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Rec.Autos.Simulators Archive

F1 Bugs

9 posts by 6 people · 21 Feb 1998 - 26 Feb 1998

I totally agree with all of your comments. These sims (CPR, and F1) are so amazing to me that I expect and am willing to work through any problems which arise. You mention the bugs you have encountered and, like I said, they are the same ones which were in POD. My only criticism was that you would think that these would, and should have, been eliminated with this sim. If there are new bugs with F1, that really doesn't bother me. I just think that problems that are known of for so long by a manufacturer should be corrected. One thing I find amusing is that the people who jumped all over my fairly soft criticisims of the F1 software are the same ones who criticized the CPR software. They attacked it because it didn't run well on THEIR SYSTEM!! The problems were all in the CPR software and anyone who had (still has) CPR running perfectly on their system was shouted down. Now they have the opposite stance. On this newsgroup, it seems that people form an allegiance to a sim, defend it religiously, and then attack anyone else who has a different opinion. Kind of reminds me of a bunch of drunken losers arguing about who has the better football team and what all-pro quarterback "sucks" or is "great". Dave
"Black sky" is a problem I see mentioned here often and that is an old POD bug also. Sounds like the new patch still doesn't fix it.
I think you've touched on a psychologically important point. The same has happened to anyone who actually found redeeming qualities in some other sims, particularly CART Precision Racing and ABC's Road To Indy. The main "shouting down" appears to be derisively calling something "an arcade game" and "not a sim". (this seems to be one of the major insults hurled towards a game which is out of favor). I think a lot of it has to do with how much people invest in their racing sims. These aren't mere 'games' to be used and discarded. People often build relationships with these sims that go for several years, so everyone is really hyper-sensitive about THEIR favorite sim. I think that often blinds people from being able to objectively discuss what's good and bad in a sim, so they start to see everything GOOD about the sim they like (whilst glossing over the flaws) and seeing everything BAD about the sims they hate (while glossing over the good stuff). Right now, I think F1RS is the best overall sim right now, easily...but that doesn't mean I don't enjoy racing CPR on the zone, enjoying NASCAR on TEN, or even doing some hotlaps around some of the IRL tracks in ABC's sim. You just have to have thick enough skin so that when you get flamed for having the audacity to go against the tide, it doesn't bother you. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Greg Cisko 22 Feb 1998#397256
>Right now, I think F1RS is the best overall sim right now, Jeez I thought I would never see you say this. Now you know why I have been so head strong about this (along with one other fellow) :-) -- Header address intentionally scrambled to ward off the spamming hordes.
Dave Bowers 23 Feb 1998#397364
>>Right now, I think F1RS is the best overall sim right now, >Jeez I thought I would never see you say this. Now you know why >I have been so head strong about this (along with one other fellow) >:-) Guys, I agree, but I'm warming to the likelyhood of GP3 (if it ever emerges) blowing F1RS out of the water, as long as they s***those canned spins. -- Dave Bowers
Randy BO 24 Feb 1998#397480
blowing F1RS out of the water, as long as they s***those canned spins.>> It would take quite a bit for GP3 to improve on F1RS. This morning I fired it up before work and went qualifying, and discovered while in my pits that I could go out and watch other cars qualify and see their split time presentation duplicated exactly as on TV. I swear if I squinted just a bit I could believe I was watching ESPN2! I have never seen a sim that bridged the gap so well between the in-car sim experience and the television F1 appearance with the replays, AI, graphics, etc. There aren't that many things that could be much better in F1RS, so its hard to imagine GP3 beating it. Its a miracle GP2 is as good as it is with the short list of people working on it compared to the army Ubi Soft threw at F1RS. Randy Randy Magruder Staff Writer Digital Sportspage [link lost in import]
Yike! I could give you a virtually never-ending list of things which could be improved in F1RS - we are a LONG way from having a sim even approaching perfection. Every sim, IMO, needs to improve on the best available on the market at that time. ICR, ICR2, GP2, F1RS - all achieved this. There would be no point in releasing GP3 if it didn't improve on F1RS in some ways. I see each successive release as needing to improve on the problems which it's predecessor suffered and to introduce some innovative new ideas. By so doing you will move to the leading edge and attract sales. GP3 needs to address networking, 3D hardware support and frame-rate - otherwise it was pretty okay. Beyond that they can look at marbles, flat-spotting, driving-related failures, career modes, car development, the list could go on for ever. Whether they do it or not is another aspect, but Geoff's record is pretty good IMO. Cheers! John
>>replays, AI, graphics, etc. There aren't that many things that could be much >>better in F1RS, so its hard to imagine GP3 beating it. >Yike! I could give you a virtually never-ending list of things which >could be improved in F1RS - we are a LONG way from having a sim even >approaching perfection. yeah, but how many of them are very small details versus big major honking holes? Geoff's record also now includes major omissions (weather stands out here!) Randy
>yeah, but how many of them are very small details versus big major >honking holes? Some major, some minor. For example I would consider the lack of marbles a major issue since it utterly defines how you can pass (and therefore race) in F1. So too with things like driver injuries, car development/testing, flat-spotting - all of these things together make a huge difference to the way you approach driving. Look at a corner like Eau Rouge - where is the challenge in F1RS? Basically you set the car up from the top down. Go through flat with a low wing and crash, then keep adjusting the setup until you don't. You can't do that in real life - that crash just finished your season. He was also the first, or among the first, to do weather. Whatever the reason for not being in GP2, I'm sure it wasn't purely out of choice. You more than anyone know the compromises involved in developing a product, and while we may not like the results of such decisions it's difficult to argue against the necessity of them. Cheers! John

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