It is becoming apparent to me that experience of GP2 may be a
disadvantage when changing to F1RS. I have been playing GP2 since the
first day it was released, and have therefore become familiar with the
tracks.
However, now that I have switched to F1RS, I am finding it difficult to
get round the track. I keep trying to drive the car like it was GP2.
I'm not going to speculate which one is more realistic, but driving on
F1RS seems much more difficult.
A good example is Monaco. In GP2, the first corner can be taken in a
fast 3rd gear. I then made the mistake of trying this in F1RS, and
ended up upside down. In F1RS this is a low 2nd gear corner. I don't
know which one is more realistic, but what I do know is that it's going
to take me some time to adjust my driving style to suit F1RS.
Another point is that I've always thought that Automatic gears were
easier. However, in F1RS I can't stand automatic gears. It's probably
the fact that I now use a wheel to drive, but I like find that at times
you need to be able to accelerate but stay in gear. This never seemed
to matter in GP2.
I loved GP2, and still do, but I'm looking forward to learning F1RS. It
seems to have a much steeper learning curve, and is much less forgiving
if you don't have your car setup right. I don't really like comparing
the two games, GP2 was excellent but I personally believe it has been
surpassed by F1RS.
Only if I ever get to drive a real F1 car will I know which one was more
realistic.
Regards
Andrew
This has been my impression also. Strangely others have said the
opposite. So to a certain point it is best to go with what *YOU*
think not others. IMHO.
There are many parts of the F1RS tracks that are different from
GP2. At least with the stock setups this is true. The 2 fast righthand
turns before the back straight at Monze is one such an example.
In GP2 you could be in 4th for the first right hand corner and shift
up to 5th for the second right hand corner. Not true for me in F1RS.
I have to down shift into 3rd for both corners or I will understeer
right into the gravel.
I thought the autogears in GP2 shifted way to early. But I have found that
as you say you have much more control of your powerband with manual
shifting.
Agreed :-)
--
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Quoted text (9 lines)
> It is becoming apparent to me that experience of GP2 may be a > disadvantage when changing to F1RS. I have been playing GP2 since the > first day it was released, and have therefore become familiar with the > tracks. > However, now that I have switched to F1RS, I am finding it difficult to > get round the track. I keep trying to drive the car like it was GP2. > I'm not going to speculate which one is more realistic, but driving on > F1RS seems much more difficult.(snip)
(snip)
I've found for my setup that I can take the first of these right handers in
low third, accelerate up to fourth in the short straight and shift back down
to mid to low second for the second righter...not at all like blowing through
'em in GP2.
Last night at Monza the weather was high thin overcast with drizzling rain!!!
I could just make out the sun behind the clouds...
On the grid, I'm debating "W" tires, but stayed on slicks. While bumping
across the gravel pit at the end of the long back straight (after the above
mentioned right hand turns), I noted the track was a bit slicker than if
totally sunny and that I would have to adjust by brakepoints if and when I was
able to get back into the race.
Ahhhh, realism - or a closer simulation of it...love this game.
Russ
Uhm, I hate to tell you guys, but F1RS is different in the Lesmo bends (the two
fast rights before the back straight at Monza) because REALITY IS DIFFERENT.
Monza was altered, either in '94 or '95, because it wasn't possible to create
enough runoff for the faster second corner to meet new safety regs without
cutting down too many trees in the public park the track is located in. The
solution, regrettably, was to tighten up the second bend.
Rick
>Uhm, I hate to tell you guys, but F1RS is different in the Lesmo bends (the two
>fast rights before the back straight at Monza) because REALITY IS DIFFERENT.
>Monza was altered, either in '94 or '95, because it wasn't possible to create
>enough runoff for the faster second corner to meet new safety regs without
Probably one of the many safety regs which are the result of the Senna
crash.
Thanks for clearing that up! Thats the kind of info I have been looking for.
Also another good reason to *NOT* compare F1RS with GP2.
--
Header intentionally scrambled to ward off the spamming hordes.
On Thu, 29 Jan 1998 09:44:56 -0800, Andrew Carroll
>A good example is Monaco. In GP2, the first corner can be taken in a
>fast 3rd gear. I then made the mistake of trying this in F1RS, and
>ended up upside down. In F1RS this is a low 2nd gear corner. I don't
>know which one is more realistic, but what I do know is that it's going
>to take me some time to adjust my driving style to suit F1RS.
F1RS models the interactions on the front axle better than GP2, GP2
models the rear axle better. This results in it being necessary to drive
in a somewhat different manner. In particular, in GP2 it was often better
to go into the corners a little hot, modulating the brakes and then
taking it quite careful on the exit. With F1RS you need to try and get
all the braking done before you get to the corner, time your entry well
and then floor the throttle as much as you possibly can without overly
spinning the rear wheels.
Another thing to watch out for is that F1RS models the reduced grip
available if the steering wheels are turned too far from the direction of
travel. If this happens the car starts understeering and the natural
reponse is to turn the wheel further which only makes the problem worse
:(
Since a very high wheel lock is required at Monaco (only really for
Lowes, but you can't avoid it <g>) you need to be very careful with how
far you turn the wheel and try and setup the car so that the rear end is
a little loose. You can really hustle the car round Monaco once you get
used to it - and yes, St Devote is a 3rd gear corner in F1RS as well <g>
If you like understeering cars, F1RS isn't too hard to pick up ;-) But
most people seemed to go for rather horrible (IMHO) oversteering setups
in GP2. Trying to recreate that in F1RS may be difficult if not
impossible. Remember the key points of driving a race car (smooth, exit
speed more important than entry speed, etc) but forget the GP2 specific
bits and the learning curve shouldn't be too bad <g>
Cheers,
Richard


































