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Rec.Autos.Simulators Archive

F1RS Multiplayer?

8 posts by 6 people · 15 Feb 1998 - 20 Feb 1998

Martin Fay 15 Feb 1998#396568
Just wondering what the multiplayer capabilities of F1RS are. About 90 percent of my *** is head-to-head over the modem (or getting computers together and networkin' em up) so this is a big deciding factor if I'm going to buy it. The Ubisoft site says split-screen multiplayer which sounds a little arcade-ish. What's the story? Marty
Coco 16 Feb 1998#396691
The game support up to 8 players using IPX protocol, so you can also use it with the use of Kali to play over the internet. Via Kali the maximum players is 5 players. And through a local network, it's working fine. There is no modem play option, but you can set it up using one computer as a dialup server using IPX protocol, and the other person dial in the network using IPX, and voila. Bye Coco
Quoted text (7 lines)> Just wondering what the multiplayer capabilities of F1RS are. About 90 > percent of my *** is head-to-head over the modem (or getting > computers together and networkin' em up) so this is a big deciding > factor if I'm going to buy it. The Ubisoft site says split-screen > multiplayer which sounds a little arcade-ish. What's the story? > Marty
Kevin 16 Feb 1998#396692
>The review at pcgamer says: >"Supports: 3Dfx Glide and other 3D cards via Direct3D, MMX, LAN and >modem link, steering wheels." >So who is right? IPX network support plus you can connect two systems via a null modem. -- Kevin (Remove the "x-" prefix from my address in order to reply via email)
TimW 17 Feb 1998#396798
Quoted text (7 lines)>The game support up to 8 players using IPX protocol, so you can also use it >with the use of Kali to play over the internet. Via Kali the maximum >players is 5 players. And through a local network, it's working fine. There >is no modem play option, but you can set it up using one computer as a >dialup server using >IPX protocol, and the other person dial in the network using IPX, and >voila.
The review at pcgamer says: "Supports: 3Dfx Glide and other 3D cards via Direct3D, MMX, LAN and modem link, steering wheels." So who is right? *** Tim Wortman *** NASS '98 Series Director *** NASS '98 Homepage *** www.nasscar.com/n2.html
Chris 17 Feb 1998#396799
Quoted text (8 lines)>>The review at pcgamer says: >>"Supports: 3Dfx Glide and other 3D cards via Direct3D, MMX, LAN and >>modem link, steering wheels." >>So who is right? >IPX network support plus you can connect two systems via a null modem.
we play f1rs multiplay all the time it is fast and easy to setup and have tried 4 players max so far but::: the collision detection sucks there is NO qualifing (!) there is no way to choose where players start on the grid there is no save there is no pause the collision detection REALLY sucks and the games get horribly out of sync , so much so that one player thinks he is a few seconds behind you but in actual fact he is 40-50 seconds down... a bit of work needed here...
Agreed A major downer for serious multiplayer racing :( Not in itself a praticular proble, but when combined with the previous one... :( Neither are in anyway appropriate for multiplayer! REALLy agreed <g> Or even worse, you both think you're ahead of the other guy ;-) But despite all that, it's still the best F1 sim for multiplayer. Pity it's so damn frustrating over the 'net though. I could stomach the other problems but wasting an hour just trying to get both drivers to the grid is too annoying :(( Cheers, Richard
Chris 19 Feb 1998#396988
hehe tell that to my mate when the hot food arrives after 22 laps at melborne and then the phone starts to ring :) ***.. seen that as well sounds bad all our games have been over an ipx network and we still have a lot of problems the damn thing is that despite the fact that the multiplayer code is pantz, it still produces some breathtaking, breakneck speeds 4 player multiplayer races... common ubisoft....
Ok, then 'not appropriate for races over the 'net'. Difficult to get those pizza delivery boys co-ordinated across the Atlantic <g> So far all mine have been via Kali where the biggest problem is simply getting all the guys to the grid. I'll be doing some IPX races in a couple of weeks so I'll get to see just what it's like in the environment in which it *should* work then. You should try a 20 car race at Watkins Glen, Bristol or Dega with NROS. Believe me, 4 players seems very tame in comparison <g> Cheers, Richard

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