Hello . . .
I have GP2 but not F1RS .. I seem to get the impression, from reading this
newsgroup, that the main distinctive feature that seperates F1RS from GP2 is
the inherent advantage that F1RS has better 3D graphics ..
???
I totally agree with you!!!
F1RS is a disappointment in many ways. It was released 1,5 years after GP2
and the only thing that is better is the Graphics. The thing that really
anoys me is the tracks: tracks are not at all like they are in real life.
Too many tracks are too flat.
When is finally anyone gonna get the job done well??? Making a realistic
racing sim, with todays graphics standards, and playable on a Pentium 200 as
well??
Please Geoff Crammond, give us what u promised 2 years ago!!!!
KZ
Fuji Sartono heeft geschreven in bericht
I would agree that the main difference is better graphics in F1RS, but IMO
this fact adds more than just the looks. It also makes it easier to memorize
your braking and turn-in points. My one and only disappointment is that my
computer (P133-64MB-3Dfx) is too slow for a race start with all 22 cars.
I'll get an MMX soon. This game alone is worth the upgrade.
---
Jon Petersson
came up with
According to PC Zone, November is the release date for GP3!!!
This could go the way GP2 went last time and take an absolute age to be
released.
--
Ian Blakeley RGN
http://www.blakeley.demon.co.uk
"To be, or not to be- that is the question" William Shakespeare
is not a multiple choice question
Man that would be GREAT!!
That would be a bummer :-( Mike
The dynamics in the car are totally different...and to me F1 Racing
sim feels much much better....more alive. GP2 feels like its following
some numbers program....if x equals y then do z....very artificial.
Also F1 Racing sim has Rain, Better choices regarding how you want to
race a season, Ghost cars, hot lappers heaven....and the tracks that
are done well are done much better than GP2....for instance SPA is a
wonder....Monte Carlo brilliant fun.....Portugal great fun and so
on....a couple of tracks are incorrect but truths is if you havent
been there I doubt you will notice.
For me at least I think F1 Racing sim is better than GP2....and then
the graphics make it crush whatever hold GP2 might have had.
PAPA DOC
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...
>I have GP2 but not F1RS .. I seem to get the impression, from reading this
>newsgroup, that the main distinctive feature that seperates F1RS from GP2 is
>the inherent advantage that F1RS has better 3D graphics ..
Then I suggest reading more about F1RS. The graphics are better than
GP2, that is true. But it is far from the only point which F1RS crushes GP2.
--
Header intentionally scrambled to ward off the spamming hordes.
Thanks to Mr. Chevie for emailing how to use the < > keys to me to the top
of the Driver List !
It seems I have a Multi List, a 1995 list, a 1997 WC list, a 1997 BGN list
and a 1998 WC list....It looks like I have multiple #2 Rusty Wallace's, etc.
Etc.
How do I clean the lists up so I have only a 1998 WC list and a 1997 or 1998
BGN List ?
Thanks in advance !
Tim
"A true sim ***"
> I have GP2 but not F1RS .. I seem to get the impression, from reading this
> newsgroup, that the main distinctive feature that seperates F1RS from GP2 is
> the inherent advantage that F1RS has better 3D graphics ..
This same question inspires lively debate every week.
I prefer F1RS. The graphics are a big improvement. Several
tracks are different from the corresponding GP2 tracks. F1RS
Sazuka seems flat going up through the eases. F1RS seems to do
a better job of showing elevation changes of Spa than GP2. I
haven't done all of the tracks, but Hungary is also supposed to
be inaccurate, for elevation. Canada is also supposed to have
problems. I don't know of other tracks that people find
inaccurate. I hope they will let us know of others.
What I like about F1RS is the handling. The tires on cars I
drive exhibit a characteristic called "slip angle". This is the
angle that the tire will slip sidewise before it looses traction.
In GP2, this slip angle is very small. How many times have you
corrected a slide in GP2? I've probably done it five times. I
feel like the car is on rails, which I can fall off of with the
characteristic 180 degree spin.
F1RS models a larger slip angle, and getting a little slide is
part of every lap. Something to be avoided if you want your tires
to last.
F1 cars aren't driven with their tails*** out all the time,
but I've seen them drifting through corners sometimes.
I like the F1RS model, because it feels like a distant relative
to cars I've driven. Until Schumacher or "Driver X" posts here
and tells us which is closer to the F1 cars they drive, claims
that one is more accurate than the other are suspect.
Larry
Quoted text (37 lines)
> > I have GP2 but not F1RS .. I seem to get the impression, from reading this > > newsgroup, that the main distinctive feature that seperates F1RS from GP2 is > > the inherent advantage that F1RS has better 3D graphics .. > This same question inspires lively debate every week. > I prefer F1RS. The graphics are a big improvement. Several > tracks are different from the corresponding GP2 tracks. F1RS > Sazuka seems flat going up through the eases. F1RS seems to do > a better job of showing elevation changes of Spa than GP2. I > haven't done all of the tracks, but Hungary is also supposed to > be inaccurate, for elevation. Canada is also supposed to have > problems. I don't know of other tracks that people find > inaccurate. I hope they will let us know of others. > What I like about F1RS is the handling. The tires on cars I > drive exhibit a characteristic called "slip angle". This is the > angle that the tire will slip sidewise before it looses traction. > In GP2, this slip angle is very small. How many times have you > corrected a slide in GP2? I've probably done it five times. I > feel like the car is on rails, which I can fall off of with the > characteristic 180 degree spin. > F1RS models a larger slip angle, and getting a little slide is > part of every lap. Something to be avoided if you want your tires > to last. > F1 cars aren't driven with their tails*** out all the time, > but I've seen them drifting through corners sometimes. > I like the F1RS model, because it feels like a distant relative > to cars I've driven. Until Schumacher or "Driver X" posts here > and tells us which is closer to the F1 cars they drive, claims > that one is more accurate than the other are suspect. > Larry> According to PC Zone, November is the release date for GP3!!!
> This could go the way GP2 went last time and take an absolute age to be
> released.
I would guess that 1 of the reasons GP2 was delayed so much was
trying to get the frame rate up. This will not be a problem in the
Voodoo II age. In any case, hopefully it will simply be released when
it's ready. I'd rather wait for the finished product then get stuffed
around with all the patch bullshit other companies insult us with!
--
We are the Hosh! You will be assimilated! Lower your defences
and surrender! Your technological and biological distinctiveness
will be added to our own. Your culture will be adapted to
service us. Resistance is futile. Have a nice &*($ing day!
Yes they arent anything like the J. Rindt slides but saying that F1 cars
do not slide is not accurate since... well they do....just watch Shuey
and Alesi....not big lurid slides but certainly within the realm of what
F1 Rs is modeling. To me I agree completly with the poster who commented
about the slip angles. I believe he was trying to describe the Feeling
more than anything else....and F1 RS FEELS like its tires are working
hard...you can FEEL the tires starting to lose grip....its very wierd
and something they have captured extremely well. To me this is the very
best thing about F1 RS the FEEL. GP2 was either on the track on boom off
the track...with NO feel of when it was about to leave....at least to
me.
I await another sim makers attempts in this area since none have
captured it in any other Car sim yet. They may get the numbers right in
what the car is supposed to do at x but the feeling is not there....and
yes Im a *** about the Feel of a sim on the Flight sims board too.
PAPA DOC
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...<G>
Dont tell that to Schumacher or Alesi
Quoted text (8 lines)
>> What I like about F1RS is the handling. The tires on cars I >> drive exhibit a characteristic called "slip angle". This is the >> angle that the tire will slip sidewise before it looses traction. >> In GP2, this slip angle is very small. How many times have you >> corrected a slide in GP2? I've probably done it five times. I >> feel like the car is on rails, which I can fall off of with the >> characteristic 180 degree spin.Well, actually quite often. But it is difficult; if you are not VERY careful
with the pedals, you'll get the 180 degree spin. But certainly there are no
rails! And you loose lots of speed when you correct the spin, so normally
you should avoid it.
Arto
<Discussion that concludes F1RS models>
<a larger slip angle than GP2 snipped.>
Ok, here is my tirade.
The point of my posts to the "How Good is F1RS" and "F1RS Sucks"
threads are that, to me, F1RS feels more familiar. Which you
describe as "user friendly." I don't have an opinion of which
is a more accurate simulation of a Formula One race car.
I do read your posts, and I consider you a valuable resource.
You have stated that you have competed on most of the tracks we
have in the Formula One sims. What were you driving? How many
seasons have you participated in?
I know you find several of the F1RS tracks inaccurate. Are there
any that you like?
Are the race cars you have driven as difficult, slide recovery
wise, as GP2? Will next year's grooved tires increase the slip
angle, and make them more like F1RS?
I don't consider F1RS to be perfect. And I am unhappy that, as
reported in this newsgroup, Ubi has no intention of fixing the
tracks. I still like the way F1RS feels.
I'll be gone for two or three weeks and won't have access to
this group. If you respond to this, please include E-mail to me.
I'm counting on all you F1RS fans to keep John Wallace under
control. : )
Larry
Open your cars folder and delete the lists you don't want. They have the
extension - .lst
Blake
>Thanks to Mr. Chevie for emailing how to use the < > keys to me to the top
>of the Driver List !
>It seems I have a Multi List, a 1995 list, a 1997 WC list, a 1997 BGN list
>and a 1998 WC list....It looks like I have multiple #2 Rusty Wallace's, etc.
>Etc.
>How do I clean the lists up so I have only a 1998 WC list and a 1997 or 1998
>BGN List ?
>Thanks in advance !
>Tim
>"A true sim ***"
Quoted text (11 lines)
>> In GP2, this slip angle is very small. How many times have you >>corrected a slide in GP2? I've probably done it five times. I >>feel like the car is on rails, which I can fall off of with the >>characteristic 180 degree spin. >Well, actually quite often. But it is difficult; if you are not VERY careful >with the pedals, you'll get the 180 degree spin. But certainly there are no >rails! And you loose lots of speed when you correct the spin, so normally >you should avoid it. >ArtoOn Fri, 13 Feb 1998 13:07:23 -0800, Laurence Lindstrom
> The point of my posts to the "How Good is F1RS" and "F1RS Sucks"
>threads are that, to me, F1RS feels more familiar. Which you
>describe as "user friendly." I don't have an opinion of which
>is a more accurate simulation of a Formula One race car.
Nor do I. Beyond the fact that both respond in a manner which appears
realistic, the only conclusion I can draw is that GP2 is easy to drive
at lower speeds but harder to drive on the limit. F1RS seems more
nervous, but as to which is more "realistic", of course I have no
opinion, nor empirical evidence either way.
Er, I mentioned only having DRIVEN on ONE course that Formula One runs
on, far from competing on all the courses! :-) That course was
Suzuka, which I drove once in a Skyline GT-R. I have also driven Spa
on their open weekend, and Hockenheim. That's it for F1 tracks,
although I've competed and raced on quite a number of tracks and ovals
around the UK.
All of them except Suzuka.
Some of them are, although I have never experienced the sort of grip
loss I would expect from getting an F1 car out of shape, with
mechanical AND aerodynamic grip falling off extremely quickly.
Likewise. I've heard rumour of a follow-up though, so perhaps in that
they can address the known shortcomings (as I hope Geoff will do with
GP3). Some more stable and user-friendly internet play would be nice,
although considering that internet play was not supposed to be
possible with the current version (according to the FIA license) maybe
we've got it better than we could have expected.
Heh - come on down :-)
Cheers!
John


































