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How to make CART feel better?

10 posts by 8 people · 29 Jan 1998 - 31 Jan 1998

Arto Wikla 29 Jan 1998#394476
I do not want to argue of the quality of simulators this time, :-) but could some advanced driver of Papy's CART (=ICR2) give me good tips on how to make this sim feel better ... especially now when the season is soon starting - I want to be prepared, when the Finnish driver JJ Lehto starts there ... :) My reference sim is GP2, which (to me!, I've not tried F1RS! let us not talk of it now) feels so much more realistic. The main problem with Papy's CART is the unavoidable understeer compared to GP2. I have tried the "easy" carset, I've experimented with different steering locks, different wings, etc. But in nearly whatsoever corner (I'm not talking ovals in this post, they seem to be altogether another story...) I must slow down SO much to be able to keep the car on track ... I already asked if the real CART cars differ in this sense of F1 cars, and I got very good yes-answers. But I guess the difference cannot be that big? At least in TV they seem to drive quite fast also many corners ... Even if I compare CART (=ICR2) to ICR1, I feel very significant difference! So probably the default parameters in CART are somehow strange, and I have not found how to change them to make the sim feel more natural? Arto Wikla ---------------------------------- http://www.cs.helsinki.fi/~wikla/
Hi Arto, I am by no means an expert at ICR2 but I found Shane Pitkins set-ups really helped me a lot more than the easy set-ups included with the sim.That and leaving the F4 key on to watch the tire temps for the first lap or two. Here is his URL http://www.geocities.com/MotorCity/4085/ hope this helps. Cya, Mike
Quoted text (9 lines)> Even if I compare CART (=ICR2) to ICR1, I feel very significant > difference! So probably the default parameters in CART are somehow > strange, and I have not found how to change them to make the sim > feel more natural? > Arto Wikla > ---------------------------------- > http://www.cs.helsinki.fi/~wikla/
Perhaps you mean the easy setups? In ICR2, the easy setup is the one with the most understeer of all, designed so rookies don't spin out all the time. Kevin
Dave Henrie 30 Jan 1998#394624
Quoted text (17 lines)> The main problem with Papy's CART is the unavoidable understeer > compared to GP2. I have tried the "easy" carset, I've experimented > with different steering locks, different wings, etc. But in nearly > whatsoever corner (I'm not talking ovals in this post, they seem to be > altogether another story...) I must slow down SO much to be able to > keep the car on track ... I already asked if the real CART cars differ > in this sense of F1 cars, and I got very good yes-answers. But I guess > the difference cannot be that big? At least in TV they seem to drive > quite fast also many corners ... > Even if I compare CART (=ICR2) to ICR1, I feel very significant > difference! So probably the default parameters in CART are somehow > strange, and I have not found how to change them to make the sim > feel more natural? > Arto Wikla > ----------------------------------
Hello Finnland! The handling difference between ICR and ICR2 is due to the greatly reduced Downforce that the newer cars produce compared to those in ICR. Cart made a-lot of changes to slow the cars down and reduced downforce was a big part of that. Thats part of the reason why ICR feels so much more comfortable to you. Understeer hasn't been a problem for me as much as that back end breaking loose on high speed turns. that kills me..anyhow...a smooth line helps but good luck. dave henrie
> I already asked if the real CART cars differ > in this sense of F1 cars, and I got very good yes-answers. But I guess > the difference cannot be that big? At least in TV they seem to drive > quite fast also many corners ... Sorry I can't help you with CART settings, but the differences between F1 and 'Indycars' are probably shorter summed up by their simmilarities. Both vehicles have four wheels and use a rear engined chassis. That's about where the simmilarities end. F1 cars are some 500kg lighter than CART cars and use carbon fibre brakes - the differences are *big*, the simmilarities superficial. -- Suck The Goat
Understeer can always be taken out, most any sim that lets you tinker can remedy understeer with the right setup.
Jack Russe 31 Jan 1998#394780
On 30 Jan 1998 09:49:12 GMT, "Mikes Designs" >Hi Arto, > I am by no means an expert at ICR2 but I found Shane Pitkins set-ups >really helped me a lot more than the easy set-ups included with the >sim.That and leaving the F4 key on to watch the tire temps for the first >lap or two. Here is his URL http://www.geocities.com/MotorCity/4085/ >hope this helps. Cya, Mike I agree with Mike. As a newcomer to ICR2/CART, I've found Shane's setups to be quite good -- easy handling and fast. Give 'em a try. Jack
Arto Wikla 31 Jan 1998#394781
Thaks for help, especially Mike and Jack! And Shane! I tried a couple of tracks with Shane's setups (Laguna Seca and Michigan) And the feel was much better! The grip is much better, and certainly there is no understeer ;-) (I think I must lessen the turbo a bit ... :) Arto
Rehi Arto, Yes when I bought Cart Racing it came with the great book Winning by Steven Smith. It really was a help and one of the main things he said at the start was " lower the boost" . Then as you get better start raising it a clic at a time. I know it really helped me to keep under control and also not blow so many engines ;-) aloha, Mike
% I do not want to argue of the quality of simulators this time, :-) % but could some advanced driver of Papy's CART (=ICR2) give me good % tips on how to make this sim feel better ... especially now when the % season is soon starting - I want to be prepared, when the Finnish % driver JJ Lehto starts there ... :) % My reference sim is GP2, which (to me!, I've not tried F1RS! let % The main problem with Papy's CART is the unavoidable understeer % compared to GP2. I have tried the "easy" carset, I've experimented % with different steering locks, different wings, etc. But in nearly % whatsoever corner (I'm not talking ovals in this post, they seem to be % altogether another story...) I must slow down SO much to be able to % keep the car on track ... I already asked if the real CART cars differ % in this sense of F1 cars, and I got very good yes-answers. But I guess % the difference cannot be that big? At least in TV they seem to drive % quite fast also many corners ... The first thing you must tune is your computer. Do what ever you must do to achieve maximum frame rate. The closer you can get to 30 fps the better you will be able to control your car. Hopefully you will be using a wheel and pedal combination. With all of that taken care of.... The hardest thing to accomplish in CR (ICRII) is braking. This is because there is no real feedback ala GP2 when one is close to or is locking up the brakes. Also brakes on a CART car are not as effecient as those in F1. I think the first thing to do is practice braking until you get the feel for this in the CART package. I have found that it is best to start breaking hard and as the car begins to slow, back off a little. In Papy's sims this seems to help prevent locking up the brakes. When the brakes are "locked" in their sims the only indication of this, is that you can't turn the car and the car is no longer braking. It's a strange feeling, but once you grasp this I think you will find that braking properly in CART will come and you will be as comfortable with it as you were in GP2. As to setting up your car, visit Eagle Woman's (Alsion) web site. She has an excellent starting point page for setting up CART cars for Papy's sim. The direct URL for this page is http://www.nh.ultranet.com/~alison/sims/setup-icr2.htm Another great tool is Mike Corrigan's EDITRPY program. You can use this to superimpose your replay of a lap with a "perfect" lap from the AI or someone else's replay. By watching the difference in braking and acceleration you can learn alot about how to attack a course. To go along with this you can download Chris Drake's Excel spreadsheet templates for analysing the telemtry data produced by EDITRPY. The graphs are an excellent tool for gauging braking and acceleration. EDITRPY: http://www.millcomm.com/~corrigan/editrpy.html Templates: http://http.tamu.edu:8000/~y0m9698/game.html -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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