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Rec.Autos.Simulators Archive

Finally: smoother steering with DirectX games (e.g. NFS2SE)

3 posts by 3 people · 07 Mar 1998 - 08 Mar 1998

reposted for the guy who cant find it! - - - - - - - - - - - - - - - - - - - - FORWARDED MESSAGE - Orig: Feb. 09, 1998 Subject: Finally: smoother steering with DirectX games (e.g. NFS2SE) To: rec.autos.simulators,comp.sys.ibm.pc.games .action Service: Simulators I finally managed to fix that stupid joystick deadzone problem with Need For Speed II SE that caused steering response to suck. This fix should also work for any other DirectX game that uses DirectInput for analog-style joystick/wheel input but doesn't have a separate control setting for the deadzone. The deadzone is the area in the center where the joystick/wheel doesn't respond. DirectX has its own notion of a deadzone, and Microsoft has hardcoded the default to 5% of its full range. Need For Speed II SE doesn't have an option to adjust the deadzone and therefore uses the DirectX default, which results in a pretty good simulation of a loose steering linkage! This is really annoying for those of us that don't want to use our expensive steering controllers as PlayStation gamepads! :-) Anyway, DXDZFIX patches the DINPUT.DLL default of 5% and changes it to 0 (or anything you like, for that matter). You can find it at: [link lost in import] ix.zip [link lost in import] util/dxdzfix.zip (soon) Send me a note if you try it out and like it. --- Chris Roehrig British Columbia, Vancouver [link lost in import] [link lost in import] -- 20:42 on 03/07/98 From sunny Herne Bay, Kent.UK. mailable also at remove NO-SPAM to mail me.
Brian Short 08 Mar 1998#398776
Should this correct the dead zone problem some people have been having with F1RS? I tried this program out and it didnt seem to help at all. Brian Short > Anyway, DXDZFIX patches the DINPUT.DLL default of 5% and changes it to > 0 (or anything you like, for that matter).
Kevin 08 Mar 1998#398777
>Should this correct the dead zone problem some people have been having with >F1RS? I tried this program out and it didnt seem to help at all. If you are using a wheel, make sure that you select a race car controller in the joystick calibration panel. People that set up their wheels as joysticks experience a large deadzone. Also, the program to patch the deadzone in directX 5 definitely works. -- Kevin (Remove the "x-" prefix from my address in order to reply via email)

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