I was just wondering if anyone else noticed the unrealistic, and perhaps
exaggerated affects of sand and grass in F1rs.
I find that if my tires TOUCH grass, it's as if the grass was covered in
grease or KY jelly. The car goes crazy even after getting back on the
track. Just for a few turns, but it's like i've driven through oil. Then,
if you get off into the grass or sand, it's like driving in 8 inches of mud.
The car slows as if it's towing a bus. My god, does grass really slow an F1
car like that. I wouldn't think that if I drove across a river without the
aid of a bridge i'd decelerate less than what the game is doing.
Any other opinions on this. I think it'd be a good thing to change.
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Quoted text (7 lines)
>I was just wondering if anyone else noticed the unrealistic, and perhaps >exaggerated affects of sand and grass in F1rs. >I find that if my tires TOUCH grass, it's as if the grass was covered in >grease or KY jelly. The car goes crazy even after getting back on the >track. Just for a few turns, but it's like i've driven through oil. Then, >if you get off into the grass or sand, it's like driving in 8 inches of>I believe the slowdown is done so that you can't shortcut corners. This has
>good points and bad points. Also, the debris stays on your tires for a few
>turns. You can actually see it on the tires, and it gradually disappears.
>I like this feature.
Also remember that you do not have full traction again when the
debris goes away. Your full traction should come back 10-15
seconds after you cannot see debris anymore.
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