Race Sim Central
Rec.Autos.Simulators Archive

F1RS sound files

6 posts by 5 people · 12 Mar 1998 - 20 Mar 1998

Does anyone know how to modify the in-car engine sound in F1RS? I would like more base to feed my seat-shaker. I've found some WAV files installed on my hard drive (full instalation) but none seem to affect the in-car sound. Am I missing something or is the in-car sound generated elsewhere? Thanks in advance, Geoff
Tony Rae 12 Mar 1998#399393
Quoted text (14 lines)>>Does anyone know how to modify the in-car engine sound in F1RS? >>I would like more base to feed my seat-shaker. I've found some WAV files >>installed on my hard drive (full instalation) but none seem to affect the >>in-car sound. Am I missing something or is the in-car sound generated >>elsewhere? >>Thanks in advance, >>Geoff >Go to the forum page on the Unofficial F1 RS page at: >http://www.f1racingsim.com./ >We're having a discussion on this very subject and some people >there have found ways to modify the engine and various sounds >of that game.
Geoff, what you want to do should be rather easy. You'll need a util like CoolEd, this works great with the particular file you'll be working on. The file your looking for is in F1RS/F1DATAB/RESSON and is called bnk_0.bnm. When opening the file with CoolEd choose the "all files" option. When asked the sample rate select 22/16bit/mono. You'll now be able to play the file and you'll hear all the sounds that are in the game. Edit away :) I replaced the sound that you hear when downshifting with silence, that one really got on my nerves. I cant see why you wont be able to select a particular portion, like the engine sound, and make it more basey. Let us know if you find a good engine sound. Good luck. Tony p.s. Thanks go to Roland for finding the bnk_0.bnm file.
> ... > You'll now be able to play the file and you'll hear all the sounds > that are in the game. Edit away :) > ... While we're on this subject, does anyone know of a good sound editor (have been using Creative WaveStudio, but doesn't work that well) that can actually merge/mix two sounds together? Need it actually for ICR2.... -John :|:
B.B 13 Mar 1998#399535
On stardate Thu, 12 Mar 1998 20:53:42 -0800, "John P. Wilson"
Quoted text (9 lines)>> ... >> You'll now be able to play the file and you'll hear all the sounds >> that are in the game. Edit away :) >> ... >While we're on this subject, does anyone know of a good sound editor >(have been using Creative WaveStudio, but doesn't work that well) that >can actually merge/mix two sounds together? Need it actually for >ICR2....
You should try Cool Edit Pro, it probably one of the best and you can mix multiple wav's together! http://www.syntrillium.com Brian ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo I Seek You #: 280700 ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy