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Is the only difference between F1RS and GP2 better graphics ??

19 posts by 17 people · 09 Feb 1998 - 14 Feb 1998

Hello . . . I have GP2 but not F1RS .. I seem to get the impression, from reading this newsgroup, that the main distinctive feature that seperates F1RS from GP2 is the inherent advantage that F1RS has better 3D graphics .. ???
Karl Zosel 09 Feb 1998#395927
I totally agree with you!!! F1RS is a disappointment in many ways. It was released 1,5 years after GP2 and the only thing that is better is the Graphics. The thing that really anoys me is the tracks: tracks are not at all like they are in real life. Too many tracks are too flat. When is finally anyone gonna get the job done well??? Making a realistic racing sim, with todays graphics standards, and playable on a Pentium 200 as well?? Please Geoff Crammond, give us what u promised 2 years ago!!!! KZ Fuji Sartono heeft geschreven in bericht
I would agree that the main difference is better graphics in F1RS, but IMO this fact adds more than just the looks. It also makes it easier to memorize your braking and turn-in points. My one and only disappointment is that my computer (P133-64MB-3Dfx) is too slow for a race start with all 22 cars. I'll get an MMX soon. This game alone is worth the upgrade. --- Jon Petersson
Ian Blakele 09 Feb 1998#395929
came up with According to PC Zone, November is the release date for GP3!!! This could go the way GP2 went last time and take an absolute age to be released. -- Ian Blakeley RGN http://www.blakeley.demon.co.uk "To be, or not to be- that is the question" William Shakespeare is not a multiple choice question
papa.. 09 Feb 1998#395931
The dynamics in the car are totally different...and to me F1 Racing sim feels much much better....more alive. GP2 feels like its following some numbers program....if x equals y then do z....very artificial. Also F1 Racing sim has Rain, Better choices regarding how you want to race a season, Ghost cars, hot lappers heaven....and the tracks that are done well are done much better than GP2....for instance SPA is a wonder....Monte Carlo brilliant fun.....Portugal great fun and so on....a couple of tracks are incorrect but truths is if you havent been there I doubt you will notice. For me at least I think F1 Racing sim is better than GP2....and then the graphics make it crush whatever hold GP2 might have had. PAPA DOC Pierre PAPA DOC Legrand Infamous Pink Flamingo Pilot...
Greg Cisko 09 Feb 1998#395932
>I have GP2 but not F1RS .. I seem to get the impression, from reading this >newsgroup, that the main distinctive feature that seperates F1RS from GP2 is >the inherent advantage that F1RS has better 3D graphics .. Then I suggest reading more about F1RS. The graphics are better than GP2, that is true. But it is far from the only point which F1RS crushes GP2. -- Header intentionally scrambled to ward off the spamming hordes.
Thanks to Mr. Chevie for emailing how to use the < > keys to me to the top of the Driver List ! It seems I have a Multi List, a 1995 list, a 1997 WC list, a 1997 BGN list and a 1998 WC list....It looks like I have multiple #2 Rusty Wallace's, etc. Etc. How do I clean the lists up so I have only a 1998 WC list and a 1997 or 1998 BGN List ? Thanks in advance ! Tim "A true sim ***"
> I have GP2 but not F1RS .. I seem to get the impression, from reading this > newsgroup, that the main distinctive feature that seperates F1RS from GP2 is > the inherent advantage that F1RS has better 3D graphics .. This same question inspires lively debate every week. I prefer F1RS. The graphics are a big improvement. Several tracks are different from the corresponding GP2 tracks. F1RS Sazuka seems flat going up through the eases. F1RS seems to do a better job of showing elevation changes of Spa than GP2. I haven't done all of the tracks, but Hungary is also supposed to be inaccurate, for elevation. Canada is also supposed to have problems. I don't know of other tracks that people find inaccurate. I hope they will let us know of others. What I like about F1RS is the handling. The tires on cars I drive exhibit a characteristic called "slip angle". This is the angle that the tire will slip sidewise before it looses traction. In GP2, this slip angle is very small. How many times have you corrected a slide in GP2? I've probably done it five times. I feel like the car is on rails, which I can fall off of with the characteristic 180 degree spin. F1RS models a larger slip angle, and getting a little slide is part of every lap. Something to be avoided if you want your tires to last. F1 cars aren't driven with their tails*** out all the time, but I've seen them drifting through corners sometimes. I like the F1RS model, because it feels like a distant relative to cars I've driven. Until Schumacher or "Driver X" posts here and tells us which is closer to the F1 cars they drive, claims that one is more accurate than the other are suspect. Larry
Bob Conno 11 Feb 1998#396109
Quoted text (37 lines)> > I have GP2 but not F1RS .. I seem to get the impression, from reading this > > newsgroup, that the main distinctive feature that seperates F1RS from GP2 is > > the inherent advantage that F1RS has better 3D graphics .. > This same question inspires lively debate every week. > I prefer F1RS. The graphics are a big improvement. Several > tracks are different from the corresponding GP2 tracks. F1RS > Sazuka seems flat going up through the eases. F1RS seems to do > a better job of showing elevation changes of Spa than GP2. I > haven't done all of the tracks, but Hungary is also supposed to > be inaccurate, for elevation. Canada is also supposed to have > problems. I don't know of other tracks that people find > inaccurate. I hope they will let us know of others. > What I like about F1RS is the handling. The tires on cars I > drive exhibit a characteristic called "slip angle". This is the > angle that the tire will slip sidewise before it looses traction. > In GP2, this slip angle is very small. How many times have you > corrected a slide in GP2? I've probably done it five times. I > feel like the car is on rails, which I can fall off of with the > characteristic 180 degree spin. > F1RS models a larger slip angle, and getting a little slide is > part of every lap. Something to be avoided if you want your tires > to last. > F1 cars aren't driven with their tails*** out all the time, > but I've seen them drifting through corners sometimes. > I like the F1RS model, because it feels like a distant relative > to cars I've driven. Until Schumacher or "Driver X" posts here > and tells us which is closer to the F1 cars they drive, claims > that one is more accurate than the other are suspect. > Larry
I've never played f1rs but the slides are nearly impossible to correct in gp2. the only way that I've managed it is to let off the gas completely and slam on the brakes and then let off of them and get back on the gas. My guess is that gp2's slip angle is closer to the real cars. I heard a Martin Brundle quote one time that said that the current f1 cars of today are very unforgiving and that the slides were nearly impossible to catch. RC
> According to PC Zone, November is the release date for GP3!!! > This could go the way GP2 went last time and take an absolute age to be > released. I would guess that 1 of the reasons GP2 was delayed so much was trying to get the frame rate up. This will not be a problem in the Voodoo II age. In any case, hopefully it will simply be released when it's ready. I'd rather wait for the finished product then get stuffed around with all the patch bullshit other companies insult us with! -- We are the Hosh! You will be assimilated! Lower your defences and surrender! Your technological and biological distinctiveness will be added to our own. Your culture will be adapted to service us. Resistance is futile. Have a nice &*($ing day!
plegr.. 12 Feb 1998#396180
Yes they arent anything like the J. Rindt slides but saying that F1 cars do not slide is not accurate since... well they do....just watch Shuey and Alesi....not big lurid slides but certainly within the realm of what F1 Rs is modeling. To me I agree completly with the poster who commented about the slip angles. I believe he was trying to describe the Feeling more than anything else....and F1 RS FEELS like its tires are working hard...you can FEEL the tires starting to lose grip....its very wierd and something they have captured extremely well. To me this is the very best thing about F1 RS the FEEL. GP2 was either on the track on boom off the track...with NO feel of when it was about to leave....at least to me. I await another sim makers attempts in this area since none have captured it in any other Car sim yet. They may get the numbers right in what the car is supposed to do at x but the feeling is not there....and yes Im a *** about the Feel of a sim on the Flight sims board too. PAPA DOC Pierre PAPA DOC Legrand Infamous Pink Flamingo Pilot...<G>
Quoted text (8 lines)>> What I like about F1RS is the handling. The tires on cars I >> drive exhibit a characteristic called "slip angle". This is the >> angle that the tire will slip sidewise before it looses traction. >> In GP2, this slip angle is very small. How many times have you >> corrected a slide in GP2? I've probably done it five times. I >> feel like the car is on rails, which I can fall off of with the >> characteristic 180 degree spin.
Slip angle is the maximum angular difference between the direction of motion of the contact patch of the tire, and the direction of motion of the wheel. Loss of grip occurs beyond this point, and the speed at which the transition from grip to no grip occurs more rapidly as the width of the tyre (and hence the available grip) increases. You can imagine that in GP2 (and in F1RS) this angle _should_ be very small, and any driver I've ever heard interviewed on the subject has made a point of commenting upon how difficult this is to get used to, far more so than Indycar. One of Mansell's main difficulties in moving from Indy back to F1 was that he would feel the car begin to slide and believe it was catchable, only to find himself backwards because he hadn't been quick enough. Now F1RS may be more user friendly in that respect, but your comments imply that it is more accurate which I do not believe to be the case. Cheers! John (awaiting the inevitable tirade from tetchy F1RS fans...!) :-)
Arto Wikla 12 Feb 1998#396183
Well, actually quite often. But it is difficult; if you are not VERY careful with the pedals, you'll get the 180 degree spin. But certainly there are no rails! And you loose lots of speed when you correct the spin, so normally you should avoid it. Arto
<Discussion that concludes F1RS models> <a larger slip angle than GP2 snipped.> Ok, here is my tirade. The point of my posts to the "How Good is F1RS" and "F1RS Sucks" threads are that, to me, F1RS feels more familiar. Which you describe as "user friendly." I don't have an opinion of which is a more accurate simulation of a Formula One race car. I do read your posts, and I consider you a valuable resource. You have stated that you have competed on most of the tracks we have in the Formula One sims. What were you driving? How many seasons have you participated in? I know you find several of the F1RS tracks inaccurate. Are there any that you like? Are the race cars you have driven as difficult, slide recovery wise, as GP2? Will next year's grooved tires increase the slip angle, and make them more like F1RS? I don't consider F1RS to be perfect. And I am unhappy that, as reported in this newsgroup, Ubi has no intention of fixing the tracks. I still like the way F1RS feels. I'll be gone for two or three weeks and won't have access to this group. If you respond to this, please include E-mail to me. I'm counting on all you F1RS fans to keep John Wallace under control. : ) Larry
Strabbin 13 Feb 1998#396253
Open your cars folder and delete the lists you don't want. They have the extension - .lst Blake >Thanks to Mr. Chevie for emailing how to use the < > keys to me to the top >of the Driver List ! >It seems I have a Multi List, a 1995 list, a 1997 WC list, a 1997 BGN list >and a 1998 WC list....It looks like I have multiple #2 Rusty Wallace's, etc. >Etc. >How do I clean the lists up so I have only a 1998 WC list and a 1997 or 1998 >BGN List ? >Thanks in advance ! >Tim >"A true sim ***"
Bill Esti 14 Feb 1998#396353
Quoted text (11 lines)>> In GP2, this slip angle is very small. How many times have you >>corrected a slide in GP2? I've probably done it five times. I >>feel like the car is on rails, which I can fall off of with the >>characteristic 180 degree spin. >Well, actually quite often. But it is difficult; if you are not VERY careful >with the pedals, you'll get the 180 degree spin. But certainly there are no >rails! And you loose lots of speed when you correct the spin, so normally >you should avoid it. >Arto
Same here, using my favored setup while late-braking into fast corners the tail will often come out several degrees. It's fairly easy to balance with opposite lock and delicate throttle input. Great fun too. And who hasn't understeered their way off the track in GP2? Methinks THAT has something to do with slip angles.
On Fri, 13 Feb 1998 13:07:23 -0800, Laurence Lindstrom > The point of my posts to the "How Good is F1RS" and "F1RS Sucks" >threads are that, to me, F1RS feels more familiar. Which you >describe as "user friendly." I don't have an opinion of which >is a more accurate simulation of a Formula One race car. Nor do I. Beyond the fact that both respond in a manner which appears realistic, the only conclusion I can draw is that GP2 is easy to drive at lower speeds but harder to drive on the limit. F1RS seems more nervous, but as to which is more "realistic", of course I have no opinion, nor empirical evidence either way. Er, I mentioned only having DRIVEN on ONE course that Formula One runs on, far from competing on all the courses! :-) That course was Suzuka, which I drove once in a Skyline GT-R. I have also driven Spa on their open weekend, and Hockenheim. That's it for F1 tracks, although I've competed and raced on quite a number of tracks and ovals around the UK. All of them except Suzuka. Some of them are, although I have never experienced the sort of grip loss I would expect from getting an F1 car out of shape, with mechanical AND aerodynamic grip falling off extremely quickly. Likewise. I've heard rumour of a follow-up though, so perhaps in that they can address the known shortcomings (as I hope Geoff will do with GP3). Some more stable and user-friendly internet play would be nice, although considering that internet play was not supposed to be possible with the current version (according to the FIA license) maybe we've got it better than we could have expected. Heh - come on down :-) Cheers! John

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