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Rec.Autos.Simulators Archive

Where's the AI in F1RS?

3 posts by 2 people · 26 Jan 1998 - 27 Jan 1998

I've put in a couple of hours in F1RS, 5 today and 7 yesterday :o). I drive in Expert mode, without any helps on whatsoever, not even the trajectory line. I can easily qualify in the 1:31's in a Williams, which always seems to give me Pole :o). In a 25% race I sooner or later have to lap some backmarkers. My advice to everyone is that you overtake the backmarkers as if they are racing for position, because no backmarker I've lapped so far has never left their race line and never slowed down to let me pass. Someone earlier stated that the AI could be dependent on what computer you have, so mine is a 200MHz K6 and I have a Righteous 3Dfx card, 32MB memory. I do believe the AI in GP2 is better regarding backmarkers. In GP2 I have about 500 hours of racing without any helps or aids whatsoever, and have, after some calculations, certainly lapped around 1000 backmarkers. In GP2 they either leave the race line or slow down, or they dont seem to see you, which all three are very possible in real F1, I do believe. /Christer Andersson, was fast in GP2 too :o) http://www.geocities.com/MotorCity/2922/ downloaded.
I guess I was a bit tired yesterday, or my MAPI Spooler has a life of it's own, extracting important parts of my posts. The !:31's was at Melbourne :o). /Christer
Quoted text (19 lines)> I've put in a couple of hours in F1RS, 5 today and 7 yesterday :o). I drive in > Expert mode, without any helps on whatsoever, not even the trajectory line. I > can easily qualify in the 1:31's in a Williams, which always seems to give me > Pole :o). In a 25% race I sooner or later have to lap some backmarkers. My > advice to everyone is that you overtake the backmarkers as if they are racing > for position, because no backmarker I've lapped so far has never left their race > line and never slowed down to let me pass. > Someone earlier stated that the AI could be dependent on what computer you have, > so mine is a 200MHz K6 and I have a Righteous 3Dfx card, 32MB memory. I do > believe the AI in GP2 is better regarding backmarkers. In GP2 I have about 500 > hours of racing without any helps or aids whatsoever, and have, after some > calculations, certainly lapped around 1000 backmarkers. In GP2 they either leave > the race line or slow down, or they dont seem to see you, which all three are > very possible in real F1, I do believe. > /Christer Andersson, was fast in GP2 too :o) > http://www.geocities.com/MotorCity/2922/ - Where my fastest GP2 laps can be > downloaded.
David Schi 27 Jan 1998#394073
On Mon, 26 Jan 1998 01:02:29 +0100, Christer Andersson <..> Yes, this is what I've seen also. But at least they are consistent, and do not leave the race-line for the other computer cars either. One time I attempted to pass a back-marker, moved off the race-line, got my front tires even with his rear, and he pulls out to pass the car in front of him, touching my front wheel which flipped me. Kind of a neat simultaneous 360 degree rotation along both the traversal and longitudinal axis. They have certainly modelled obstinate back-markers well, since I've seen quite a few real F1 races where it took a lap or two for the leaders to get past back-markers. And its probably always necessary to consider that the car in being passed hasn't seen you. They just need to occasionally have the computer cars yield to be more realistic. Dave.

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