reposted for the guy who cant find it!
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FORWARDED MESSAGE - Orig: Feb. 09, 1998
Subject: Finally: smoother steering with DirectX games (e.g. NFS2SE)
To: rec.autos.simulators,comp.sys.ibm.pc.games .action
Service: Simulators
I finally managed to fix that stupid joystick deadzone problem with
Need For Speed II SE that caused steering response to suck. This fix
should also work for any other DirectX game that uses DirectInput for
analog-style joystick/wheel input but doesn't have a separate control
setting for the deadzone.
The deadzone is the area in the center where the joystick/wheel doesn't
respond. DirectX has its own notion of a deadzone, and Microsoft has
hardcoded the default to 5% of its full range.
Need For Speed II SE doesn't have an option to adjust the deadzone and
therefore uses the DirectX default, which results in a pretty good
simulation of a loose steering linkage! This is really annoying for
those of us that don't want to use our expensive steering controllers
as PlayStation gamepads! :-)
Anyway, DXDZFIX patches the DINPUT.DLL default of 5% and changes it to
0 (or anything you like, for that matter).
You can find it at:
[link lost in import] ix.zip
[link lost in import] util/dxdzfix.zip
(soon)
Send me a note if you try it out and like it.
---
Chris Roehrig
British Columbia, Vancouver [link lost in import]
[link lost in import]
--
20:42 on 03/07/98
From sunny Herne Bay, Kent.UK.
mailable also at
remove NO-SPAM to mail me.
Should this correct the dead zone problem some people have been having with
F1RS? I tried this program out and it didnt seem to help at all.
Brian Short
> Anyway, DXDZFIX patches the DINPUT.DLL default of 5% and changes it to
> 0 (or anything you like, for that matter).
>Should this correct the dead zone problem some people have been having with
>F1RS? I tried this program out and it didnt seem to help at all.
If you are using a wheel, make sure that you select a race car controller in
the joystick calibration panel. People that set up their wheels as
joysticks experience a large deadzone. Also, the program to patch the
deadzone in directX 5 definitely works.
--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)


































