Just wondering what the multiplayer capabilities of F1RS are. About 90
percent of my *** is head-to-head over the modem (or getting
computers together and networkin' em up) so this is a big deciding
factor if I'm going to buy it. The Ubisoft site says split-screen
multiplayer which sounds a little arcade-ish. What's the story?
Marty
The game support up to 8 players using IPX protocol, so you can also use it
with the use of Kali to play over the internet. Via Kali the maximum
players is 5 players. And through a local network, it's working fine. There
is no modem play option, but you can set it up using one computer as a
dialup server using
IPX protocol, and the other person dial in the network using IPX, and
voila.
Bye Coco
Quoted text (7 lines)
> Just wondering what the multiplayer capabilities of F1RS are. About 90 > percent of my *** is head-to-head over the modem (or getting > computers together and networkin' em up) so this is a big deciding > factor if I'm going to buy it. The Ubisoft site says split-screen > multiplayer which sounds a little arcade-ish. What's the story? > Marty>The review at pcgamer says:
>"Supports: 3Dfx Glide and other 3D cards via Direct3D, MMX, LAN and
>modem link, steering wheels."
>So who is right?
IPX network support plus you can connect two systems via a null modem.
--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)
Quoted text (7 lines)
>The game support up to 8 players using IPX protocol, so you can also use it >with the use of Kali to play over the internet. Via Kali the maximum >players is 5 players. And through a local network, it's working fine. There >is no modem play option, but you can set it up using one computer as a >dialup server using >IPX protocol, and the other person dial in the network using IPX, and >voila.Quoted text (8 lines)
>>The review at pcgamer says: >>"Supports: 3Dfx Glide and other 3D cards via Direct3D, MMX, LAN and >>modem link, steering wheels." >>So who is right? >IPX network support plus you can connect two systems via a null modem.Agreed
A major downer for serious multiplayer racing :(
Not in itself a praticular proble, but when combined with the previous
one... :(
Neither are in anyway appropriate for multiplayer!
REALLy agreed <g>
Or even worse, you both think you're ahead of the other guy ;-)
But despite all that, it's still the best F1 sim for multiplayer.
Pity it's so damn frustrating over the 'net though. I could stomach the
other problems but wasting an hour just trying to get both drivers to the
grid is too annoying :((
Cheers,
Richard
hehe
tell that to my mate when the hot food arrives after 22 laps at melborne and
then the phone starts to ring :)
***..
seen that as well
sounds bad
all our games have been over an ipx network
and we still have a lot of problems
the damn thing is that despite the fact that the multiplayer code is
pantz, it still produces some breathtaking, breakneck speeds 4
player multiplayer races...
common ubisoft....
Ok, then 'not appropriate for races over the 'net'. Difficult to get
those pizza delivery boys co-ordinated across the Atlantic <g>
So far all mine have been via Kali where the biggest problem is simply
getting all the guys to the grid. I'll be doing some IPX races in a
couple of weeks so I'll get to see just what it's like in the environment
in which it *should* work then.
You should try a 20 car race at Watkins Glen, Bristol or Dega with NROS.
Believe me, 4 players seems very tame in comparison <g>
Cheers,
Richard


































