Well, I don't have a steering wheel, but I have the same problem using a
Logitech Wingman Extreme joystick. The only way to calibrate it is by
manually tuning the dials on the joystick itself- Win95 joystick calibration
is useless. If I calibrate it in win95 and center the dials on the joystick,
the car pulls heavily to the left also.
So if your thrustmaster happens to have a similar dial, you could
probably fix the problem (steering sensitivity left and right doesn't seem
to be affected by what I did).
I'm not sure what version of TOCA I have, but I did run some patch
called patchefg.exe.
Jack
Finally found TOCA in a store that imports games, but I'm having a
serious problem with the game.
TOCA won't work with my Thrustmaster T2 steering wheel. The wheel is
calibrated fine under Win95 (with the tiniest bit of stutter) and
works perfectly in other Win95 driving games (such as I76). But in
TOCA it's constantly steering fairly hard to the left. Using the view
hat shows the steering wheel inside the car, it appears to be leaning
about 25% of it's radius to the left. I can barely turn right at all,
and the car is basically uncontrollable. (I selected an analogue
controller in TOCA of course.)
The wierd thing is the TOCA demo worked fine on this system with the
same wheel. And all other games work fine. So there seems to be a
serious controler bug in the TOCA game, which unfortunately renders it
completely unplayable. Any ideas?
Note: I have downloaded and applied the v1.1 TOCA patch witch claims
to fix this problem, but it does not.
Joe
Quoted text (10 lines)
>Well, I don't have a steering wheel, but I have the same problem using a >Logitech Wingman Extreme joystick. The only way to calibrate it is by >manually tuning the dials on the joystick itself- Win95 joystick calibration >is useless. If I calibrate it in win95 and center the dials on the joystick, >the car pulls heavily to the left also. > So if your thrustmaster happens to have a similar dial, you could >probably fix the problem (steering sensitivity left and right doesn't seem >to be affected by what I did). > I'm not sure what version of TOCA I have, but I did run some patch >called patchefg.exe.It must be just a bug with the T2 because I use a Thrustmaster Grand
Prix 1 and I have no problems at all.
Hope they sort it out for you though.
Regards
Andrew
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\____/ _`\ /'_ / \ Hemel Hempstead
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Quoted text (24 lines)
> >Well, I don't have a steering wheel, but I have the same problem using a > >Logitech Wingman Extreme joystick. The only way to calibrate it is by > >manually tuning the dials on the joystick itself- Win95 joystick calibration > >is useless. If I calibrate it in win95 and center the dials on the joystick, > >the car pulls heavily to the left also. > > So if your thrustmaster happens to have a similar dial, you could > >probably fix the problem (steering sensitivity left and right doesn't seem > >to be affected by what I did). > > I'm not sure what version of TOCA I have, but I did run some patch > >called patchefg.exe. > That's the same patch I used. Your report is disturbing - the problem > is clearly a bug in the game, not a problem with the controller or > Win95 calibration. And the T2 doesn't have any trim controls of > course, so I can't adjust for it. > I have a Sidewinder I use for action games, and I can run the game > with that, but it really sucks. The tight steering model NEEDS a > wheel, the Sidewinder's just way too sensitive (even with the TOCA > sensitivity turned to low). The most annoying thing is that it appears > to be a bug introduced in the final product, not in the demo. So I > tried the demo, liked it, bought the game, and the thing doesn't work! > Joe>It must be just a bug with the T2 because I use a Thrustmaster Grand
>Prix 1 and I have no problems at all.
>Hope they sort it out for you though.
I emailed the report to Codemaster's customer support. I'll post the
results here.
Joe
Quoted text (8 lines)
>>It must be just a bug with the T2 because I use a Thrustmaster Grand >>Prix 1 and I have no problems at all. >>Hope they sort it out for you though. >I emailed the report to Codemaster's customer support. I'll post the >results here. >Joewrites
I had the same problem until I installed TMs Propanel and used that
instead of the DirectX joystick applet. Now it works fine.
I also set the deadzone to zero using a batch file that was recently
mentioned in the group to solve a problem with 'need for speed'. This
also makes a big difference to being able to keep the car in a straight
line.
--
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Jeff McCall http://www.jmccall.demon.co.uk
The mind is like a parachute, it works best when it's open!
------------------------------------------------------------------------
I have a Thrustmaster T3 (or Formula 1/Nascar, whatever) and it works just
fine, both before and after applying the TOCA patch.
TOCA uses DirectInput from DirectX 5. Are you sure you have that installed?
The version nr. of DirectInput should be 4.05
and something.
Jussi
>TOCA uses DirectInput from DirectX 5. Are you sure you have that installed?
Yes, as I said in my original message the wheel works fine in Win95
(DX5) calibration, and in all other Win95 games.
Joe
>I emailed the report to Codemaster's customer support. I'll post the
>results here.
Codemaster told me to configure the wheel in Win95 as a generic
2-axis, 4-button joystick. I did that, and it did improve it, but the
steering still leans a bit to the left. It's not completely undrivable
now, but it's still far from perfect.
Joe
>I had the same problem until I installed TMs Propanel and used that
>instead of the DirectX joystick applet. Now it works fine.
I tried Propanel, but it made no difference, still get the
"left-leaning steering".
I tried that utility, tried setting the dead zone both small (0 and 1)
and large (25). It didn't seem to make any difference at all (it said
it patched the file correctly). When is DINPUT.DLL loaded? Do I have
to reboot my computer for changes to this file to take effect? Or can
I change it and go right into recalibration?
(As an aside, why does Microsoft always have to be so god-damn
useless? Win95 has needed a joystick deadzone setting for YEARS, and
given this utility it would obviously take MS all of five minutes to
program that option into Win95. Bit we can't have that, it would
violate Microsoft's fundemental operating procedures to actually spend
a few minutes to fix a serious problem that affects millions of it's
users on a daily basis.)
Joe
Yes, I understood you have got DirectX 5, otherwise TOCA wouldn't run at
all. But DirectX has a number of components, and if one of them were
missing or of an older version (DirectInput in this case), something like
this could happen. Interstate 76, which you mentioned, uses DirectX 3, so
it works OK with an older version of DirectInput.
Mind you, this just a thought, I have no idea if it has anything to do with
your problem...
Hope this helps, though.
Jussi
(PS. I'm sending this from somebody else's computer at work, so the
sender's info is propably wrong...)


































