it will fly vertically and then just flop down. I hope I'm wrong again, but it's as though some crests are programmed to be jumps. Either way, the jumping feels fake as hell sometimes, and looks fake as hell on replays all the time. Like I said, I want to really like this game.. but watching the replays seem to defy simple physics. Watching the replays should be half the fun :) But they are annoying as hell.. Mike http://mikebeauchamp.com "JW" <[email hidden]> wrote in message news:c56vsj$30bj$[email hidden]...
Quoted text (7 lines)> Hi all, > > Did you guys test Colin McRea 4 for the PC already ??? > > Whats your thoughts about realism and fun ?? > >
"Mike Beauchamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> I -WANT- to like this game so much, because there hasn't been a new rally > game in a while, and the graphics of CMR4 look awesome!! great car models, > intriciate stages.. etc. > > BUT, the physics still stink of CMR syndrome. > > There was an article I read, about how they aren't going to use the
"center
Quoted text (9 lines)> wheel" physics any more in CMR4. Which was a great thing, since it was > pretty obvious that is what they were using.. > > If you watch a replay of CMR4, you'll know something is funky. I'll try to > explain... > > Say you are taking a right hand corner, drifting the car perfectly around > (which is so easy to do). Right before the exit of the corner, for no > reason, your car will quickly accellerate right a few feet and aid in
coming > out of the drift. It's really hard to describe, but you'll see it crytal > clear. It's as though there is a programmed aid to try and help you with > sliding around a corner, by helping you get in the drift, helping you inthe > drift, and then trying to kick you out of the drift right at the end ofthe > corner. > > The second thing I"ve noticed is at potential jumps. When the car DOES get > airborn, about 50% of the time, the jumps look plain fake. Once the cargets > the crest, it's as though the car is lifted for you and then flopped downa > few meters later. Sometimes there's crests where you would expect to jump, > but the car doesnt' get air at all, and times when you wouldnt' expectyour > car to jump, and it will fly vertically and then just flop down. I hopeI'm > wrong again, but it's as though some crests are programmed to be jumps. > Either way, the jumping feels fake as hell sometimes, and looks fake ashell > on replays all the time. > > Like I said, I want to really like this game.. but watching the replaysseem > to defy simple physics. Watching the replays should be half the fun :) But > they are annoying as hell.. > Spot on review. It's got everything right in so many departments except the one's that really matter in a driving game/sim.....the physics. Playing the game with a FF wheel and pedals just highlights the problem. To get an idea of what is missing, do a back to back comparison with Rally Trophy. RT's physics weren't perfect, but they are light years ahead of CM4. RT was a joy to play and thoroughly addictive. CM4 isn't. Too bad, as CM4 looks like a million bucks. The rain effects on the windscreen are gobsmackingly good.
JW 09 Apr 2004 21:05 UTC#40015
Hi all, Did you guys test Colin McRea 4 for the PC already ??? Whats your thoughts about realism and fun ??
Andrew 09 Apr 2004 21:15 UTC↳ reply to JW#40022
On Fri, 9 Apr 2004 23:30:05 +0200, "JW" <[email hidden]> wrote: >Is this already discussed ??? >It just came out last week overhere The demo was discussed when it was released. The view of the game will be the same I would imagine. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question.
JW 09 Apr 2004 21:30 UTC↳ reply to Andrew#40017
Is this already discussed ??? It just came out last week overhere So whats the deal with this Andrew ??? "Andrew" <spamtrap@localhost> schreef in bericht news:[email hidden]...
Quoted text (10 lines)> On Fri, 9 Apr 2004 23:05:59 +0200, "JW" <[email hidden]> wrote: > > >Did you guys test Colin McRea 4 for the PC already ??? > > groups.google.com will show you the previous discussions. > -- > Andrew. To email unscramble [email hidden] & remove spamtrap. > Help make Usenet a better place: English is read downwards, > please don't top post. Trim messages to quote only relevent text. > Check groups.google.com before asking a question.
snip > There was an article I read, about how they aren't going to use the"center > wheel" physics any more in CMR4. Which was a great thing, since it was > pretty obvious that is what they were using.. Thats what I heard also. But I tried the demo and am very dissapointed. I know I can't expect GPL standard, but this is real bad. I had more fun with Colin McRea 1. And yes Rally trophy is way better then this.
JW 09 Apr 2004 22:35 UTC↳ reply to Andrew#40023
So you decide that I may not ask my question here ??? you are the almighty Andrew ??? I thought it was quite a normal question Gladley I got a few answers :) "Andrew" <spamtrap@localhost> schreef in bericht news:[email hidden]...
Quoted text (12 lines)> On Fri, 9 Apr 2004 23:30:05 +0200, "JW" <[email hidden]> wrote: > > >Is this already discussed ??? > >It just came out last week overhere > > The demo was discussed when it was released. The view of the game will > be the same I would imagine. > -- > Andrew. To email unscramble [email hidden] & remove spamtrap. > Help make Usenet a better place: English is read downwards, > please don't top post. Trim messages to quote only relevent text. > Check groups.google.com before asking a question.
