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Cart and Voodoo 2

20 posts by 15 people · 15 Feb 1998 - 04 Mar 1998

Voodoo2 performance in CART Precision Racing

A poster asked how much Voodoo2 would improve CART Precision Racing frame rates. After confusion over whether Voodoo2 runs Direct3D (it does), early owners reported around 26-40 fps on a K6-200. Others noted the initial Voodoo2 Direct3D drivers were unfinished.

hardware: PC/graphicsCART Precision Racing

Automated summary.

Julia 15 Feb 1998#396515
I',m interested to find out how much the frame-rate is improved in CART with a voodoo 2 card compared with a 3dfx. So whoevers first to get one - let the rest of us know! P.S Check out Toms Hardware guide for his review of a pre-release of Diamonds Voodoo 2 card (has performance results for Quake). [link lost in import]
> I',m interested to find out how much the frame-rate is improved in CART with > a voodoo 2 card compared with a 3dfx. So whoevers first to get one - let the > rest of us know! CART (ICR2) or CPR (CART Precision Racing) ?????????? Fairly obvious but still! -- We are the Hosh! You will be assimilated! Lower your defences and surrender! Your technological and biological distinctiveness will be added to our own. Your culture will be adapted to service us. Resistance is futile. Have a nice &*($ing day!
Julia 20 Feb 1998#397038
I meant CPR (Cart Precision Racing). >> I',m interested to find out how much the frame-rate is improved in CART with >> a voodoo 2 card compared with a 3dfx. So whoevers first to get one - let the
Quoted text (10 lines)>> rest of us know! > CART (ICR2) or CPR (CART Precision Racing) ?????????? Fairly obvious >but still! >-- >We are the Hosh! You will be assimilated! Lower your defences >and surrender! Your technological and biological distinctiveness >will be added to our own. Your culture will be adapted to >service us. Resistance is futile. Have a nice &*($ing day!
NUKE 22 Feb 1998#397257
Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
JulianDat 22 Feb 1998#397258
VIA D3D.. dude.. ------------------------------------------------------------------ Hungry for NEWSGROUPS??? USE feedME.ORG Read and Post to 30,000 groups through feedME.ORG FREE FREE FREE http://www.feedME.ORG FREE FREE FREE ------------------------------------------------------------------
Trips 23 Feb 1998#397365
> Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it. Voodoo2 won't run Direct3D titles? Trips
Are you serious ? I can't believe that. Is there a URL you can give me that will confirm this. Regards Andrew > > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it. > Voodoo2 won't run Direct3D titles? > Trips -- Andrew Carroll Kodak Ltd, Hemel Hempstead (UK) -------------------------------------------- | Please note that all views expressed | | in this message are entirely my own, and| | should not be taken to reflect the views| | of Kodak Ltd or Eastman Kodak Company | --------------------------------------------
You should probably research before you answer! D3D is supported with the V2 and so is Glide and openGL. I have pre-ordered a 12meg Creative Labs card and I will be doing some reviews of CPR,F1RS and Toca on my P200/32meg/12mg-V2 system when I get the card this week. I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what sort of improvements we'll see as compared to the Voodoo1 and he said to expect anywhere from a 30-45% improvement depending on your system. Tony Gaylord Portland,OR USA > > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it. > Voodoo2 won't run Direct3D titles? > Trips
Trips 23 Feb 1998#397368
I didn't answer, I asked. The question mark at the end means I'm asking a question, not giving an answer. "NUKE" suggested that the Voodoo2 won't do a thing for CPR. I then asked: "Voodoo2 won't run Direct3D titles?" Note the question mark, here and in my earlier post. I've received a bunch of emails on this, asking where I heard that the Voodoo2 won't run D3D. I never did hear such a thing. As far as I know the Voodoo2 will be one of the best D3D platforms. All I did was ask. Trips
Quoted text (23 lines)> You should probably research before you answer! D3D is supported with the > V2 and so is Glide and openGL. I have pre-ordered a 12meg Creative Labs card > and I will be doing some reviews of CPR,F1RS and Toca on my P200/32meg/12mg-V2 > system when I get the card this week. > I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what > sort of improvements we'll see as compared to the Voodoo1 and he said to expect > anywhere from a 30-45% improvement depending on your system. > Tony Gaylord > Portland,OR USA > > > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it. > > Voodoo2 won't run Direct3D titles? > > Trips
Greg Cisko 23 Feb 1998#397369
Quoted text (8 lines)>I didn't answer, I asked. The question mark at the end means I'm asking >a question, not giving an answer. "NUKE" suggested that the Voodoo2 >won't do a thing for CPR. I then asked: "Voodoo2 won't run Direct3D >titles?" Note the question mark, here and in my earlier post. >I've received a bunch of emails on this, asking where I heard that the >Voodoo2 won't run D3D. I never did hear such a thing. As far as I know >the Voodoo2 will be one of the best D3D platforms. All I did was ask.
Amazing how people could have read your post and come to that conclusion. Sheesh! I think they need better comprehension skills or something. -- Header address intentionally scrambled to ward off the spamming hordes. >Trips >> You should probably research before you answer! D3D is supported with the >> V2 and so is Glide and openGL. I have pre-ordered a 12meg Creative Labs card >> and I will be doing some reviews of CPR,F1RS and Toca on my P200/32meg/12mg-V2 >> system when I get the card this week. >> I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what >> sort of improvements we'll see as compared to the Voodoo1 and he said to expect >> anywhere from a 30-45% improvement depending on your system. >> Tony Gaylord >> Portland,OR USA >> > > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it. >> > Voodoo2 won't run Direct3D titles? >> > Trips
f1.. 23 Feb 1998#397370
> I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what > sort of improvements we'll see as compared to the Voodoo1 and he said to expect > anywhere from a 30-45% improvement depending on your system. > Tony Gaylord > Portland,OR USA 30% to 45%? So does that mean that if i get 30fps right now on my 233mhz overclocked to 292mhz, that i will only get 9fps more!!! That's hardly worth buying the Voodoo2 then!
Julia 25 Feb 1998#397591
If you look at Toms Hardware benchmark of Diamonds Voodoo 2, you'll see that it also improves Direct3D as well. My Orchid Righteous 3D does click in on CPR, but I don't think the game gets the maximum out of it.
>> I also talked with Gary Torolli from 3dfx about Voodoo2 and D3D and what >> sort of improvements we'll see as compared to the Voodoo1 and he said to expect
Quoted text (9 lines)>> anywhere from a 30-45% improvement depending on your system. >> Tony Gaylord >> Portland,OR USA >30% to 45%? So does that mean that if i get 30fps right now on my >233mhz overclocked to 292mhz, that i will only get 9fps more!!! >That's hardly worth buying the Voodoo2 then!
Geez, can't this NG read anymore?!?!? The guy said 30-45% IMPROVEMENT!! You'll get around 40-50fps, if the percentage above is correct ...
This is really funny ... how come so many people missed the question mark in Trips' posts?!?!? >> > Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
Quoted text (15 lines)>> Voodoo2 won't run Direct3D titles? >> Trips >-- >Andrew Carroll >Kodak Ltd, Hemel Hempstead (UK) >-------------------------------------------- >| Please note that all views expressed | >| in this message are entirely my own, and| >| should not be taken to reflect the views| >| of Kodak Ltd or Eastman Kodak Company | >--------------------------------------------
xxxjoe.. 27 Feb 1998#397847
I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. I get 40 frames per sec on the back stretch at Milwaukee (during testing) where there is little scenery and as low as 26-27 on the front stretch. This is with the patched version with graphics on full except the dashboard is off. On the unpatched version I get up to 33 on the back stretch and 17 on the front stretch. Joe
Robert Lee 27 Feb 1998#397848
Just as a comparison, what kind of numbers do you get without the Voodoo2? Also, (sorry if this question has been answered before) how can you tell how many frames you're getting in CPR? Thanks!
Quoted text (10 lines)>I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. >I get 40 frames per sec on the back stretch at Milwaukee (during >testing) where there is little scenery and as low as 26-27 on the >front stretch. This is with the patched version with graphics on full >except the dashboard is off. >On the unpatched version I get up to 33 on the back stretch and 17 on >the front stretch. >Joe
40 fps sounds great! I get 30fps with a STB Riva 128 and everything turned on. CPR doesn't really use 3dfx though.
