Race Sim Central
Rec.Autos.Simulators Archive

Important: New GPL Rasterizers Released

4 posts by 4 people · 08 May 2008 13:18 UTC - 11 May 2008 07:43 UTC

(unknown) 08 May 2008 13:18 UTC#3959
Nigel Pattinson, the brilliant gentleman who is responsible for many of the recent innovations to Grand Prix Legends, has now released new D3D and OpenGL rasterizers for GPL. We now have true 32-bit support for GPL! Remember the flickering menus? Gone. Lines in the sky while running in OpenGL? No more. And this is not all. You can read the announcement here: http://forum.rscnet.org/showthread.php?t=318308 In my experience, the display looks better in all aspects. It seems to be brighter and more colorful. If you were seeing any banding in the sky, it's likely gone now. Some people are reporting fps improvements. One gentleman went from running 24-28fps at Montjuich to 31-36fps, a significant improvement. And I've read of even greater increases. I can't promise you'll see the same, but at least I haven't heard anyone reporting a drop in fps. On the year of it's 10th(!) anniversary, GPL is still evolving, and it's a testament to the dedication of the people such as Nigel that are continuing to research ways to improve what is in the minds of many the greatest simracing platform ever developed. Long live GPL! Fletch
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (23 lines)> Nigel Pattinson, the brilliant gentleman who is responsible for many > of the recent innovations to Grand Prix Legends, has now released new > D3D and OpenGL rasterizers for GPL. We now have true 32-bit support > for GPL! Remember the flickering menus? Gone. Lines in the sky while > running in OpenGL? No more. And this is not all. You can read the > announcement here: > > http://forum.rscnet.org/showthread.php?t=318308 > > In my experience, the display looks better in all aspects. It seems to > be brighter and more colorful. If you were seeing any banding in the > sky, it's likely gone now. Some people are reporting fps improvements. > One gentleman went from running 24-28fps at Montjuich to 31-36fps, a > significant improvement. And I've read of even greater increases. I > can't promise you'll see the same, but at least I haven't heard anyone > reporting a drop in fps. > > On the year of it's 10th(!) anniversary, GPL is still evolving, and > it's a testament to the dedication of the people such as Nigel that > are continuing to research ways to improve what is in the minds of > many the greatest simracing platform ever developed. Long live GPL! > > Fletch
Indeed; I'd seen rumors the 32-bit rasterizers were in the works, but finally getting hands on 'em was a very pleasant surprise - first new GPL gizmo I've downloaded in a long time! I'd been ignoring GPL of late since the 16-bit colors look like crap on LCD monitors, but now it looks better than ever. In combination with the custom resolutions available with rasthack, I'm enjoying it again, but now in full 32-bit glory at 1920X1200 on a 24" widescreen. Loaded up Monza and hopped into an offline race just for yucks and ended up only a few tenths off my PR, even though it was set years ago when I was doing GPL all the time. What's old is new again.. ;-) Thanks to Nigel and Bernd Nowak for the present!
Poky 09 May 2008 22:59 UTC↳ reply to (unknown)#3964
On Thu, 8 May 2008 06:18:06 -0700 (PDT), [email hidden] wrote:
Quoted text (23 lines)>Nigel Pattinson, the brilliant gentleman who is responsible for many >of the recent innovations to Grand Prix Legends, has now released new >D3D and OpenGL rasterizers for GPL. We now have true 32-bit support >for GPL! Remember the flickering menus? Gone. Lines in the sky while >running in OpenGL? No more. And this is not all. You can read the >announcement here: > >http://forum.rscnet.org/showthread.php?t=318308 > >In my experience, the display looks better in all aspects. It seems to >be brighter and more colorful. If you were seeing any banding in the >sky, it's likely gone now. Some people are reporting fps improvements. >One gentleman went from running 24-28fps at Montjuich to 31-36fps, a >significant improvement. And I've read of even greater increases. I >can't promise you'll see the same, but at least I haven't heard anyone >reporting a drop in fps. > >On the year of it's 10th(!) anniversary, GPL is still evolving, and >it's a testament to the dedication of the people such as Nigel that >are continuing to research ways to improve what is in the minds of >many the greatest simracing platform ever developed. Long live GPL! > >Fletch
Great! I gave up on GPL after the last time I tried to get it displaying correctly on my 8800GT under XP. Had too many glitches to enjoy. Hopefully all will be good again.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy