An old suggestion I had made re. future additions would be driver
classifications (rookie, normal, veteran). Rookies would be more likely to
make stupid moves (pushing too aggressively through turns, more likely to
spin, etc.) while veterans would do just the opposite (quietly drafting
while waiting to make their move, backing off if they know they don't have
a clean pass, etc.)
> > Here's my idea for N3. Make it so whenever you race a season, the AI
to
> make stupid moves (pushing too aggressively through turns, more likely to
> spin, etc.) while veterans would do just the opposite (quietly drafting
> while waiting to make their move, backing off if they know they don't have
> a clean pass, etc.)
N3 needs oil and debree on the track along with provisional
Quoted text (8 lines)
> > will remember incidents from previous races. Example: say I'm racing at > > the Rock (season race) and accidently clip Ricky Rudd causing him to > > spin out, wreck and not be able to finish the race. So on the races > > later in the season he either stays the hell away from you or becomes > > very aggresive around you. > An old suggestion I had made re. future additions would be driver > classifications (rookie, normal, veteran). Rookies would be more likelyhow about a strength setting for each track, rusty sucks on superspeedways and
is great on short trackslike martinsville and bristol this is definately needed


