Quoted text (16 lines)>I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. >I get 40 frames per sec on the back stretch at Milwaukee (during >testing) where there is little scenery and as low as 26-27 on the >front stretch. This is with the patched version with graphics on full >except the dashboard is off. >On the unpatched version I get up to 33 on the back stretch and 17 on >the front stretch. >Joe >>Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
Dave Henrie 03 Mar 1998#398202
I didn't do a frame rate check but the CPR demo just ran great on my Diamond Stealth II, no overclocking involved. There were some hiccups with new textures and cars, but in the demo at least, it was very fast and usually smooth..Suprised me since I've heard about everyone complaining of slow frame rates, and the clipping was extended out to the furthest distance. dave henrie
Quoted text (21 lines)> 40 fps sounds great! I get 30fps with a STB Riva 128 and everything turned > on. CPR doesn't really use 3dfx though. > >I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. > >I get 40 frames per sec on the back stretch at Milwaukee (during > >testing) where there is little scenery and as low as 26-27 on the > >front stretch. This is with the patched version with graphics on full > >except the dashboard is off. > >On the unpatched version I get up to 33 on the back stretch and 17 on > >the front stretch. > >Joe > >>Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for it.
Hi Dave, You can type " frame" while in the demo or full version and your fps will be visible in lower right corner of screen. I know it seems odd but results here have really varied among the posts I have read. Originally I was running CPR on a STB Velocity AGP card and got 30-40 fps I usually use no sky or steering wheel as thats how I like it set. Now I have a Canopus and it also gets 32-35 fps off the PCI. Mike > I didn't do a frame rate check but the CPR demo just ran great on my Diamond > Stealth II, no overclocking involved. There were some hiccups with new textures > and cars, but in the demo at least, it was very fast and usually > smooth..Suprised me since I've heard about everyone complaining of slow frame
Quoted text (7 lines)> rates, and the clipping was extended out to the furthest distance. > dave henrie > > 40 fps sounds great! I get 30fps with a STB Riva 128 and everything
turned
Quoted text (23 lines)> > on. CPR doesn't really use 3dfx though. > > >I get 40 frames per sec on the back stretch at Milwaukee (during > > >testing) where there is little scenery and as low as 26-27 on the > > >front stretch. This is with the patched version with graphics on full > > >except the dashboard is off. > > >On the unpatched version I get up to 33 on the back stretch and 17 on > > >the front stretch. > > >Joe > > >>Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for
it.
Hey Mike! I don't know if you all have heard but, the D3D drivers that were released for the V2 were not even close to beeing finished. 3dfx, is releasing the finished D3D drivers at the end of the week. The original drivers were only implementing ONE of the tfe. chips! No wonder we're seeing shitty performance with D3D on the Voodoo2! Take care........... TG
Quoted text (51 lines)> Hi Dave, > You can type " frame" while in the demo or full version and > your fps will be visible in lower right corner of screen. > I know it seems odd but results here have really varied among the posts I > have read. Originally I was running CPR on a STB Velocity > AGP card and got 30-40 fps I usually use no sky or steering wheel as thats > how I like it set. > Now I have a Canopus and it also gets 32-35 fps off the PCI. > Mike > > I didn't do a frame rate check but the CPR demo just ran great on my > Diamond > > Stealth II, no overclocking involved. There were some hiccups with new > textures > > and cars, but in the demo at least, it was very fast and usually > > smooth..Suprised me since I've heard about everyone complaining of slow > frame > > rates, and the clipping was extended out to the furthest distance. > > dave henrie > > > 40 fps sounds great! I get 30fps with a STB Riva 128 and everything > turned > > > on. CPR doesn't really use 3dfx though. > > > >I've been trying out the Creative 12mb Voodoo 2 on CART with a K6-200. > > > >I get 40 frames per sec on the back stretch at Milwaukee (during > > > >testing) where there is little scenery and as low as 26-27 on the > > > >front stretch. This is with the patched version with graphics on full > > > >except the dashboard is off. > > > >On the unpatched version I get up to 33 on the back stretch and 17 on > > > >the front stretch. > > > >Joe > > > >>Is CPR 3dfx supported?, cuz if it isn't, voodoo2 wont do anything for > it.

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