Race Sim Central
Rec.Autos.Simulators Archive

F1RS Modem to Modem

7 posts by 3 people · 25 Feb 1998 - 02 Mar 1998

Rhawn Blac 25 Feb 1998#397605
Any information on how to connect two PC's for an IPX race with F1RS would be appreciated. I'm looking for the software(if needed) and detailed instructions from any of the gurus out there. Thanks in advance for the help. -- Rhawn Black Virtual Velocity Racing "Race for the Sake of the Race"
P Gagg 26 Feb 1998#397734
You need MS DUN (dial up networking) to be installed on both pc's, and one of the pc's has to have the plus pack (I think?) to enable dial up server (under the connection menu in DUN). One pc goes into DUN & sets up a new connection, say call it "f1rs", go into the new f1rs icon via right clicking on it and selecting properties, then under general, type in the tel no' of the other person. Under server types select ppp/win95/win nt, untick all the advanced options (even software compression) and under allowed network protocols select only the ipx box, none of the others, leave the scripting screen blank. The *other* pc goes into DUN and selects connections/dial up server, and clicks on the server types button, then select ppp/win95/win nt, and untick the advanced option (even software compression). Then select ok, and select allow caller access, and sit back and wait for your friend (at the other pc) to call. NB:- make sure you have file sharing enabled on both pc's or it will not work! When the phone rings your pc's should connect automatically, and you should then both go into f1rs and select multi player at the start. The person dialling into the other player has to "create" a game on entering f1rs (multiplayer), and the other player must then attempt to "join" the created game. It seems the person "creating" the game must do so, *before* the other player tries to "join" (obvious really?) or else the game goes around in circles and does not connect each player. Therefore the person joining should wait a few seconds before attempting to join, to give the other player time to create the game. So careful timing and synchronisation of watches is required? Thats it really, once the game has been created, and the other player has joined, away you go, have fun........... I've tried this successfully now, and there was no noticeable lag at all, and it was great fun, go for it....... 8?) * Peter * 8-)
Rhawn Blac 26 Feb 1998#397735
Wow, talk about a comprehensive answer!! Thanks for taking the time to explain everything, I really, really appreciate it. I'll let ya know if I have success, but I'm sure I will. Take care and thanks again!!! -- Rhawn Black Virtual Velocity Racing "Race for the Sake of the Race" >> Any information on how to connect two PC's for an IPX race with F1RS >> would be appreciated. I'm looking for the software(if needed) and = >> detailed instructions from any of the gurus out there. Thanks in = >> advance for the help. >You need MS DUN (dial up networking) to be installed on both pc's, and >one of the pc's has to have the plus pack (I think?) to enable dial up >server (under the connection menu in DUN). >One pc goes into DUN & sets up a new connection, say call it "f1rs", >go into the new f1rs icon via right clicking on it and selecting >properties, then under general, type in the tel no' of the other >person. Under server types select ppp/win95/win nt, untick all the >advanced options (even software compression) and under allowed network >protocols select only the ipx box, none of the others, leave the >scripting screen blank. >The *other* pc goes into DUN and selects connections/dial up server, >and clicks on the server types button, then select ppp/win95/win nt, >and untick the advanced option (even software compression). Then >select ok, and select allow caller access, and sit back and wait for >your friend (at the other pc) to call. >NB:- make sure you have file sharing enabled on both pc's or it will >not work! >When the phone rings your pc's should connect automatically, and you >should then both go into f1rs and select multi player at the start. >The person dialling into the other player has to "create" a game on >entering f1rs (multiplayer), and the other player must then attempt to >"join" the created game. >It seems the person "creating" the game must do so, *before* the other >player tries to "join" (obvious really?) or else the game goes around >in circles and does not connect each player. Therefore the person >joining should wait a few seconds before attempting to join, to give >the other player time to create the game. So careful timing and >synchronisation of watches is required? >Thats it really, once the game has been created, and the other player >has joined, away you go, have fun........... >I've tried this successfully now, and there was no noticeable lag at >all, and it was great fun, go for it....... >8?) >* Peter * 8-)
P Gagg 27 Feb 1998#397853
> Wow, talk about a comprehensive answer!! Thanks for taking the time > to > explain everything, I really, really appreciate it. I'll let ya kno > w if I > have success, but I'm sure I will. Take care and thanks again!!! We aim to please....... 8?) * Peter * 8-)
Rhawn Blac 28 Feb 1998#397931
Success at last. Greg Hans and I ran a session at Montreal today and the racing action was flawless. Absolutely no perceptible slowdown at all. The connection through Win95 had it's moments as far as recognizing both drivers at the start of the network game but considering there's not any in game modem support, it will do nicely. Thanks again Peter!! Awesome F1 sim, wow!!! -- Rhawn Black Virtual Velocity Racing "Race for the Sake of the Race"
P Gagg 01 Mar 1998#397999
Quoted text (7 lines)> Hi Peter. > Glad to see to see you could help Rhawn, BTW hope my info on setting > up > modem to modem helped you also :-))))) > Rgds Phil.
It did, many thanks. 8?) * Peter * 8-)
Philip Ford 02 Mar 1998#398106
Hi Peter. Glad to see to see you could help Rhawn, BTW hope my info on setting up modem to modem helped you also :-))))) Rgds Phil.
Quoted text (11 lines)>> Wow, talk about a comprehensive answer!! Thanks for taking the time >> to >> explain everything, I really, really appreciate it. I'll let ya kno >> w if I >> have success, but I'm sure I will. Take care and thanks again!!! >We aim to please....... >8?) >* Peter * 8-)

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy