I',m interested to find out how much the frame-rate is improved in CART with
a voodoo 2 card compared with a 3dfx. So whoevers first to get one - let the
rest of us know!
P.S Check out Toms Hardware guide for his review of a pre-release of
Diamonds Voodoo 2 card (has performance results for Quake).
[link lost in import]
Voodoo2 performance in CART Precision Racing
A poster asked how much Voodoo2 would improve CART Precision Racing frame rates. After confusion over whether Voodoo2 runs Direct3D (it does), early owners reported around 26-40 fps on a K6-200. Others noted the initial Voodoo2 Direct3D drivers were unfinished.
hardware: PC/graphicsCART Precision Racing
Automated summary.
> I',m interested to find out how much the frame-rate is improved in CART with
> a voodoo 2 card compared with a 3dfx. So whoevers first to get one - let the
> rest of us know!
CART (ICR2) or CPR (CART Precision Racing) ?????????? Fairly obvious
but still!
--
We are the Hosh! You will be assimilated! Lower your defences
and surrender! Your technological and biological distinctiveness
will be added to our own. Your culture will be adapted to
service us. Resistance is futile. Have a nice &*($ing day!
I meant CPR (Cart Precision Racing).
>> I',m interested to find out how much the frame-rate is improved in CART with
>> a voodoo 2 card compared with a 3dfx. So whoevers first to get one - let the
Quoted text (10 lines)
>> rest of us know! > CART (ICR2) or CPR (CART Precision Racing) ?????????? Fairly obvious >but still! >-- >We are the Hosh! You will be assimilated! Lower your defences >and surrender! Your technological and biological distinctiveness >will be added to our own. Your culture will be adapted to >service us. Resistance is futile. Have a nice &*($ing day!Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
VIA D3D.. dude..
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> Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
Voodoo2 won't run Direct3D titles?
Trips
Are you serious ?
I can't believe that. Is there a URL you can give me that will confirm
this.
Regards
Andrew
> > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
> Voodoo2 won't run Direct3D titles?
> Trips
--
Andrew Carroll
Kodak Ltd, Hemel Hempstead (UK)
--------------------------------------------
| Please note that all views expressed |
| in this message are entirely my own, and|
| should not be taken to reflect the views|
| of Kodak Ltd or Eastman Kodak Company |
--------------------------------------------
You should probably research before you answer! D3D is supported with the
V2 and so is Glide and openGL. I have pre-ordered a 12meg Creative Labs card
and I will be doing some reviews of CPR,F1RS and Toca on my P200/32meg/12mg-V2
system when I get the card this week.
I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what
sort of improvements we'll see as compared to the Voodoo1 and he said to expect
anywhere from a 30-45% improvement depending on your system.
Tony Gaylord
Portland,OR USA
> > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
> Voodoo2 won't run Direct3D titles?
> Trips
I didn't answer, I asked. The question mark at the end means I'm asking
a question, not giving an answer. "NUKE" suggested that the Voodoo2
won't do a thing for CPR. I then asked: "Voodoo2 won't run Direct3D
titles?" Note the question mark, here and in my earlier post.
I've received a bunch of emails on this, asking where I heard that the
Voodoo2 won't run D3D. I never did hear such a thing. As far as I know
the Voodoo2 will be one of the best D3D platforms. All I did was ask.
Trips
Quoted text (23 lines)
> You should probably research before you answer! D3D is supported with the > V2 and so is Glide and openGL. I have pre-ordered a 12meg Creative Labs card > and I will be doing some reviews of CPR,F1RS and Toca on my P200/32meg/12mg-V2 > system when I get the card this week. > I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what > sort of improvements we'll see as compared to the Voodoo1 and he said to expect > anywhere from a 30-45% improvement depending on your system. > Tony Gaylord > Portland,OR USA > > > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it. > > Voodoo2 won't run Direct3D titles? > > TripsQuoted text (8 lines)
>I didn't answer, I asked. The question mark at the end means I'm asking >a question, not giving an answer. "NUKE" suggested that the Voodoo2 >won't do a thing for CPR. I then asked: "Voodoo2 won't run Direct3D >titles?" Note the question mark, here and in my earlier post. >I've received a bunch of emails on this, asking where I heard that the >Voodoo2 won't run D3D. I never did hear such a thing. As far as I know >the Voodoo2 will be one of the best D3D platforms. All I did was ask.> I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what
> sort of improvements we'll see as compared to the Voodoo1 and he said to expect
> anywhere from a 30-45% improvement depending on your system.
> Tony Gaylord
> Portland,OR USA
30% to 45%? So does that mean that if i get 30fps right now on my
233mhz overclocked to 292mhz, that i will only get 9fps more!!!
That's hardly worth buying the Voodoo2 then!
If you look at Toms Hardware benchmark of Diamonds Voodoo 2, you'll see that
it also improves Direct3D as well.
My Orchid Righteous 3D does click in on CPR, but I don't think the game gets
the maximum out of it.
>> I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what
>> sort of improvements we'll see as compared to the Voodoo1 and he said to expect
Geez, can't this NG read anymore?!?!? The guy said 30-45%
IMPROVEMENT!! You'll get around 40-50fps, if the percentage
above is correct ...
Quoted text (9 lines)
>> anywhere from a 30-45% improvement depending on your system. >> Tony Gaylord >> Portland,OR USA >30% to 45%? So does that mean that if i get 30fps right now on my >233mhz overclocked to 292mhz, that i will only get 9fps more!!! >That's hardly worth buying the Voodoo2 then!This is really funny ... how come so many people missed the question
mark in Trips' posts?!?!?
>> > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
Quoted text (15 lines)
>> Voodoo2 won't run Direct3D titles? >> Trips >-- >Andrew Carroll >Kodak Ltd, Hemel Hempstead (UK) >-------------------------------------------- >| Please note that all views expressed | >| in this message are entirely my own, and| >| should not be taken to reflect the views| >| of Kodak Ltd or Eastman Kodak Company | >--------------------------------------------I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200.
I get 40 frames per sec on the back stretch at Milwaukee (during
testing) where there is little scenery and as low as 26-27 on the
front stretch. This is with the patched version with graphics on full
except the dashboard is off.
On the unpatched version I get up to 33 on the back stretch and 17 on
the front stretch.
Joe
Just as a comparison, what kind of numbers do you get without the Voodoo2?
Also, (sorry if this question has been answered before) how can you tell how
many frames you're getting in CPR?
Thanks!
Quoted text (10 lines)
>I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. >I get 40 frames per sec on the back stretch at Milwaukee (during >testing) where there is little scenery and as low as 26-27 on the >front stretch. This is with the patched version with graphics on full >except the dashboard is off. >On the unpatched version I get up to 33 on the back stretch and 17 on >the front stretch. >Joe40 fps sounds great! I get 30fps with a STB Riva 128 and everything turned
on. CPR doesn't really use 3dfx though.
Quoted text (16 lines)
>I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. >I get 40 frames per sec on the back stretch at Milwaukee (during >testing) where there is little scenery and as low as 26-27 on the >front stretch. This is with the patched version with graphics on full >except the dashboard is off. >On the unpatched version I get up to 33 on the back stretch and 17 on >the front stretch. >Joe >>Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.I didn't do a frame rate check but the CPR demo just ran great on my Diamond
Stealth II, no overclocking involved. There were some hiccups with new textures
and cars, but in the demo at least, it was very fast and usually
smooth..Suprised me since I've heard about everyone complaining of slow frame
rates, and the clipping was extended out to the furthest distance.
dave henrie
Quoted text (21 lines)
> 40 fps sounds great! I get 30fps with a STB Riva 128 and everything turned > on. CPR doesn't really use 3dfx though. > >I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. > >I get 40 frames per sec on the back stretch at Milwaukee (during > >testing) where there is little scenery and as low as 26-27 on the > >front stretch. This is with the patched version with graphics on full > >except the dashboard is off. > >On the unpatched version I get up to 33 on the back stretch and 17 on > >the front stretch. > >Joe > >>Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.Hi Dave,
You can type " frame" while in the demo or full version and
your fps will be visible in lower right corner of screen.
I know it seems odd but results here have really varied among the posts I
have read. Originally I was running CPR on a STB Velocity
AGP card and got 30-40 fps I usually use no sky or steering wheel as thats
how I like it set.
Now I have a Canopus and it also gets 32-35 fps off the PCI.
Mike
> I didn't do a frame rate check but the CPR demo just ran great on my Diamond
> Stealth II, no overclocking involved. There were some hiccups with new textures
> and cars, but in the demo at least, it was very fast and usually
> smooth..Suprised me since I've heard about everyone complaining of slow frame
turned
it.
Quoted text (7 lines)
> rates, and the clipping was extended out to the furthest distance. > dave henrie > > 40 fps sounds great! I get 30fps with a STB Riva 128 and everythingQuoted text (23 lines)
> > on. CPR doesn't really use 3dfx though. > > >I get 40 frames per sec on the back stretch at Milwaukee (during > > >testing) where there is little scenery and as low as 26-27 on the > > >front stretch. This is with the patched version with graphics on full > > >except the dashboard is off. > > >On the unpatched version I get up to 33 on the back stretch and 17 on > > >the front stretch. > > >Joe > > >>Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything forHey Mike! I don't know if you all have heard but, the D3D drivers that were
released for the V2 were not even close to beeing finished. 3dfx, is releasing
the finished D3D drivers at the end of the week. The original drivers were only
implementing ONE of the tfe. chips! No wonder we're seeing shitty performance
with D3D on the Voodoo2!
Take care...........
TG


































