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Rec.Autos.Simulators Archive

n3 -Here's an idea

9 posts by 8 people · 26 Jan 1998 - 28 Jan 1998

How about making it so the drivers have different levels of talent at different tracks. I mean lets face it. Earnhardt always runs up front at Daytona no matter what, even if he doesn't win, but on road courses, he isn't always top notch. Sterling Marlin has only done good at superspeedways, and Rusty Wallace is awesome on short tracks. I propose that you assign each track a catagory. Superspeedway, short track, Road course, 1.5 Mile speedways, etc. Each driver has different characteristics in each group. This would not hurt framerate, you load driver characteristics before each track is run.
Tom Hansen 26 Jan 1998#393930
This is exactly what YADR2 does. It would also be nice to include the extra level of randomization for qualifying - so the cars that qual up front don't just take off and go. It would be interesting to follow someone through traffic. This is the most useful feature of randomization IMHO. Guys like Nemechek qualify well but don't usually stay there.
CPDRKITEKT 27 Jan 1998#394055
There is a driver randomizer (yadr2 or similar) that you can setup a driver's ratings based on what kind of track you'll be running. It works fairly well. I think it's still on "the Pits" site. ChrisP
Jack Wilson 27 Jan 1998#394056
The Pits has a utility called N2 starting grid that adjusts drivers skill settings according to each REAL races finish, its great and makes a season more reallistic > >How about making it so the drivers have different levels of talent at > >different tracks. I mean lets face it. Earnhardt always runs up front at > >Daytona no matter what, even if he doesn't win, but on road courses, he > >isn't always top notch. Sterling Marlin has only done good at > >superspeedways, and Rusty Wallace is awesome on short tracks. I propose > >that you assign each track a catagory. Superspeedway, short track, Road > >course, 1.5 Mile speedways, etc. Each driver has different characteristics
Quoted text (9 lines)> >in each group. This would not hurt framerate, you load driver > >characteristics before each track is run. > Excellent idea. Hope Papy sees your post and gives it consideration. > -- > Nos > http://www.cris.com/~nosfer/index.html
upstate 27 Jan 1998#394057
ChrisP How do I get to "the pits" ? -- JerryD(upstateNY) I think it's still on "the Pits" site.
what is YADR2? I agree though, Bobby Hamilton seems to qualify good as well, but only once in a while does he do actually run up there. How about showing someone hit the wall in qualifying and have to take a provisional. And how about an easy way to edit surface grip for each track, not the cars? I mean , Atlanta was just repaved and Bodine does 196! If all the cars had the potential to do this lap, including me, it would add realism. What I would like to see hear is that if someone goes out in the real world and sets a new record in qualifying, you can change it in the game, and if you run at 100% difficulty, that is what your pole speed is going to be, give or take depending on weather. Wouldn't we all like to see these features in N3? They are all possible, and not taxing on cpu time either.
You could try: www.theuspits.com ed_ on NROS Edwin Solheim, Norway http//:home.sol.no/~solhmrek "Early on, the cars were getting faster and faster. And with good reason: everybody was cheating." - Richard Petty ChrisP How do I get to "the pits" ? -- JerryD(upstateNY) I think it's still on "the Pits" site.
Jeff Georg 28 Jan 1998#394207
And I must say that my experience with YADR2 was great! I loved having that extra bit of unknown thrown into each race.

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