I do not want to argue of the quality of simulators this time, :-)
but could some advanced driver of Papy's CART (=ICR2) give me good
tips on how to make this sim feel better ... especially now when the
season is soon starting - I want to be prepared, when the Finnish
driver JJ Lehto starts there ... :)
My reference sim is GP2, which (to me!, I've not tried F1RS! let
us not talk of it now) feels so much more realistic.
The main problem with Papy's CART is the unavoidable understeer
compared to GP2. I have tried the "easy" carset, I've experimented
with different steering locks, different wings, etc. But in nearly
whatsoever corner (I'm not talking ovals in this post, they seem to be
altogether another story...) I must slow down SO much to be able to
keep the car on track ... I already asked if the real CART cars differ
in this sense of F1 cars, and I got very good yes-answers. But I guess
the difference cannot be that big? At least in TV they seem to drive
quite fast also many corners ...
Even if I compare CART (=ICR2) to ICR1, I feel very significant
difference! So probably the default parameters in CART are somehow
strange, and I have not found how to change them to make the sim
feel more natural?
Arto Wikla
----------------------------------
http://www.cs.helsinki.fi/~wikla/
Hi Arto,
I am by no means an expert at ICR2 but I found Shane Pitkins set-ups
really helped me a lot more than the easy set-ups included with the
sim.That and leaving the F4 key on to watch the tire temps for the first
lap or two. Here is his URL http://www.geocities.com/MotorCity/4085/
hope this helps. Cya, Mike
Quoted text (9 lines)
> Even if I compare CART (=ICR2) to ICR1, I feel very significant > difference! So probably the default parameters in CART are somehow > strange, and I have not found how to change them to make the sim > feel more natural? > Arto Wikla > ---------------------------------- > http://www.cs.helsinki.fi/~wikla/Perhaps you mean the easy setups? In ICR2, the easy setup is the one
with the most understeer of all, designed so rookies don't spin out all
the time.
Kevin
Quoted text (17 lines)
> The main problem with Papy's CART is the unavoidable understeer > compared to GP2. I have tried the "easy" carset, I've experimented > with different steering locks, different wings, etc. But in nearly > whatsoever corner (I'm not talking ovals in this post, they seem to be > altogether another story...) I must slow down SO much to be able to > keep the car on track ... I already asked if the real CART cars differ > in this sense of F1 cars, and I got very good yes-answers. But I guess > the difference cannot be that big? At least in TV they seem to drive > quite fast also many corners ... > Even if I compare CART (=ICR2) to ICR1, I feel very significant > difference! So probably the default parameters in CART are somehow > strange, and I have not found how to change them to make the sim > feel more natural? > Arto Wikla > ----------------------------------> I already asked if the real CART cars differ
> in this sense of F1 cars, and I got very good yes-answers. But I guess
> the difference cannot be that big? At least in TV they seem to drive
> quite fast also many corners ...
Sorry I can't help you with CART settings, but the differences between
F1 and 'Indycars' are probably shorter summed up by their simmilarities.
Both vehicles have four wheels and use a rear engined chassis. That's
about where the simmilarities end. F1 cars are some 500kg lighter than
CART cars and use carbon fibre brakes - the differences are *big*, the
simmilarities superficial.
--
Suck The Goat
Understeer can always be taken out, most any sim that lets you tinker can
remedy understeer with the right setup.
On 30 Jan 1998 09:49:12 GMT, "Mikes Designs"
>Hi Arto,
> I am by no means an expert at ICR2 but I found Shane Pitkins set-ups
>really helped me a lot more than the easy set-ups included with the
>sim.That and leaving the F4 key on to watch the tire temps for the first
>lap or two. Here is his URL http://www.geocities.com/MotorCity/4085/
>hope this helps. Cya, Mike
I agree with Mike. As a newcomer to ICR2/CART, I've found Shane's
setups to be quite good -- easy handling and fast. Give 'em a try.
Jack
Thaks for help, especially Mike and Jack! And Shane! I tried a couple
of tracks with Shane's setups (Laguna Seca and Michigan) And the
feel was much better! The grip is much better, and certainly there is
no understeer ;-) (I think I must lessen the turbo a bit ... :)
Arto
Rehi Arto,
Yes when I bought Cart Racing it came with the great book
Winning by Steven Smith. It really was a help and one of the main things he
said at the start was " lower the boost" . Then as you get better start
raising it a clic at a time. I know it really helped me to keep under
control and also not blow so many engines ;-) aloha, Mike
% I do not want to argue of the quality of simulators this time, :-)
% but could some advanced driver of Papy's CART (=ICR2) give me good
% tips on how to make this sim feel better ... especially now when the
% season is soon starting - I want to be prepared, when the Finnish
% driver JJ Lehto starts there ... :)
% My reference sim is GP2, which (to me!, I've not tried F1RS! let
% The main problem with Papy's CART is the unavoidable understeer
% compared to GP2. I have tried the "easy" carset, I've experimented
% with different steering locks, different wings, etc. But in nearly
% whatsoever corner (I'm not talking ovals in this post, they seem to be
% altogether another story...) I must slow down SO much to be able to
% keep the car on track ... I already asked if the real CART cars differ
% in this sense of F1 cars, and I got very good yes-answers. But I guess
% the difference cannot be that big? At least in TV they seem to drive
% quite fast also many corners ...
The first thing you must tune is your computer. Do what ever you must
do to achieve maximum frame rate. The closer you can get to 30 fps the
better you will be able to control your car. Hopefully you will be
using a wheel and pedal combination. With all of that taken care of....
The hardest thing to accomplish in CR (ICRII) is braking. This is
because there is no real feedback ala GP2 when one is close to or is
locking up the brakes. Also brakes on a CART car are not as effecient
as those in F1. I think the first thing to do is practice braking until
you get the feel for this in the CART package. I have found that it is
best to start breaking hard and as the car begins to slow, back off a
little. In Papy's sims this seems to help prevent locking up the
brakes. When the brakes are "locked" in their sims the only indication
of this, is that you can't turn the car and the car is no longer
braking. It's a strange feeling, but once you grasp this I think you
will find that braking properly in CART will come and you will be as
comfortable with it as you were in GP2.
As to setting up your car, visit Eagle Woman's (Alsion) web site. She
has an excellent starting point page for setting up CART cars for Papy's
sim. The direct URL for this page is
http://www.nh.ultranet.com/~alison/sims/setup-icr2.htm
Another great tool is Mike Corrigan's EDITRPY program. You can use this
to superimpose your replay of a lap with a "perfect" lap from the AI or
someone else's replay. By watching the difference in braking and
acceleration you can learn alot about how to attack a course. To go
along with this you can download Chris Drake's Excel spreadsheet
templates for analysing the telemtry data produced by EDITRPY. The
graphs are an excellent tool for gauging braking and acceleration.
EDITRPY: http://www.millcomm.com/~corrigan/editrpy.html
Templates: http://http.tamu.edu:8000/~y0m9698/game.html
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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