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Split throttle/brake control

4 posts by 4 people · 20 Feb 1998 - 24 Feb 1998

While looking through the various controller sites one of them mentioned that some sims do/may support split controllers. I assume this means you can brake and hit the gas at the same time (and not have them averaged out to some value in between on the y-axis, or however simultaneous input's currently handled). Using a single joystick axis you can only do one or the other, and I'm sure that in an "authentic" driving model, there must be an advantage to having independent control. Anyone have any thoughts on this? Not something I'd considered before tonight, so apologies if it's a subject that's cropped up before when I wasn't interested :-) Just to complicate matters, what about clutch control? Top end kit is starting to support a clutch... but do/will any sims? Mmm, thinking about it -- and no doubt displaying a poor understanding of engine mechanics in the process -- would a simple clutch implementation essentially just allow you to "turn off" the accelerator input while it's depressed (allowing you to step from one gas setting to another without passing through the intermediate settings). And if so, could that be of any benefit in any of the sims we run at the moment? I guess if GPL modelled a good old fashioned gearbox then authentic clutch control could be an interesting option... but for those of us who have trouble rubbing their heads and patting their stomachs this may be a tiny step too far in the realism department. And I'm sure the majority of future sims will model modern gear boxes, making a clutch pedal completely redundant again. Think I'm saying is does a clutch have any value whatsoever? Andrew... who should probably think less on his nights off ;-)
Trips 23 Feb 1998#397337
> I guess if GPL modelled a good old fashioned gearbox then authentic clutch > control could be an interesting option... Could be a VERY interesting option if they model the crash box transmissions used in that era faithfully... if they do, double cluctching every shift will be de-rigeur on high realism settings... I'd love to see it, it would get me to buy a three pedal control system on the spot. Trips
Quoted text (7 lines)>While looking through the various controller sites one of them mentioned >that some sims do/may support split controllers. I assume this means you >can brake and hit the gas at the same time (and not have them averaged out >to some value in between on the y-axis, or however simultaneous input's >currently handled). Using a single joystick axis you can only do one or >the other, and I'm sure that in an "authentic" driving model, there must >be an advantage to having independent control.
<...> >Just to complicate matters, what about clutch control? Top end kit is >starting to support a clutch... but do/will any sims? <...> GP2 supports this (separate brake/throttle). I'm having a great time with my GP1 wheel and CH Pro pedals - though my lap times may not be any better now that I can apply brake and throttle simultaneously :-) GP2 also supports a clutch pedal but since I don't have one, it's set to be automatic. Cheers, Teemu. --
Brian Bushe 24 Feb 1998#397442
All papyrus sims, and F1RS at least, support separate brake/throttle. GP2 seems to be the only one that supports a clutch pedal, and also has good support for the clutch via other methods (like holdong down the gear shift button depresses the clutch for starting. I hope papyrus employ some sort of clutch system in GPL.
Quoted text (21 lines)>>While looking through the various controller sites one of them mentioned >>that some sims do/may support split controllers. I assume this means you >>can brake and hit the gas at the same time (and not have them averaged out >>to some value in between on the y-axis, or however simultaneous input's >>currently handled). Using a single joystick axis you can only do one or >>the other, and I'm sure that in an "authentic" driving model, there must >>be an advantage to having independent control. ><...> >>Just to complicate matters, what about clutch control? Top end kit is >>starting to support a clutch... but do/will any sims? ><...> >GP2 supports this (separate brake/throttle). I'm having a great time >with my GP1 wheel and CH Pro pedals - though my lap times may not be any >better now that I can apply brake and throttle simultaneously :-) >GP2 also supports a clutch pedal but since I don't have one, it's set >to be automatic. >Cheers, >Teemu. >--
-- remove 'bye' from address to reply

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