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TRACKS IN F1RS: this is the final remark!!!

4 posts by 4 people · 12 Feb 1998 - 14 Feb 1998

Karl Zosel 12 Feb 1998#396209
For once and for all: All tracks in GP2 are very well done: I've been to many GP's myself, I've watched all races on TV for the last 15 years, I got and I know most tracks very well! The elevations in the real life tracks are VERY IMPORTANT if u wanna call your game a RACING SIM. Stop all that bullshit about for those who don't know the real tracks it doesn't matter. A SIM IS A SIM and A GAME IS A GAME right??? If you wanna sell a Racing sim, the tracks should be accurate, period. Technically it is absolutly no problem to make the tracks of F1RS perfectly the same as in real life. Just look at the wonderful Monaco track and some of the other tracks. UBISOFT did a great job on those! Then WHY did UBISOFT absolutely *** up some of the tracks?? You tell me. I think it really sucks what they made of Imola, Silverstone, Suzuka (this is a joke), Hungary, Hockenheim (the stadium section is awfull), and some other sections. Its a shame, really. If they have the knowhow to make realistic tracks, then why not use it on all tracks? Karl
% For once and for all: % All tracks in GP2 are very well done: I've been to many GP's myself, = % I've watched all races on TV for the last 15 years, I got and I know = % most tracks very well! % The elevations in the real life tracks are VERY IMPORTANT if u wanna = % call your game a RACING SIM. % Stop all that bullshit about for those who don't know the real tracks it = % doesn't matter. A SIM IS A SIM and A GAME IS A GAME right??? If you = % wanna sell a Racing sim, the tracks should be accurate, period. <snip> While the tracks in GP2 are done well, they aren't accurate in all aspects of the sense. Where's the camber in the turns? Where's the affect of gravity as one climbs or comes down an elevation? Slowly and surely we are getting closer and closer to "near perfect" simulations for our desktop. Think back to the early attempts of Indianapolis 500: the simulation and Grand Prix Circuit by Accolade. We are finally beginning to see the computing horse power we need to have more accurate sims. And we are seeing some developers beginning to tap this potential. This is new ground and so far no one developer has been able to get the whole package down pat. But there are quite a few diamonds in the rough, with more to come! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Thu, 12 Feb 1998 01:30:41 +0100, "Karl Zosel" >For once and for all: >All tracks in GP2 are very well done: GP2's tracks are good in some respects but poor in others. Camber is non-esistent, no bumps, some track designs are quite far off (Monaco, Hockenheim), that sort of thing. Perfection is possible I'm sure, it's just very expensive. Cheers! John
i ve heard they have worked with a laser i mean the ubi people... to make accurate track and ich think some tracks are really great i was never live at a f1 race (some dreams could be come true) but i think the up- and downhill of spa is really great in gp2 all tracks are only flat!!! bye qno

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