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ICR2 online racing??

4 posts by 3 people · 17 Mar 1998 - 18 Mar 1998

I was wondering. . .Is there an online (real time) racing series for Indycar Racing II ?? My friend has CPS and races online all the time. Can the game even support this type of racing??? Any help is much appreciated. vcard.vcf < 1K Download
Dave Henrie 17 Mar 1998#400109
NOPE! There was a rumour that since the engines for ICR2 and N2 are so similar that ICR2 would get multiplayer as well after the N2 version got figured out. But....there is no network available for ICR2 and I believe NROS and Nascar have some agreement that Papyrus can't make a competing mutliplayer game while it has the Nascar license. pooh! dave henrie
Quoted text (19 lines)> I was wondering. . .Is there an online (real time) racing series for > Indycar Racing II ?? My friend has CPS and races online all the time. > Can the game even support this type of racing??? Any help is much > appreciated. > ------------------------------------------------------------------------ > Christian Pearsall > 23a Denmark Drive Work: fttp://members.tripod.com/~sheentel > Northwood Netscape Conference Address > NH Netscape Conference DLS Server > Additional Information: > Last Name > First NameChristian Pearsall > Version 2.1
% NOPE! There was a rumour that since the engines for ICR2 and N2 are so % similar that ICR2 would get multiplayer as well after the N2 version got % figured out. But....there is no network available for ICR2 and I believe NROS % and Nascar have some agreement that Papyrus can't make a competing mutliplayer % game while it has the Nascar license. pooh! I really would like to see this agreement. To the best of my knowledge future Papyrus sims will allow network play (up to 8 users?). I feel that the agreement may prevent Papyrus from developing a "dedicated" racing server (ala TEN & NROS), but doesn't prevent them from coding network support in their sims. Not including network support in their sims would severly hamper sales and unless NASCAR is going to underwrite Papyrus, I doubt that their bean-counters would ever agree to such a "blanket" agreement. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dave Henrie 18 Mar 1998#400250
Good point, sloppy wording on my part. I think the details...from what I heard months ago...were that Papy couldn't do another sim that has the large # of drivers that say Hawaii or NROS have. So the 8 player network stuff would probably be ok. But then looking at the cpu etc that gpl seems to want/need...how many cars could a 33.6 connection handle?? Probably 8 would be very rare...like if the host was comming in on a T1 line. dave henrie
Quoted text (20 lines)> % NOPE! There was a rumour that since the engines for ICR2 and N2 are so > % similar that ICR2 would get multiplayer as well after the N2 version got > % figured out. But....there is no network available for ICR2 and I believe NROS > % and Nascar have some agreement that Papyrus can't make a competing mutliplayer > % game while it has the Nascar license. pooh! > I really would like to see this agreement. To the best of my knowledge > future Papyrus sims will allow network play (up to 8 users?). I feel > that the agreement may prevent Papyrus from developing a "dedicated" > racing server (ala TEN & NROS), but doesn't prevent them from coding > network support in their sims. Not including network support in their > sims would severly hamper sales and unless NASCAR is going to underwrite > Papyrus, I doubt that their bean-counters would ever agree to such a > "blanket" agreement. > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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