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Rec.Autos.Simulators Archive

GPL fire video

3 posts by 3 people · 31 Jan 1998 - 02 Feb 1998

Disclaimer: I know the sim is far from being finished and I'm not complaining about anything. Yet, I think the good gals and guys at Papyrus made the AVI available to us (in part) to collect our impressions and comments. I won't disappoint them. :) Let me first mention the features that fall in the "strictly awesome" category: - The grass texture is beautiful. Looks like my lawn in winter. ;) - The fire and smoke effect is nicely done, too. If you look closely, you can even see single flames. The smoke dissipates very realistically. - The 3D model of the car in flight is astounding, especially the way the suspension reacts to the several impacts The damage model is not yet implemented, obviously. I imagine it will be very difficult to independently calculate the trajectories of the different components in three dimensions. Judging from Papy's earlier sims, I expect that all wheels and the engine, plus maybe some miscellaneous debris, will be "separable" in the final version. If those parts travel through the air (instead of skidding on a plane as in ICR2), they will eat up a lot of calculating power. If I may anticipate a thread from the fall of '98: "GPL - slide show during crashes!" ;) Now to the things that made me wonder: - In the "real world", the car probably would have penetrated the fence, or have flown across it. As it seems, the fence is a descendant of the walls in ICR2 - the end of the world. Of course, there has to be a limit where the simulated world ends. I would prefer if the walls of the "holodeck" were a bit further in the distance, however. - What exactly is burning? As the car rolls through the air, the fire is always *behind* the car, blocked from our view. It seems to come from a spot connected to center of the car, but traveling through space half a meter behind the car. Again, I'm *not* complaining. I'm offering feed-back. :) Comments? -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome. wopr"at"stud.uni-sb.de \ There is no "2" in my real e-mail address. Uni des Saarlands \ Sorry for the inconvenience. You know why.
(snip) If those parts travel through the air (instead of skidding on a plane as in ICR2), they will eat up a lot of calculating power (unsnip) I for one would be quite happy just to see the car doing exactly what it's currently doing in the pre-alpha AVI. I don't need to see bits of car and/or driver flying around to know that he is out of the race. :-) (snip) As it seems, the fence is a descendant of the walls in ICR2 (unsnip) I think you mean 'antecedent' or 'ancestor'. Whatever...if the fence were made from Armco then the car would have either stopped, penetrated it or been launched.....so anything is possible. -- Bruce (at work) "Laziness is nothing more than the habit of resting before you get tired." (Jules Renard)
I think it world be sort of cool though, if you were driving down a long straight at Monza. You can see the next car fairly far off down the straight, it crashes! (smoke, ***, steel, fire and Lord knows what else fly everywhere!), you say "Whoo-hoo! free position!". If damage resulted from hitting debres from the accident, that would be great too! John

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