> Playing the game with a FF wheel and pedals just highlights the problem. > To get an idea of what is missing, do a back to back comparison with Rally > Trophy. RT's physics weren't perfect, but they are light years ahead ofCM4. I totally forgot to mention the fact that the FF doesn't seem to also be linked directly to reality. It's like everything goes through some sort of "filter" before it goes to the user.. It's just a fancy rumble with centering.. Which is really bad, considering FF in Rally Trophy was a great asset to driving, and the illusion of reality. Mike http://mikebeauchamp.com
Destroy 10 Apr 2004 01:34 UTC↳ reply to JW#40035
Good to look at but it pretty much stinks to play due to handling/physics being so poor. Here's hoping Xpand Rally, Rallisport Challenge 2, or Burns Rally can get it right for once. JW wrote:
Quoted text (7 lines)> Hi all, > > Did you guys test Colin McRea 4 for the PC already ??? > > Whats your thoughts about realism and fun ?? > >
JW 10 Apr 2004 15:28 UTC↳ reply to Destroy#39943
> Here's hoping Xpand Rally, Rallisport Challenge 2, or Burns Rally can > get it right for once. Yeah that would be nice !!
Razor 10 Apr 2004 17:52 UTC↳ reply to JW#39954
JW wrote: > Hi all, > > Did you guys test Colin McRea 4 for the PC already ??? > > Whats your thoughts about realism and fun ?? If it had more realistic physics it might be fun. I have the game and it's nearly impossible to control the cars with my Momo. Either these game designers don't understand car physics or they're too lazy or cheap to implement it in their games; not sure which. I used to think Porsche Unleashed had good physics until I played LFS. Live for Speed has great physics but there aren't enough rally tracks; only three + reversed. I enjoy the RB4 car on Blackwood Rallycross the most. I've played LFS more than any game I've owned. I'd go with it if you haven't already. Online demo is free and full game is 12 pounds; approx $22 US.
me 11 Apr 2004 11:39 UTC↳ reply to Razor#39899
Have you tried TRally? Without doubt the best rally sim, physics wise that is. "Paleeze" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> JW wrote: > > Hi all, > > > > Did you guys test Colin McRea 4 for the PC already ??? > > > > Whats your thoughts about realism and fun ?? > > If it had more realistic physics it might be fun. I have the game and it's > nearly impossible to control the cars with my Momo. Either these game > designers don't understand car physics or they're too lazy or cheap to > implement it in their games; not sure which. I used to think Porsche > Unleashed had good physics until I played LFS. > > Live for Speed has great physics but there aren't enough rally tracks;
only > three + reversed. I enjoy the RB4 car on Blackwood Rallycross the most.I've > played LFS more than any game I've owned. I'd go with it if you haven't > already. Online demo is free and full game is 12 pounds; approx $22 US. > > > >
Cowboy Bob 11 Apr 2004 14:57 UTC↳ reply to JW#39906
I tried the demo... my TSW didn't work at all with it. Not too bad, because I was able to drive it with the keyboard with some success. I don't remember a lot of SIMS being that way ;) It seems to be a direct port from the console where the input is mostly digital/ on-off... Probably more enjoyable on an X-Box... Phil JW wrote:
Quoted text (7 lines)> Hi all, > > Did you guys test Colin McRea 4 for the PC already ??? > > Whats your thoughts about realism and fun ?? > >
TRally? Mike "me" <[email hidden]> wrote in message news:40792e6a$0$20347$[email hidden]... > Have you tried TRally? Without doubt the best rally sim, physics wisethat
Quoted text (14 lines)> is. > > > > "Paleeze" <[email hidden]> wrote in message > news:[email hidden]... > > JW wrote: > > > Hi all, > > > > > > Did you guys test Colin McRea 4 for the PC already ??? > > > > > > Whats your thoughts about realism and fun ?? > > > > If it had more realistic physics it might be fun. I have the game and
it's
Quoted text (17 lines)> > nearly impossible to control the cars with my Momo. Either these game > > designers don't understand car physics or they're too lazy or cheap to > > implement it in their games; not sure which. I used to think Porsche > > Unleashed had good physics until I played LFS. > > > > Live for Speed has great physics but there aren't enough rally tracks; > only > > three + reversed. I enjoy the RB4 car on Blackwood Rallycross the most. > I've > > played LFS more than any game I've owned. I'd go with it if you haven't > > already. Online demo is free and full game is 12 pounds; approx $22 US. > > > > > > > > > >
Try racesimcentral.com. Its a privateers effort in early stage. Well worth a go. "Mike Beauchamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (31 lines)> TRally? > > Mike > > "me" <[email hidden]> wrote in message > news:40792e6a$0$20347$[email hidden]... > > Have you tried TRally? Without doubt the best rally sim, physics wise > that > > is. > > > > > > > > "Paleeze" <[email hidden]> wrote in message > > news:[email hidden]... > > > JW wrote: > > > > Hi all, > > > > > > > > Did you guys test Colin McRea 4 for the PC already ??? > > > > > > > > Whats your thoughts about realism and fun ?? > > > > > > If it had more realistic physics it might be fun. I have the game and > it's > > > nearly impossible to control the cars with my Momo. Either these game > > > designers don't understand car physics or they're too lazy or cheap to > > > implement it in their games; not sure which. I used to think Porsche > > > Unleashed had good physics until I played LFS. > > > > > > Live for Speed has great physics but there aren't enough rally tracks; > > only > > > three + reversed. I enjoy the RB4 car on Blackwood Rallycross the
most. > > I've > > > played LFS more than any game I've owned. I'd go with it if youhaven't > > > already. Online demo is free and full game is 12 pounds; approx $22US.
Quoted text (8 lines)> > > > > > > > > > > > > > > > > >

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